Really glad to hear about this update. I wasn't too thrilled to hear that I'd have to wait days for new content to be unlocked or I'd have to speed up the clock on my console.Nintendo has a Day 1 patch for the game that, among other bug fixes, changed the unlocking method for the content. New content unlocks every 15 minutes of playtime instead of each day.
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This is my first course. Simple because its made just with the beginner tools, but its a good basic course for newbies. Please star me!
Thanks Nick. I'll try yours tomorrow, heading out for dinner now.Just beat and starred it. Nice course
Here's the first level I made. They don't let you start with many tools, so it's fairly simplistic.
3 ways to finish! Can get to the top of the flag?
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Played and starred this one and your Yoshi level. Almost made it all the way to Bowser from one of the mushrooms with the cape and a running start but came up just short. Pretty good stuff.Wanted to see what the first level of Mario 3 would look like in Super Mario World: 7F8F-0000-0021-A5F2
They probably won't do checkpoints because the levels themselves can't be made super long length wise. Some people make super hard levels though so it makes you wish for checkpoints, but distance wise they aren't that far.I heard the game doesn't have the ability to use checkpoints. Do you think that could be part of a future update?
No, but I did finish 2 of the three ways. It was nice to see some coins there.Here's the first level I made. They don't let you start with many tools, so it's fairly simplistic.
3 ways to finish! Can get to the top of the flag?
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Wanted to comment but it said I had to start Mii Verse at least once.AD7A-0000-0017-23E5
This is my first course. Simple because its made just with the beginner tools, but its a good basic course for newbies. Please star me!
Played and starred this, it was really good. Very creative path choices.Made my first level. Kinda tired of all the springboard jumps, stars, lakitu's, and craziness that I've been running into, so it is more of a standard mario course.
Theres a harder platformy way to get through it, and a much easier way if you poke around and explore. Also a couple hidden 1-ups.
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Thanks! Kind of want to start another, but the first was quite the undertaking, time wise. Maybe they will go faster now.Played and starred this, it was really good. Very creative path choices.
Also played and starred some of the others listed here. I'm going to play as many as I can.
Cleared.If you really wanna test your precision in platforming.
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I only have 3 days worth of "stuff" so my creations aren't too complex yet, but even so, I noticed even my "beginners" course which is very easy, only had like a 35% completion rate. I think you are right that creators may be making some difficult levels unknowingly, but I also think some people are probably pretty lazy and impatient.Thanks! Kind of want to start another, but the first was quite the undertaking, time wise. Maybe they will go faster now.
Going to load and play some of the others in this thread when I get a chance.
Funny, with how many times you have to enter play mode and test things, it's like second nature to play through your own when you are done building. I can pretty much run through it almost every time without a hiccup - so you start thinking "well, this is pretty easy". Then when you see that it has a success rate under 4% and only 4 / 17 people bothered to finish it, it kind of hits home that it's a muscle memory / knowledge thing.
lol, congrats. You're the only one to do it so farCleared.
Now delete this thing. Please, for the sake of the children.
In other news, played several others that were linked here and starred them, good stuff.
I'm not sure how many mario's were slain in the process, but it was a lot.lol, congrats. You're the only one to do it so far
Seriously, though, this level definitely take some platforming skill. It's not just a bunch of enemies thrown together where you can get lucky. Good on you for finishing.
'preciate the compliment.I'm not sure how many mario's were slain in the process, but it was a lot.
It has really good design -- as you said, it's all about learning/nailing the course, and not random luck. Any time I died, it was my fault, and I didn't feel "cheated". That kept me interested / wanting to progress.
I -almost- gave up at one point, but after exiting and seeing how close I was to the finish on the thumbnail, I loaded it back up and finished it out.
Likely Death percentages:
33% - *@#$ goomba
33% - horizontal spike portion on lower level
33% - random arg moments
And yeah, I think people may just be impatient on the levels. I went through and looked at the 75ish levels that I have played, and I have probably finished 65 or so of them. I generally only skip levels that rely on dumb luck or have some gimmick that doesn't do it for me. One level that was nothing but millions of enemies to run through with star power, to the point of not being able to see anything, then I couldn't finish because I didn't find a mushroom to get "big" along the way sticks out in my mind. Didn't bother retrying that.
The top starred levels were disappointing to go through as well. Random Rube Goldberg machines (which probably took some time/talent to make work, I understand), and a level with random amiibo mushrooms in blocks on a flat piece of ground, etc. I stopped after the first few. I hope their popularity doesn't inspire tons of clones, and instead people start making more polished levels that are fun to play.
That being said, I'm loving this game so far. Been wanting to make my own mario levels since i was a kid. I remember drawing them out on paper when I was in second grade or so.