Starcraft Game Arrangement Thread. Also, buy House of the Dead: Overkill

I wish I had my computer here. I'd rather play SC than anything else at the moment.

Too much lag in Brawl. Too much suck in XBL.
 
What is this shit.

Of course not. I don't have SC on this comp and I'm not near my comp. It's not hard to understand.
 
I've got an 8GB usb drive on the way. It's replacing a 4GB that I keep programs on in case I need them for fixing computers. As it stands, I managed to fill up the 4GB to the brim and still found that I needed several more gigs of space for programs, updates, and various ISOs.

I'm probably going to turn the 4GB into a walking ISO zombie with Starcraft and Broodwar leading the way, followed closely by several small freeware games and some abandonware.

Eventually, I'll probably buy a 16GB usb drive and carry a full Lucasarts library with me at all times.

Until then, stfu. I don't care to deal with it.
 
[quote name='jarvis307']no worries. had a few good FFAs last night. got beat down pretty bad by crotchy though.[/quote]Since our 1v1 record is probably still slanted in Jarvis' favour, I'm gonna take this opportunity to brag a bit.

Round 1: Me (Protoss) Vs Jarvis (Zerg) on Lost Temple|
We're equally rusty at this point, I figure. I get the NE start point, and Jarvis the N. I tried my standard 10gate 12gate build, but fucked it up and instead did something more like 10gate 14/15gate. Despite my mistake, and despite Jarvis' scouting, he was still woefully unprepared for my first two Zealots. They arrived before he had any Zerglings, and just as his very first sunken was coming in. With a steady stream of men on my side and nothing but slow-building static defences on his side, it was an easy win.

Round 2: Me (Protoss) Vs Jarvis (Zerg) on Lost Temple|
A rematch. Same start for me, but Jarvis had S this time. I didn't fuck up my standard build, but my men got split up en route to his base (which is the hardest place on that map to rush), and got my ass kicked. I ended up leaving 4 Zealots at his ramp while I built up. I expanded and sent one of my Zealots deeper into to his base to scout - and saw a half-built Spire. Goon and Corsair pumping commenced, and a series of battles took place between his Mutas and my anti-air in my main base and at my expo. He never took his natural, but I did eventually push out, find, and destroy expansions he had in the north base and its natural. He surrendered after I destroyed his second expansion.

Round 3: Me (Protoss) Vs Jarvis (Zerg) Vs Jarvis' Friend Adolfo (Terran) on Lost Temple|
All three races represented here. This was a good FFA. Adolfo attacked Jarvis' expansion with his M&Ms, Jarvis attacked me with his Lurkers, and I harassed Adolfo with my Dark Templar.
However, after a royal ass-forking from Jarvis' Lurkers (I had sent all my Obs away) and some of Adolfo's cliffed tanks killed most of my economy, it was war time. I gathered 4 control groups worth of Zealots, Goons, and Observers and launched 'em at Jarvis' base in the SW - glorious victory. After a minute of rebuilding, I did the same to Adolfo in the NE. Win.

Round 4: Me (Protoss) Vs Jarvis (Zerg) Vs Adolfo (Terran) on Fastest|
Adolfo requested to pick the map on this one. We have decided that he never gets to again.
Adolfo struck first (I think - couldn't see Jarvis), sending about a billion M&M&F towards my base. Fortunately, he had neglected to make a scanner, and they were repelled by two Dark Templar (OHKO against Marines). I built a couple of groups of my standard units - Goons and Zealots - and launched them at Adolfo. Apparently angered by the map choice, Jarvis sent about ten of his Lurkers to his base at the exact same time. Jarvis attacked the NW of the base while I went for the SE, though I eventually retreated because Lurkers are scawy.
Anyway, after killing the Lurkers that chased me back to my base, I massed Carriers. Pretty much just GG from there. To be fair, Jarvis wasn't actually trying at that point.

Round 5: Me (Protoss) Vs Jarvis (Zerg) Vs Adolfo (Zerg) on Lost Temple|
Here's a lesson - when I say "I should get to bed" in the channel, that means I'm rushing. And that's exactly what I did. Caught Jarvis teching. Looking at the replay, I see that Adolfo had the same idea, and had a few Zerglings moving to his base when he surrendered. He re-rerouted them to me, but my Zealots returned before they made it. Built 2 Dragoons and an Observer and killed Adolfo's roving Hydralisks. He surrendered before I hit his ramp. Game over in ten minutes and four seconds.
 
- it's 9 on LT that is hardest to rush
- if you're losing as Zerg because you're teching, you're not getting enough sunkens and/or you're teching too fast
- if you have no zerglings when a protoss has two zealots, something is wrong with your build order (going 12 hatch when players are at 12 and 3 on LT is very risky since those bases are very close to each other)
- no point in not taking your natural
- LT sucks

just a few thoughts :lol:

and some bonus:
- marines with +1 armor can take 2 hits from a DT with +0 attack
- zealots with +1 attack can kill a zergling with 2 hits rather than 3 hits with +0 (upgrades are very important in pvz for both races)
- one psi storm + one dragoon hit will kill a lurker
 
Lost last night's game. My own buildings restricted my Dragoon's movement, so even when I saw Jarvis' drops coming, I couldn't do anything about it. On the plus side, my High Templar racked up about a billion kills.[quote name='Oktoberfest']- it's 9 on LT that is hardest to rush[/quote]Weird. I've always had more trouble with 6. Or 7. Or... 6:30. Or whatever the hell that is.
[quote name='Oktoberfest'] - if you're losing as Zerg because you're teching, you're not getting enough sunkens and/or you're teching too fast[/quote]In the first case, he was just slow with his pool.
[quote name='Oktoberfest'] - no point in not taking your natural[/quote]Jarvis loves taking out-of-the-way expansions first. Presumably, he thinks that because I see nothing in his natural, I'll assume he has nothing elsewhere.
[quote name='Oktoberfest'] - LT sucks[/quote]Everything sucks.

[quote name='Oktoberfest'] - marines with +1 armor can take 2 hits from a DT with +0 attack
- zealots with +1 attack can kill a zergling with 2 hits rather than 3 hits with +0 (upgrades are very important in pvz for both races)
- one psi storm + one dragoon hit will kill a lurker[/quote]I didn't know the last one there.

And you're absolutely right about upgrades in PvZ. Zealot attack Vs Ling armour is the textbook example, but you had god damn better have some upgraded armour and shielding when Crax get put out on the field. In PvT, I don't even bother with armour upgrades. +1 to shields doesn't help much when the enemy does 80 damage or some shit.
 
[quote name='Oktoberfest']Jangbi owned Nada that game. Ouch. :lol:
front page of Digg, too! Starcraft progaming ftw :cool:[/QUOTE]

You can tell who they are WtF

:]
 
i think i'm addicted again even though i'm getting owned by crotchy lately. i won't be available tonight but maybe you guys will be online sometime this weekend.

anyone want to offer an strategies for rushing on a ramp map (besides 6-ling)?
 
Me and Jarvis were on the entire time between my last post and right now. Didn't see you once, CK.

I believe it was either 3-2 or 4-3 in my favour, by the way. Curiously, only one of the fights was really close at all - most of them were quite lopsided, as Jarvis had trouble dealing with Reavers, and I had trouble dealing with rushes.
 
[quote name='The Crotch']Jarvis and I are both going on now. Feel free to join in.

Because deep down, 1v1s scare me.[/quote]

1v1 is the most pure game there is. :whee: :shipfree: :hd: :grouphug: :twoguns:
 
[quote name='jarvis307']1v1 is the most pure game there is. :whee: :shipfree: :hd: :grouphug: :twoguns:[/quote]You've probably been my most regular sparring partner, and it's kinda neat to look back at how our games have developed.

I've always been big on rushes, and that's how I started out playing you. So you started using sunkens more before hitting me with Mutalisks. So I lightened up on the rush and went Corsairs. So you started going heavier into Hydras and later Lurkers. So I started moving towards Reavers (admittedly not always the best counter, but they're convenient for multiple reasons).

What's the next evolution?
 
[quote name='The Crotch']You've probably been my most regular sparring partner, and it's kinda neat to look back at how our games have developed.

I've always been big on rushes, and that's how I started out playing you. So you started using sunkens more before hitting me with Mutalisks. So I lightened up on the rush and went Corsairs. So you started going heavier into Hydras and later Lurkers. So I started moving towards Reavers (admittedly not always the best counter, but they're convenient for multiple reasons).

What's the next evolution?[/QUOTE]

it's probably best to use different builds each game instead of having your opponent know what you're going to do before the game even starts... well it doesn't have to be TOTALLY different builds, but like, have some variety

as protoss you could:
forge fast expand into dt/corsair, reaver/corsair, or just straight up zealots/goons/ht/archons
1 gate (2 zealot 1 goon blocking ramp) into 1 stargate sair
2 gate zealot rush into zealots/goons/ht/archons
3 gate speedlots /w +1 attack

as zerg you could:
9 pool speedling
3 hatch ling
3 hatch hydra timing attack (I usually see this since I like to forge FE)
2 hatch muta

or something like that, haha, I don't really have the greatest grasp on builds but you get the idea
 
[quote name='Oktoberfest']
1 gate (2 zealot 1 goon blocking ramp) into 1 stargate sair
2 gate zealot rush into zealots/goons/ht/archons
[/quote]I mainly run on variations of these two builds. I'll occasionally do forge first FE if I'm just dicking around.

These days, my rush is done more to keep Jarvis on his toes and to make him use minerals and Drones making static defences than it is to actually kill him.

Curiously, I've never made a serious attempt at Corsairs/DT. Jarvis works pretty damn hard to keep my Corsairs at bay most of the time, so deploying many DT just wouldn't be worth it.
 
[quote name='The Crotch']Me and Jarvis were on the entire time between my last post and right now. Didn't see you once, CK.

I believe it was either 3-2 or 4-3 in my favour, by the way. Curiously, only one of the fights was really close at all - most of them were quite lopsided, as Jarvis had trouble dealing with Reavers, and I had trouble dealing with rushes.[/QUOTE]
Yea, I popped into CAG with my raven64 account and didn't see anyone, so I played on US East with some other friends.
 
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