Thanks dude...goal was definitely to make it progressively harder. You can actually run right through the first set of Thwomps...first one easily, second one you've gotta be paying attention, third one you need to take your time, then tried to make the ending just hard enough to be challenging without annoyingly frustrating or cheap by giving the player two options to complete it (hopefully you noticed that).Holy shit I died alot, but finally beat it. That last set of thomps got me several times as I was just being too impatient. Pretty solid level.
I actually like how you allow the player to see the thwomps before they encounter them because I'm noticing in alot of people's levels they drop thwomps on you that you can't see and that's kinda shitty.
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I really dislike "hidden surprises" since it seems like everyone is doing them. Ok, a hidden block that makes you fall into a pit right at the beginning of the level can make me laugh, but I really feel like you get more of a "holy shit" reaction when you can actually see a interesting challenge coming rather than a "ugh, screw this" feeling when you are hit with a cheap surprise.
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Haven't had much time this week at all to sample levels but I'm gonna try a bunch of them in the last couple pages this weekend.
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