Look - let's be honest. There are legit tactics that are
annoying as to deal with.
Annoying is the best word.
There are also
broken tactics. I'm not saying spamming or camping or endless projectiles are broken tactics, since I'm not up on the Brawl scene enough to know what is and what is not considered broken. I do know, for example, that an infinite Ice Climbers throw is broken. DMK is the guy to ask about all of this.
Both of these things said, the first can be negotiated, but it DOES take a good amount of skill AND requires that you can guess what your opponent will do. What makes this suck is that your opponent generally can do said tactics without fear that it won't work. I.e., throwing a ton of projectiles will probably work 99% of the time regardless of lag, player skill, etc. This is the old "button mashing" argument in new clothes.
I'll admit I get annoyed with camp/spam tactics, but it really only makes me want to learn how to defeat them, since I'm sure once you get past that barrier, you'll find someone who hasn't really practiced other aspects of a character's moveset, and then they'll fall apart. That's my personal theory, and is not meant to sound insulting. It's more of a "ok I got past your moat, you're
ed now" thing.
I also think certain tactics appear more annoying depending on circumstances. I.e., sitting on the outskirts of a FFA and throw projectiles all you want to weaken the others, and then doing hit-and-run tactics to take out whoever has the highest percentage. No one here would like a 3 man FFA Starcraft tourney where someone turtled the whole time and let the other two reduce each others' armies, and then went in with a dozen powerful ships to clean house.
But I can't stop people from doing it - I can only work to try and negotiate those tactics better and learn to beat them at their own game.
But come on - don't sit there and say they aren't
annoying.
And the lag DOES NOT HELP the situation. Forget trying to practice using certain characters who might actually have a moveset that would work better against projectiles when they are ripe for dying easily online because of the lag (which basically means every heavy character).
Edit: Again, I'm probably the worst person to ask on this, since I still don't know all the lesser-known mechanics, such as "you can't roll past a banana peel on the ground." Which I personally think is ridiculous but oh well. There's a host of these tiny little elements that you can only learn by playing a lot - generally this can be thought of as the "priority" argument, where you learn what attacks trump who and how timing them precisely can win you any encounter.
But man!
the 'nana peels!
Shit!