Super Smash Bros. Brawl - Gen. Discussion & Info

[quote name='Dr Mario Kart']I disagree with this guess, but if it gives me the chance to blame online play, I'll consider it :p[/QUOTE]

I just can't think of anything other than that or just holding it for the post holiday sales boost.

Online seems likely to me since they're online is so half assed, they likely need to get some more shit set up on their end to handle a game that will generate as much interest as Smash Bros.
 
Out of curiosity, what traditionally happens when you run a game that supports widescreen on a non-widescreen SD TV? Do you see less, like the sides get cut out, or do you get bars on the top so you can still see the sides, or what?
 
[quote name='Dr Mario Kart']Out of curiosity, what traditionally happens when you run a game that supports widescreen on a non-widescreen SD TV? Do you see less, like the sides get cut out, or do you get bars on the top so you can still see the sides, or what?[/QUOTE]

It should just have black bars on the top and bottom just like watching a widescreen DVD on a 4:3 TV.
 
http://wii.ign.com/articles/826/826602p1.html

Hey folks, IGN Hands-On


Other attacks we've seen already include a floating Metroid that sucks onto battlers, a massive attack of multiple 2D Advance Wars sprites, various Pokemon, a dashing Drill Dozer attack, the Excite Bike attack (similar to the Advance Wars move), and then of course the fire flower, baseball bat, beam sword, and the like. There were multiple times within the fight where we got our butts kicked simply because we were captivated by nostalgia; priceless.
 
[quote name='Dr Mario Kart']Out of curiosity, what traditionally happens when you run a game that supports widescreen on a non-widescreen SD TV? Do you see less, like the sides get cut out, or do you get bars on the top so you can still see the sides, or what?[/quote]You get basically the same view as SSBM.

In brawl with a wide screen, imagine seeing more of the screen at once on the left and right. It basically just opens the view some more.

Darth Maul is incorrect.
 
[quote name='dmaul1114']It should just have black bars on the top and bottom just like watching a widescreen DVD on a 4:3 TV.[/quote]

I don't think it works like that. It depends on the game, though.
 
seeing less seems like it would be a disadvantage, but generally it seems like the bums that haul their own tvs to tournaments arent bringing fancy ones :|
 
[quote name='lanleague']Yeah, but we're getting the shaft from Nintendo. And when I saw "We' i mean gamers. Don't pretend that they're not ignoring us. The Wii has become the soccer mom console. Is Wii Fit coming out December 3rd? That wouldn't surprise me at all.[/QUOTE]Agreed. Where are the games with blood and tits that serious gamers like me demand? Where is wave after wave of generic FPS like the Xbox360 gets? I've only invaded Normandy 1500 times -- I'm always up to more.
 
[quote name='Dr Mario Kart']seeing less seems like it would be a disadvantage, but generally it seems like the bums that haul their own tvs to tournaments arent bringing fancy ones :|[/quote]It always is. However, it'll be just like Melee.

The camera will just do a little more work than in widescreen mode.
 
[quote name='EXStrike']I don't think it works like that. It depends on the game, though.[/QUOTE]

It does depend. A game that's ONLY 16:9 should display that way. i.e. see Beyond Good and Evil last gen. I was thinking of those type of games.

Most games have both 4:3 and Widescreen modes, in which case you just don't see as much in the 4:3 mode, just like if you watch a pan and scan 4:3 DVD version of a movie filmed in wide screen.
 
October 11, 2007 - Without a doubt Smash Bros. Braw is the most anticipated of the hardcore Nintendo titles hitting Wii thus far. We saw it unveiled at E3, we've watched and waited as daily updates hit the Smash Bros. Dojo, and now we're finally back from our first hands-on with the game. Our analysis: Brawl owns our soul.

Bozon's Impressions:
At the Nintendo Media Summit here in San Francisco, CA, Smash is easily the top playable title. Lines for Brawl are filling fast as titles such as Link's Crossbow Training and even Nintendo's Mario Galaxy are put on hold for at least enough time for a few quick rounds of good ol fashioned Nintendo beatings. For the demo today Nintendo has put together a list of 14 fighters and ten levels. Fighters include Mario, DK, Link, Samus, Fox, Pikachu, Diddy, Pit, Meta Knight, Fire Emblem's Ike, Peach, Yoshi, Sonic, and Bowser. As for the battlefields, there's the "Smash Battlefield", Delfino Plaza from Super Mario Sunshine, TP's Bridge of Eldin, the Halberd from Kirby, Yoshi's Island, Norfair (Metroid), Lylat Cruise from Star Fox, Pokemon Stadium 2, and Sky World from Kid Icarus.

super-smash-bros-brawl-20071011105540176.jpg
Meta Knight: Bozon's Brawl M.V.P.


Each of the levels of course incorporate random elements from their world, so the castle from Fire Emblem will blow apart as AI begins to lay siege to it, while random Pokemon interrupt the action in Pokemon Stadium 2. Aside from these chance elements the levels also morph, changing from full-grounded worlds to sporadic floating platforms or shifting levels of ground. Level evolution looks to be a huge focus this time around, and it works wonderfully, as our free-for-all fights were not only about person vs. person survival, but also a constant battle for an ever-changing position against a world that - quite frankly - didn't seem to want us there. My personal favorite as far as levels go has to be the Bridge of Eldin from Zelda, as it's a no-BS flat world that allows for the purist face-off I play the game for. Of course you'll still need to watch out for charging warthogs…

As for the fighters themselves, we instantly went for a first taste with Sonic, Meta Knight, Link (with his new Twilight Princess skill set), and Pit. Meta Knight, oddly enough, is our favorite thus far, as he can unleash absolutely insane attacks, including a fully controllable whirlwind, and warping down attack (similar to Kirby's down special, but faster), the ability to fly for recovery, and a flipping slice up into the air, followed by a horizontal dash. Every other fight was extremely close, but when we moved to Meta Knight it was no contest. Four KO points, no defeats, and an easy victory in our first timed battle with the fighter.

Sonic is also an interesting fighter, as he has a ton of seeking moves. A regular special attack sends him spinning into the air at what seems to be the nearest character, delivering a combo of hits in the process. Pushing up and special will make use of the classic Sonic springboard, jumping off a randomly-appearing spring pad, pushing Sonic higher into the air than any other fighter we've seen in the Smash series. Link's new attacks lend themselves well to combat as well, as he can charge his spin attack to higher levels, pull players in with the boomerang, and seems to be stronger overall. Since each character can also switch colors pre-fight, Nintendo took the opportunity to seamlessly include Dark Link as one of the character options. He fights the same, but looks totally badass, which is a must.

Rather than blab on about each of the new fighters (I'll leave a few for Nintendo Editor-in-Chief Matt Casamassina and Executive Editor Craig Harris), I'll move on to the new items and support weapons/characters we've seen thus far. Obviously the most coveted of items in our bouts has been the Smash Ball, which allows any fighter to pull off a devastating "Final Smash" attack. Whenever this floating item appears on-screen the entire battle shifts to take it, as a moment alone with it allows Samus to pull off a gigantic power beam, Pit to unleash a barrage attack of minions that fire from all angles of screen, or Link to initiate a fierce mid-air combo, slicing through an opponent with giant through a magical triforce spell. Pull this off on one - or multiple - fighters and you're bound to rise in the ranks.

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Other attacks we've seen already include a floating Metroid that sucks onto battlers, a massive attack of multiple 2D Advance Wars sprites, various Pokemon, a dashing Drill Dozer attack, the Excite Bike attack (similar to the Advance Wars move), and then of course the fire flower, baseball bat, beam sword, and the like. There were multiple times within the fight where we got our butts kicked simply because we were captivated by nostalgia; priceless.

As for the control options, we were able to play with both the Wii-mote (NES Style) and Classic Controller. With just the Wii-mote you'll be working with just the d-pad, 1 and 2 buttons, B trigger, and occasionally A for taunting. This was my preferred control method thus far, as the Classic Controller isn't set up for d-pad control (only analog movement), but we've been told that the customization on any of the styles is endless, actually letting you move any button to any position on any control type. Sounds good to me.

And with that, I'll pass the hands-on to Craig and Matt. In just a few rounds of fighting I've again gotten hooked on Smash Bros., and with the promise of online I can already foresee many sick days (or at least unproductive ones) when the game releases. The itch is back in a big way, so be sure to look for me when the game launches: I'll be the one kicking ass with Meta Knight.

Another take from Craig Harris:
I really should have honed my Smash Bros. skills before hitting the Nintendo Media Summit today - Super Smash Bros. Brawl is here in force and it is good.

If you're fresh from the Super Smash Bros. Melee fight on the GameCube, everything that's in today's Super Smash Bros. Brawl demo will feel like home. This Wii version uses Melee as its foundation and builds upwards from there. The control and fighting mechanic hasn't changed a bit…but every character has had their core attacks and abilities been balanced and fine-tuned. There are so many subtle changes to each character it's really hard to explain them without sounding like some sort of Smash Bros. snob.

What's fantastic about Smash Bros. Brawl is this whole new sense of discovery. Yes, a lot of the game remains the same from Melee, but there are so many new items and enhancements to uncover, including those Assist Attack capsules. In a fight I unleashed an army of Excitebike riders at the enemy in all their pixilated glory. The fat racer from F-Zero - whose name eludes me at the moment - leapt in to help out with another fight. Grabbing the Smash Ball has a different effect on all characters: my old-standby Yoshi sprouted icarus wings and could fly around blasting fireballs at the enemy. Sonic becomes Super Sonic, naturally. And controllable Giga Bowser? Hell effing yeah!!!

The big surprise: I actually like solo Wii Remote control. I initially clipped on the Classic Controller and played the usual analog stick way, but after a few fights confirming that Classic Controller mimics the GameCube control way perfectly, I disconnected and turned the Wii Remote on its side to play the D-pad way. Yes, you lose analog movement and the "blocking" is now on the B trigger, which is definitely an awkward button to use normally…but it's definitely doable if you force yourself to learn. Tossing items away is now on the Minus button, so hopefully the designers will make sure that players don't accidentally hit the Home button in the heat of battle. But everything else, from the jumping and smash attacks, are handled really well in digital control.

The game is gorgeous, and hasn't lost a beat moving to the Wii. It's fully widescreen supported which definitely works to this game's advantage. It still runs at a silky smooth 60 frames per second, and all the characters look far more detailed than they did on the GameCube.

I'm disappointed that this game won't hit its promised Holiday 2007 release. But I'm looking on the bright side: it gives me four months to practice - jumping into a fight cold was a little embarrassing for someone who used to pride himself in his Smash Bros. skills.
 
[quote name='MisterHand']Where is wave after wave of generic FPS like the Xbox360 gets? I've only invaded Normandy 1500 times -- I'm always up to more.[/QUOTE]

Meh. The 360 has it's generic FPS, Wii has it's generic minigames, licensed kid games and other shovelware.

I wish the Wii had games like Bioshock, Halo 3, Mass Effect, Half Life Orange Box etc. etc. to complement Nintendo's great first party stuff and the casual game shit.

But at the same time I wish the 360 had games like Metroid, Zelda and Mario to complement the games above.

Neither system really offers enough to satisfy me, and it's a problem this gen with the 360 and PS3 being so fucking expensive (plus the 360 failure rate) making it hard to own multiple consoles. $60 games on those platforms doesn't help matters.
 
[quote name='Dr Mario Kart']I wonder what that does VGA adapter does if you set it to output widescreen on a non widescreen monitor. Or if it even supports widescreen[/QUOTE]

Also keep in mind that some 4:3 TVs have a 16:9 mode and you can use those to display 16:9 games properly (with the black bars) on most of them. So if your TV has that mode, you should be able to use component cables and set the Wii to widescreen and play games in 16:9 using that mode.
 
[quote name='Dr Mario Kart']I wonder what that does VGA adapter does if you set it to output widescreen on a non widescreen monitor. Or if it even supports widescreen[/quote]All it would do is give you a weird squished image.

You can try it now with you Wii.
Just go to the system menu, and choose widescreen.

Imagine a rectangle, squished from left and right into a box.
 
I'll add this.

Since the Wii only displays standard definition, it's an anamorphic image. (check wiki)
So it's not adding pixels, just reshaping them in order to fill a wide display.

True HD widescreen would be impossible on a 4:3 display.
 
Somebody likes playing with thread titles. This is the daily update thread. I'll shut this thing down and you can get someone else to run it if you want your own damn titles.
 
[quote name='Dr Mario Kart']I dont understand. Are you suggesting that its stretching the regular image and not showing more after all?[/quote]No no, it changes the image. And then you manually stretch it on your TV with the 'full screen' option or whatever is equivalent.

In 4:3 mode, it keeps the standard view.
In widescreen view, it changes the view, and then you must stretch it to correct it.
 
[quote name='Dr Mario Kart']Somebody likes playing with thread titles. This is the daily update thread. I'll shut this thing down and you can get someone else to run it if you want your own damn titles.[/QUOTE]
:rofl:

what a punk bitch.
 
Did anybody even use the OP? I figured everyone checked Dojo themselves and came in here to post about the update.
 
[quote name='Rig']Did anybody even use the OP? I figured everyone checked Dojo themselves and came in here to post about the update.[/quote]

That's true...well if anyone wants the OP, let me know here or PM me.
 
[quote name='whoknows']What was the thread title changed to that made DMK mad?[/QUOTE]

Some unnamed op put in "BRAWL IS DELAYED TO 2008" in the title, which...is kind of an assy thing to do.

Makes me wonder who did it.

Regardless, this thread is really about the daily updates from the Dojo, so the whole delayed thing isn't technically meant to be broadcast, especially when it's going to come up in other threads and things.

DMK got a bit pissed about it. I don't think the "threw a fit" intonation is wholly correct - he wrote all of two sentences about it. But oh well.

So now dallow is taking over the daily updates.
 
[quote name='whoknows']What was the thread title changed to that made DMK mad?[/QUOTE]
I think he wanted to leave the bit about it being delayed out.
 
Also, people who were afraid that Final Smashes would interrupt gameplay can rest easy. It's not like in Mario Tennis, where a whole cutscene goes on.

When the Final Smash is activated, the camera focuses on the person that used it for a fraction of a second, and then gameplay goes back to normal.

What's also cool is that when somebody gets a Final Smash ball, the whole stage begins to darken, as if a thundercloud was overhead.
 
[quote name='Strell']Some unnamed op put in "BRAWL IS DELAYED TO 2008" in the title, which...is kind of an assy thing to do.

Makes me wonder who did it.

Regardless, this thread is really about the daily updates from the Dojo, so the whole delayed thing isn't technically meant to be broadcast, especially when it's going to come up in other threads and things.

DMK got a bit pissed about it. I don't think the "threw a fit" intonation is wholly correct - he wrote all of two sentences about it. But oh well.

So now dallow is taking over the daily updates.[/quote]
That's what that shit was about....I guess I could have read back a couple posts. I edited the title. Its big enough news that it should be a headline on the Smash Bros. thread for everyone to see, specially since a thread opened up on General Gaming. Didn't think it would offend anyone...besides I never changed his title just added "Delayed to 2/10/2007" to the end of it...Sorry DMK...then again...you did throw a tantrum so I'm glad dallow took over.
 
Come now, Linkin. You oughta know better than anyone that it's kind of...not needed for a mod to drop in and start changing titles and things.

A million threads open up about the delay? Closing them and directing people to here is fine.

This wasn't really meant to be a catch-all-about-Smash thread. I guess it is, though, but still.
 
[quote name='Strell']Come now, Linkin. You oughta know better than anyone that it's kind of...not needed for a mod to drop in and start changing titles and things.

A million threads open up about the delay? Closing them and directing people to here is fine.

This wasn't really meant to be a catch-all-about-Smash thread. I guess it is, though, but still.[/quote]

Like I said, didn't mean any harm by it, but I don't see anything wrong with it. Thought I was helping out more than anything...burn me at the stakes if you will I don't regret it.
 
Now hold up. I aint saying to burn you at the stakes. I'm saying it was a bad move. You acknowledge it as a bad move, you apologize, that's all there is to it.

It's not out of line for me to point out what caused it, nor is it out of line for me to suggest what a mod ought to be able to do/not do.

Doesn't really matter. It's done. The thread moves on.
 
I didn't know it was delayed, so if LP didn't change the title, I wouldn't have known.

Thanks Linkin.

DMK can cry and tell the story to his Colecovision for all I care.
 
[quote name='zewone']I didn't know it was delayed, so if LP didn't change the title, I wouldn't have known.

Thanks Linkin.

DMK can cry and tell the story to his Colecovision for all I care.[/QUOTE]He could have suggested the change in the thread or suggested changing the thread into a general discussion. It's kinda disrespectful to make changes to somebody's post when they don't want to change it unless they're violating TOS or something. And you guys are blowing DMK's reaction way out of proportion.
 
We don't need dick responses in here under the guise of ....well, the guise of "I'm not being a dick even though I really am."
 
I appreciated the news about the delay. First news about the game I've cared about in a long time (online play confirmed was the last big one).

As such, I'd probably have missed it (or not seen the news as soon) as I hadn't been checking the thread much as I could care less about so and so's final smash etc. That shit I'll see when I play.
 
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