Super Smash Bros. Brawl - Gen. Discussion & Info

Ivysaur has a neck. Meta Knight is like Kirby so...maybe Snake breaks his feet.

That means if you look on the Characters page all of the slots are filled up. I guess we have all of our starters now. Still...he never explained if ZS Samus is playable from the get go once you use Samus' Final Smash. He needs a day where he answers FAQ's.
 
[quote name='KingBroly']Ivysaur has a neck. Meta Knight is like Kirby so...maybe Snake breaks his feet.[/quote]

More importantly, what the heck is he going to do if they put Mr. Game and Watch back in the game?

That means if you look on the Characters page all of the slots are filled up. I guess we have all of our starters now. Still...he never explained if ZS Samus is playable from the get go once you use Samus' Final Smash. He needs a day where he answers FAQ's.

Maybe, but it's not like they can't just add a second page link to the characters page. OOOH. :booty:
 
Well for Ivysaur, it has a neck. But to get to it, he would have to pick up Ivysaur and flip it over, but then Ivysaur's bulb will be hitting snake. Unless Snake just leans down and snap's Ivysaur's like that.

It must be a bitch to make make all the animations for this game.
 
I don't think he's going to snap any necks; that seems too R-rated. He probably just covers their mouth and drags them around so his opponent doesn't do anything.
 
Hmmm so he has two different missile attacks? That mine looks like it'll be nice, as long as it's not completely obvious where you put it. Cardboard box FTW.
 
[quote name='judyjudyjudy']I don't think he's going to snap any necks; that seems too R-rated. He probably just covers their mouth and drags them around so his opponent doesn't do anything.[/quote]
Probably not, now that you mention it. If they were already accepting a Teen rating, they could probably get away with it, but I think they're shooting for E10+.

I'm thinking it's for one main purpose: human shield! It'd be like Ness's energy shield on crack.

Also, it's pretty obvious that Cardboard Box is his Down+B special move, even though they didn't come right out and say it. That means that this chokehold probably isn't a special move. Dollars to doughnuts, it's his grapple.

Remember how you have to rapidly tap the button to choke someone in MGS? He probably can just tap A to choke someone when he's grappling instead of punching them like the other characters. Maybe if you choke them enough you can make them black out, Jigglypuff style. I'm betting it's just the same as the other characters' grapples, though. He looks pretty strong as it is. Also, his throw has to be the classic Solid Snake flip.

One last note: those special smash attacks. The Up+A looks like the Stinger, Down+A looks like the mines, so what about the Left/Right+A? It must be the Socom shot. He's been shown shooting the pistol, AFAIK. Everybody assumed that was a B special move, but this looks like the only possibility now, unless they removed the pistol entirely.

Either way, it looks like they pretty much have the Solid Snake essentials covered.
 
I don't know. The proximity mines in the previous games were often obvious in location, but half the fun was knocking an opponent backwards into one.
 
Good update. Though I still think Snake looks out of place.

I'm also wondering how that cardboard box is going to work. I'm sure it'll be the only cardboard box in the entire stage (well, maybe not an MGS stage). And if he has camo, i'm sure the camera and player sign above the character heads would give away position.

Now for a handgun if he were to have one, I'd think the tranq would be more acceptable. But then again, a fast moving sleeping move would be kinda broken. I'd laugh if he did something like a firefox instead.

Now I'm just waiting for the Gore option, and everything will fall into place. A bloody shot up Mario sounds awesome.
 
[quote name='Killer Rabbit']Maybe, but it's not like they can't just add a second page link to the characters page. OOOH. :booty:[/quote]

or just another row, lol :bomb:
 
Im hoping the box makes him dissapear into the background. Basically it will remove you from the battlefield for a limited amount of time.
 
[quote name='KingBroly']
That means if you look on the Characters page all of the slots are filled up. I guess we have all of our starters now. Still...he never explained if ZS Samus is playable from the get go once you use Samus' Final Smash. He needs a day where he answers FAQ's.[/quote]
Well if they include more third party characters, even if they are unlockable, they most likely will put profiles up for them on the Dojo since they will probably have to include copyright notices for those characters in the manual.
 
No guns for snake, thats it, the guy said it. I think people are getting too carried away with snake, neck snaps? In brawl? Cmon guys.
Too many explosives, I think it'll get repetitive real fast. The cypher things kinda looks odd. Hopefully this character will actually bring something to the game than just fanservice. The mines look like fun stuff. Music is godly.
 
[quote name='Kaijufan']Well if they include more third party characters, even if they are unlockable, they most likely will put profiles up for them on the Dojo since they will probably have to include copyright notices for those characters in the manual.[/QUOTE]

This is a fine bit of logic and most likely correct.
 
[quote name='foltzie']This is a fine bit of logic and most likely correct.[/quote]
Good point. I had thought about that, and my conclusion is that they either: A: have no more third-party characters left, or B: They're waiting for the next, um, 10 or so weeks left until SSBB comes out.

That was the easiest conclusion ever!

EDIT: By the way, I think you're right, there won't be guns like the Socom in the game.

But you know what that leaves for the left/right Smash attack?

C4!!!!!!!!!!!!!!
 
Supposedly from the new Famitsu:

Katsuya Eguchi, director of the Animal Crossing games, has been interviewed in the latest issue of Famitsu. In it he discusses the upcoming Animal Crossing game on the Wii, although one of the questions ties into Super Smash Bros. Brawl.

FAMITSU: Have you been approached to contribute Animal Forest elements for the new Smash Bros. game?

KATSUYA EGUCHI: Yes, and there is quite a funny story to it. A few months after E3 2006, (Masahiro Sakurai) contacted me and asked if I'd like to develop possible Animal Forest ideas for Smash Bros. Originally, we settled on just a quick, simple Animal Forest item, but with the success of Wild World and the Animal Forest film, he asked if I'd be up for designing additional elements. [Laughs] Fast forward a few months and I had stage and character concepts created. Sakurai chose his favorite of the stage concepts, slightly tweaked it to his liking, and we together decided on the final Animal Forest character, which is a very fun character to play. With both the stage and character I utilized ideas from the games. For example, if you play the stage at night, the sky will be dark. If you play in the winter, expect to see snow, and leaves in the autumn time. And yes, trees will be decorated on Christmas! It's really something else. I worked very hard on this one little stage! [Laughs] The Animal Crossing character is very much like the one in the games. You know, he will use his axe, fishing rod, bug catching net, and everything else from the games.
 
[quote name='zerowing']Supposedly from the new Famitsu:

Katsuya Eguchi, director of the Animal Crossing games, has been interviewed in the latest issue of Famitsu. In it he discusses the upcoming Animal Crossing game on the Wii, although one of the questions ties into Super Smash Bros. Brawl.

FAMITSU: Have you been approached to contribute Animal Forest elements for the new Smash Bros. game?

KATSUYA EGUCHI: Yes, and there is quite a funny story to it. A few months after E3 2006, (Masahiro Sakurai) contacted me and asked if I'd like to develop possible Animal Forest ideas for Smash Bros. Originally, we settled on just a quick, simple Animal Forest item, but with the success of Wild World and the Animal Forest film, he asked if I'd be up for designing additional elements. [Laughs] Fast forward a few months and I had stage and character concepts created. Sakurai chose his favorite of the stage concepts, slightly tweaked it to his liking, and we together decided on the final Animal Forest character, which is a very fun character to play. With both the stage and character I utilized ideas from the games. For example, if you play the stage at night, the sky will be dark. If you play in the winter, expect to see snow, and leaves in the autumn time. And yes, trees will be decorated on Christmas! It's really something else. I worked very hard on this one little stage! [Laughs] The Animal Crossing character is very much like the one in the games. You know, he will use his axe, fishing rod, bug catching net, and everything else from the games.[/QUOTE]

Average news at best. I'm all for new character additions and all, but this spot would just seem kind of wasted on a nameless Animal Crossing dude.
 
they could pull the data from your gc mem card save and use your char design, that'd be pretty cool IMO (and still let you do palette swaps)
 
Wow. No one has commented yet that all the screenshots show Gamecube buttons?

Green A, red B, yellow C stick, bean buttons...

Also, I'd love to hear that the AC character - assuming this is true - was meant in an actual character way. I.e., K.K. Slider or Tom Nook or something, rather than the generic human character.

But either way, Animal Crossing is great stuff and having more of it in Brawl is a good thing.
 
[quote name='Strell']Wow. No one has commented yet that all the screenshots show Gamecube buttons?

Green A, red B, yellow C stick, bean buttons...[/QUOTE]

Good catch... The complaints of Nintendo catering to harcore gamers should end now. This is a first party game (maybe second) being developed for a new console to primarily support and old consoles controller. This would be like MS releasing Halo 3, but telling folks to use the old Type-S controller.

How many people REALLY have enough gamecube controllers to play this game. I know a few on this board have 4 wavebirds, but I only have two and I've perma-loaned one to my significant other so she can play Gamecube games while at school.

I marvel at this approach.
 
Trophies look great. Oocoo's floppy green nipples still freak me the fuck out.


Any playable Animal Crossing character, including the AC avatar characters, is very, very welcome. But I was really kind of hoping for Tom Nook, not so I can play as him, but so I can BEAT HIM TO A BLOODY fuckING PULP.

**Imagines Snake with Nook in a choke hold.**

"Debt repaid, bitch." SNAP
 
[quote name='foltzie']Good catch... The complaints of Nintendo catering to harcore gamers should end now. This is a first party game (maybe second) being developed for a new console to primarily support and old consoles controller. This would be like MS releasing Halo 3, but telling folks to use the old Type-S controller.

How many people REALLY have enough gamecube controllers to play this game. I know a few on this board have 4 wavebirds, but I only have two and I've perma-loaned one to my significant other so she can play Gamecube games while at school.

I marvel at this approach.[/quote]I don't get your post at all.
We've known you could use the GC controller since before this Dojo site even launched.
 
[quote name='dallow']I don't get your post at all.
We've known you could use the GC controller since before this Dojo site even launched.[/QUOTE]

Yes, but my point is that this game is being developed primarily for a new console, but the control appears to optimized for another systems controllers, which are rather hard to get anymore.

This game may be optomized for a select subset of the folks who will play the game.

Again, I marvel. I cant decide if its brilliant or nuts.
 
[quote name='foltzie']Yes, but my point is that this game is being developed primarily for a new console, but the control appears to optimized for another systems controllers, which are rather hard to get anymore.

This game may be optomized for a select subset of the folks who will play the game.

Again, I marvel. I cant decide if its brilliant or nuts.[/quote]It's smart as the GC controller is the only way to play, and you'd have a huge swarm of angry gamers who had been waiting for this game for years.
Though it's possible the Classic Controller would be a good option.

Fighting games don't work with the Wiimote. I'd be pissed if I HAD to create one using just that control.
See Mortal Kombat.

(PS. I have 5 GC controllers, and my friend has 4)
 
[quote name='foltzie']Yes, but my point is that this game is being developed primarily for a new console, but the control appears to optimized for another systems controllers, which are rather hard to get anymore.

This game may be optomized for a select subset of the folks who will play the game.

Again, I marvel. I cant decide if its brilliant or nuts.[/QUOTE]
At least in my area, it's not that hard to get GC controllers. Still selling them new at BB or CC. I don't even have a Gamecube of my own, but I decided on investing on one GC controller a while back. If worse comes to worse, I'm sure they'll re-release a gamecube controller Wii edition, that is if Brawl blows up that big. And there's always the internetz.

I agree that this game seems best when played with a GC controller, but like Sakurai said you can customize your wiimote/numchuck and various other controllers to play with it. Though you may not be wielding a GC controller, you can instead pretend to be a whirling dervish while attempting to do Link's up-b. No one is left out, though it's safe to say a sort of handicap is present when different types of controllers are pitted against each other.

At a full retail price of $19.99 for most GC controllers (did a quick search online), I don't find it that bad either if you are concerned about spending more for another control, especially if you are extremely interested in this game.

Sure you can say the game is optimized for a certain demographic (the "GC controller people"). But in all honesty, looking at a game like this, rather, looking at Melee, the predecessor, the GC controller just makes sense. Well, this is just assuming Brawl doesn't turn into Mario Party '08. I find nothing wrong with going back in time and using technology from years ago, just as long as it is efficient. And this looks to be the case here. If nothing is wrong with it, why change it?

Again, if you're on the side that want new innovative current tech, Sakurai did you the pleasure of allowing Wiimotes, etc. to be used in smash.

edit: And nice to hear there's an AC character/dude/dudette, if it's true, though I really would've liked one of the animals instead.
 
[quote name='Killer Rabbit']Also, it's pretty obvious that Cardboard Box is his Down+B special move, even though they didn't come right out and say it. That means that this chokehold probably isn't a special move. Dollars to doughnuts, it's his grapple. [/quote]I don't think it's that obvious. I think it could be his shield.[quote name='Greetard']Average news at best. I'm all for new character additions and all, but this spot would just seem kind of wasted on a nameless Animal Crossing dude.[/quote]who says it's a nameless Animal Crossing dude. I doubt we'll get K.K. Slider but AC has a ton of characters. I'm sure it'll be one of the more popular ones .. or maybe even the Nook man himself.[quote name='foltzie']Yes, but my point is that this game is being developed primarily for a new console, but the control appears to optimized for another systems controllers, which are rather hard to get anymore.[/quote] This isn't Mario Galaxy or Halo. It's Super Smash Bros. The game is fun, the game is deep, one thing the game is not, is difficult. There's really not a lot of optimizing to do?
 
[quote name='Wolfkin']I don't think it's that obvious. I think it could be his shield.[/quote]

Quite possibly. I still think that the box is more likely to be the Down+B move than the chokehold, though.

Either way, I'm still holding out hope for the C4.
 
[quote name='clockworkgreen']So if I'm looking to pick this game up and have no classic or gamecube-style controller, what should I get?[/QUOTE]
Look for a GC controller. Sakurai keeps nudging the idea that GC controllers would be best suited for this game.
 
Yeah, since you have to use the Analog stick the GC controller is the way to go. The CC analog stick is oddly placed (unless you prefer the dual shock layout as opposed to staggered sticks like on the GC and X-box controllers) and a bit looser.
 
Hmm, it's probably just me but I prefer the analog stick to be staggered. It just feels like I have more control over it when it's placed above and diagonal to the dpad. Even on ps2 controllers, I'd much prefer using the d pad instead of the analog. Maybe it's because the thumb is closer to the hand/fingers on a GC X-box pad.
 
Not just you, that's what I was saying. I hate the dual shock and CC layout, and much prefer the staggered design.

Especially for FPS games.
 
Anyone have a link to the scans of the new Famitsu saying an Animal Crossing character is in it? My friend knows Japanese and wants to confirm this for himself.
 
[quote name='dmaul1114']Not just you, that's what I was saying. I hate the dual shock and CC layout, and much prefer the staggered design.

Especially for FPS games.[/QUOTE]
That's good to hear. Now that I think about it, to reach the left analog stick on the ps2 I'd have to angle my thumb, and once you involve angles it just gets messy.
 
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