October 11, 2007 - Without a doubt Smash Bros. Braw is the most anticipated of the hardcore Nintendo titles hitting Wii thus far. We saw it unveiled at E3, we've watched and waited as daily updates hit the Smash Bros. Dojo, and now we're finally back from our first hands-on with the game. Our analysis: Brawl owns our soul.
Bozon's Impressions:
At the Nintendo Media Summit here in San Francisco, CA, Smash is easily the top playable title. Lines for Brawl are filling fast as titles such as Link's Crossbow Training and even Nintendo's Mario Galaxy are put on hold for at least enough time for a few quick rounds of good ol fashioned Nintendo beatings. For the demo today Nintendo has put together a list of 14 fighters and ten levels. Fighters include Mario, DK, Link, Samus, Fox, Pikachu, Diddy, Pit, Meta Knight, Fire Emblem's Ike, Peach, Yoshi, Sonic, and Bowser. As for the battlefields, there's the "Smash Battlefield", Delfino Plaza from Super Mario Sunshine, TP's Bridge of Eldin, the Halberd from Kirby, Yoshi's Island, Norfair (Metroid), Lylat Cruise from Star Fox, Pokemon Stadium 2, and Sky World from Kid Icarus.
Meta Knight: Bozon's Brawl M.V.P.
Each of the levels of course incorporate random elements from their world, so the castle from Fire Emblem will blow apart as AI begins to lay siege to it, while random Pokemon interrupt the action in Pokemon Stadium 2. Aside from these chance elements the levels also morph, changing from full-grounded worlds to sporadic floating platforms or shifting levels of ground. Level evolution looks to be a huge focus this time around, and it works wonderfully, as our free-for-all fights were not only about person vs. person survival, but also a constant battle for an ever-changing position against a world that - quite frankly - didn't seem to want us there. My personal favorite as far as levels go has to be the Bridge of Eldin from Zelda, as it's a no-BS flat world that allows for the purist face-off I play the game for. Of course you'll still need to watch out for charging warthogs…
As for the fighters themselves, we instantly went for a first taste with Sonic, Meta Knight, Link (with his new Twilight Princess skill set), and Pit. Meta Knight, oddly enough, is our favorite thus far, as he can unleash absolutely insane attacks, including a fully controllable whirlwind, and warping down attack (similar to Kirby's down special, but faster), the ability to fly for recovery, and a flipping slice up into the air, followed by a horizontal dash. Every other fight was extremely close, but when we moved to Meta Knight it was no contest. Four KO points, no defeats, and an easy victory in our first timed battle with the fighter.
Sonic is also an interesting fighter, as he has a ton of seeking moves. A regular special attack sends him spinning into the air at what seems to be the nearest character, delivering a combo of hits in the process. Pushing up and special will make use of the classic Sonic springboard, jumping off a randomly-appearing spring pad, pushing Sonic higher into the air than any other fighter we've seen in the Smash series. Link's new attacks lend themselves well to combat as well, as he can charge his spin attack to higher levels, pull players in with the boomerang, and seems to be stronger overall. Since each character can also switch colors pre-fight, Nintendo took the opportunity to seamlessly include Dark Link as one of the character options. He fights the same, but looks totally badass, which is a must.
Rather than blab on about each of the new fighters (I'll leave a few for Nintendo Editor-in-Chief Matt Casamassina and Executive Editor Craig Harris), I'll move on to the new items and support weapons/characters we've seen thus far. Obviously the most coveted of items in our bouts has been the Smash Ball, which allows any fighter to pull off a devastating "Final Smash" attack. Whenever this floating item appears on-screen the entire battle shifts to take it, as a moment alone with it allows Samus to pull off a gigantic power beam, Pit to unleash a barrage attack of minions that fire from all angles of screen, or Link to initiate a fierce mid-air combo, slicing through an opponent with giant through a magical triforce spell. Pull this off on one - or multiple - fighters and you're bound to rise in the ranks.
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Other attacks we've seen already include a floating Metroid that sucks onto battlers, a massive attack of multiple 2D Advance Wars sprites, various Pokemon, a dashing Drill Dozer attack, the Excite Bike attack (similar to the Advance Wars move), and then of course the fire flower, baseball bat, beam sword, and the like. There were multiple times within the fight where we got our butts kicked
simply because we were captivated by nostalgia; priceless.
As for the control options, we were able to play with both the Wii-mote (NES Style) and Classic Controller. With just the Wii-mote you'll be working with just the d-pad, 1 and 2 buttons, B trigger, and occasionally A for taunting. This was my preferred control method thus far, as the Classic Controller isn't set up for d-pad control (only analog movement), but we've been told that the customization on any of the styles is endless, actually letting you move any button to any position on any control type. Sounds good to me.
And with that, I'll pass the hands-on to Craig and Matt. In just a few rounds of fighting I've again gotten hooked on Smash Bros., and with the promise of online I can already foresee many sick days (or at least unproductive ones) when the game releases. The itch is back in a big way, so be sure to look for me when the game launches: I'll be the one kicking ass with Meta Knight.
Another take from Craig Harris:
I really should have honed my Smash Bros. skills before hitting the Nintendo Media Summit today -
Super Smash Bros. Brawl is here in force and it is
good.
If you're fresh from the Super Smash Bros. Melee fight on the GameCube, everything that's in today's Super Smash Bros. Brawl demo will feel like home. This Wii version uses Melee as its foundation and builds upwards from there. The control and fighting mechanic hasn't changed a bit…but every character has had their core attacks and abilities been balanced and fine-tuned. There are so many subtle changes to each character it's really hard to explain them without sounding like some sort of Smash Bros. snob.
What's fantastic about Smash Bros. Brawl is this whole new sense of discovery. Yes, a lot of the game remains the same from Melee, but there are so many new items and enhancements to uncover, including those Assist Attack capsules. In a fight I unleashed an army of Excitebike riders at the enemy in all their pixilated glory. The fat racer from F-Zero - whose name eludes me at the moment - leapt in to help out with another fight. Grabbing the Smash Ball has a different effect on all characters: my old-standby Yoshi sprouted icarus wings and could fly around blasting fireballs at the enemy. Sonic becomes Super Sonic, naturally. And controllable Giga Bowser? Hell effing yeah!!!
The big surprise: I actually like solo Wii Remote control. I initially clipped on the Classic Controller and played the usual analog stick way, but after a few fights confirming that Classic Controller mimics the GameCube control way perfectly, I disconnected and turned the Wii Remote on its side to play the D-pad way. Yes, you lose analog movement and the "blocking" is now on the B trigger, which is definitely an awkward button to use normally…but it's definitely doable if you force yourself to learn. Tossing items away is now on the Minus button, so hopefully the designers will make sure that players don't accidentally hit the Home button in the heat of battle. But everything else, from the jumping and smash attacks, are handled really well in digital control.
The game is gorgeous, and hasn't lost a beat moving to the Wii. It's fully widescreen supported which definitely works to this game's advantage. It still runs at a silky smooth 60 frames per second, and all the characters look far more detailed than they did on the GameCube.
I'm disappointed that this game won't hit its promised Holiday 2007 release. But I'm looking on the bright side: it gives me four months to practice - jumping into a fight cold was a little embarrassing for someone who used to pride himself in his Smash Bros. skills.