The Official Fire Emblem: Radiant Dawn Thread - 11/5/07 - NP: 9.5; IGN: 8.0; 1up: 9.0

[quote name='G33']

Edit: Actually, did the GBA games have permanent battle saves, or did they only have soft saves (like PoR)? It's been so long since I played either of them.[/QUOTE]

The gba game use an auto save system after every action. The wii version have a manual save system.

[quote name='maigoyume']soft saves for the gba ones, and btw do your chars HAVE to be lvl 20 for the bonus stat transfer to take effect? or just have their stats higher than the Wii counterparts?[/QUOTE]

As long as their stats in fire emblem 9 are higher then wii starting base stats you will gain bonus stats transfer
 
According to this FE fansite,

Serene's Forest (myweb.tiscali.co.uk/elaice/)] [U][B]Fire Emblem: Radiant Dawn [/B]Data transfer [/U] [U]Notes[/U]: FE9 = [I]Path of Radiance[/I] said:
The difficulty setting of transferred files has no direct effect on anything.[/LIST]Base stats

If a character reached the cap for a stat at their final class and at their final level (20), in FE9, they will receive a fixed bonus to that stat in FE10.
  • The bonus is +5 for HP and +2 for Strength, Magic, Skill, Speed, Luck, Defence and Resistance.
  • Danved receives the bonus for any stat that Devdan capped at his final level (20).
  • Calill receives an additional bonus, on top of her own, for any stat that Largo capped at his final level (20).
For example: If Ilyana had maxed Skill and Resistance as a Level 20 Sage in FE9, she will gain +2 Skill and +2 Resistance to her FE10 bases.

An exception is Sothe:
  • If Sothe reached Level 20 inFE9, his FE9 stats will be transferred directly to FE10
  • If a FE9 stat is lower than a default FE10 stat, the FE10 stat will take precedence.
  • Since the Resistance cap is lower in FE10, if his Resistance was 16 to 20 in FE9 it will become 15 in FE10.
Weapon ranks
If a chracter's weapon type, in FE9, reaches a rank from C to S, there will be a Weapon EXP bonus to that weapon type in FE10.
  • The bonus is 40 for C, 80 for B, 120 for A and 160 for S.
  • If the final weapon rank in FE9 exceeds the FE10 weapon rank cap, it will be set to the FE10 weapon rank cap.
For example, if Ilyana reached S Thunder in FE9, she will get a 160 Weapon EXP bonus in Thunder in FE10, which bumps her rank from C to A.

Supports
Support conversations, unlocked in FE9, can be viewed in a support library once FE10 has been cleared at least once. It seems only support conversations unlocked in a transferred file can be viewed, and only after that file has been cleared (in FE10).

A-level Supports obtained in FE9 become bond supports (with a bonus of +5 Critical and Dodge).

Certain A-level Supports inFE9 may have effects on the story (the only noticable change is with the Ike and Soren support).

Coins

Any Coins collected in FE9 will appear in Ike's convoy at the beginning of Part 3.

Coins aren't for collecting, so don't fret if you sold them the first time. Instead they are used to give random bonuses to forged weapons.
Makes sense, as other than Sothe (who starts out as a promoted lvl 1), the characters have set levels for when you encounter them.
 
Another thing to note for transfers: Regardless of whether or not you won the fight, the game acts as though Ike beat the Black Knight, not Nasir.

Attempted to get my oldest brother to give this one a go this Christmas. He likes things like Axis & Allies and some RTS', so I thought it was worth a shot. He claimed it was "too complex" and complicated a few chapters in to Easy mode. I hereby declare him a "pussy".
 
As far as coins not being randomly generated, y'all were right.

I just tested about 30 or so coins using a cheap weapon (namely iron axe). Turns out testing it twice proved that the coin producing bonuses were exactly the same every time. I guess real advantage to this is that it allowed me to pick and choose what bonuses I "want" for each forged weapon.

I guess it just took me by surprise, because I was expecting it to be random.
 
Yeah illyana needs that boost from the damn gba or gc version. Holy god shes terrible for the wii version. Starts out at 12 and her magic deals absolute jack for damage
 
Lightning magic got nerfed big-time. Went from being the strongest of the Anima magics to the weakest. At least it works on Wyverns now.
 
Finally beat the game today.

A few comments on the ending:

Why was the ending sequence so freaking long? There was nothing I could do to make the character descriptions go by faster. I'm a fast reader, so I hate anytime a game does not allow you to quickly scroll through text.

[quote name='The Crotch']A few more things I would like to add: first off, the end bosses cheat like fuck.[/quote]
Agreed. Let's paralyze 90% of your characters and see you try to make it out of that one.

Anyway, here's my top 5 characters:
1) Edward - 181
2) Mia - 154
3) Nephenee - 153
4) Ike - 133
5) Haar - 131

Overall, I really enjoyed the game. I just can't find myself replaying it anytime soon though.
 
I'm already replaying it, though I wimped out and just did it on normal again.

Re: The endings. I'm really glad they went back to the old format, but I'm pissed that supports had so little effect on them. In the GBA games, you could change endings big-time depending on how your supports went. This time around, they were borderline unchangable. This is part of a greater complaint about the shitty support system. Forcing every character to be able to support each-other regardless of whether or not it made sense (Shinon and Zihark? Naesala and Tibarn? Who was the fucking genius on that one) just watered them down to a horrendous extent. But yeah, the slow speed was kinda annoying.

Re: Cheating bosses. That paralyzation was very bad for me, but after a few reloads, I finally got it right. The main problem for me was that it got Jill while she was standing on a Cover tile, it got my Heron, and it got the only guy with a long-range healing item. I had to have Haar rescue Jill, Micaiha unparalyze my Heron, my Heron give Micaiha another move, Micaiha unparlyze Rhys, and Rhys use that holyfuckawesome healing staff on everyone. I just barely managed to scrape together the units (Ike, Caineghis, Mia, Haar, and Jill all being tied up) to take out the enemy reinforcements.

And those reinforcements, for the record, were the most oppressively difficult bit. Think about that fight with
Izuka
where he constantly brought in Ferals non-stop. After about 10 turns of holding a giant defensive line, I sent Tibarn out on a solo mission to chase that fucker down. He teleported a couple of times, but attacked Tibarn after a Feral tiger managed to scratch him. That was a real prick of a fight.
 
I went with the great reviews from the critics (and users here) plus I enjoy RPGs and picked it up today (at Amazon) since I had GCs anyway, and lack of a few good games on the Wii. Rented it but didn't really get to play it, but $30 was a great deal. Expect some more Fire Emblem owners to be wandering over.

[ps: wow this game hasn't gotten much love in this thread for awhile]
 
[quote name='Foladar']I went with the great reviews from the critics (and users here) plus I enjoy RPGs and picked it up today (at Amazon) since I had GCs anyway, and lack of a few good games on the Wii. Rented it but didn't really get to play it, but $30 was a great deal. Expect some more Fire Emblem owners to be wandering over.

[ps: wow this game hasn't gotten much love in this thread for awhile][/QUOTE]

$30 for this is a great deal. I'm on my second playthrough and between the two I think I've put in over 100 hours. Just be prepared to restart missions quite a bit at first - it is rock hard to begin with.
 
I probably shouldn't admit it, but I didn't get past the first thing since there was tons of text and I didn't have the time to sit down and enjoy it .. but atleast now I'll have plenty of time to play it out.
 
*turns on giant flood-lamp to project a silhouette of a crotch into the night sky*

So here's my question: since I am a dumb-ass who couldn't be bothered to pick up PoR when it was going for $10 and now must face putting some d-bag eBay seller's kids through college if I want to play it ... how much is my enjoyment of RD going to be hampered if I just wash my hands of the mess and skip right to that? It seems like I'll miss quite a bit of story, but just how much of an issue is that, really?
 
Well... I'd get to GameTZ right now, if I were you. Aside from the storyline stuff, it more-or-less serves as a "warm-up" for the much harder Radiant Dawn.

EDIT: I'll answer a bit more about your question on just how much of the story you'll miss, and to what degree that will impact you.

PoR has the worse storyline. I know storyline quality is a subjective thing, but the quality difference is an objective fact. Don't get me wrong, I loved PoR, story and all. But it is far more - ah - simplistic than Radiant Dawn. PoR also has some enormous plot holes, though these are all patched up in Radiant Dawn. FE10 has a sort of mini-encyclopedia on characters and events from the last game that it updates as they become pertinent, but small references to FE9 are quite numerous, and believe me, it is considerably more enjoyable to know these references already.
 
[quote name='The Crotch']Well... I'd get to GameTZ right now, if I were you. Aside from the storyline stuff, it more-or-less serves as a "warm-up" for the much harder Radiant Dawn.

EDIT: I'll answer a bit more about your question on just how much of the story you'll miss, and to what degree that will impact you.

PoR has the worse storyline. I know storyline quality is a subjective thing, but the quality difference is an objective fact. Don't get me wrong, I loved PoR, story and all. But it is far more - ah - simplistic than Radiant Dawn. PoR also has some enormous plot holes, though these are all patched up in Radiant Dawn. FE10 has a sort of mini-encyclopedia on characters and events from the last game that it updates as they become pertinent, but small references to FE9 are quite numerous, and believe me, it is considerably more enjoyable to know these references already.[/QUOTE]

*sigh*

I was afraid of that. I can deal with hard, but if the story in RD won't have the punch it otherwise should because I didn't play PoR ... well, I don't know. I'll keep an eye out, but it's looking increasingly likely that trying to play PoR first might keep me from playing RD ... like, ever.
 
[quote name='The Crotch']Well... I'd get to GameTZ right now, if I were you. Aside from the storyline stuff, it more-or-less serves as a "warm-up" for the much harder Radiant Dawn.

EDIT: I'll answer a bit more about your question on just how much of the story you'll miss, and to what degree that will impact you.

PoR has the worse storyline. I know storyline quality is a subjective thing, but the quality difference is an objective fact. Don't get me wrong, I loved PoR, story and all. But it is far more - ah - simplistic than Radiant Dawn. PoR also has some enormous plot holes, though these are all patched up in Radiant Dawn. FE10 has a sort of mini-encyclopedia on characters and events from the last game that it updates as they become pertinent, but small references to FE9 are quite numerous, and believe me, it is considerably more enjoyable to know these references already.[/QUOTE]

Radiant Dawn is quite truly the sequel to PoR. You can play through it fine without playing PoR, but you are going to appreciate the in game events a lot more having played PoR first.

PoR should only be $19.99 used at GameStop if you can find it. Not the best deal considering what it used to be, but better than Ebay by far.
 
[quote name='BlueLobstah']Radiant Dawn is quite truly the sequel to PoR. You can play through it fine without playing PoR, but you are going to appreciate the in game events a lot more having played PoR first.

PoR should only be $19.99 used at GameStop if you can find it. Not the best deal considering what it used to be, but better than Ebay by far.[/quote]

I have a copy on my TL as well...I'll listen to all reasonable offers...
 
I beat this game about a week ago, had to finish it before brawl came out... I loved it. I hadn't played PoR, but didn't find that too much of an issue and still engaged with the characters. Though, probably differently than someone who had played PoR.
All the people struggling with the paralyzing...do you have the Nihil scroll equiped? I actually found the game extremely easy towards the end, though I was playing on easy out of fear from the reviews I had read about the games toughness.
I was a bit miffed about not getting to take all of my favorite characters into the final levels. I really only had to leave one behind that I wanted to take, and I took 3 that I needed to take but would rather have left behind.
All in all, a very enjoyable experience that I would recommend to all. I probably will play through again, but not for a while.
 
First off: Let me apologize in advance for missing one of the great Nintendo-exclusive series in its entirety for this long.

I have never played a single Fire Emblem game, and I just recently watched someone play it on the Wii and was blown away. The only reason I didn't play these is because I A) Didn't have the nintendo system (or portable) of the last gen, and B) was hopelessly addicted to world of warcraft during its heyday.

Is the Wii version a good version to get started (I see that on Metacritic the reviews are slightly lower), or should I try and track down the others?
 
I'd say that the GameCube version would be a good place to start. The Wii game is basically a direct sequel to the GC version so if you start out there you won't be missing out on much story-wise.
 
Well, the Wii version is possibly the worst version to start with since it's a sequel. You could start with Path of Radiance and then play Radiant Dawn, or you could play either of the two GBA games first. Just whatever you do play Path of Radiance (GCN) before Radiant Dawn because the stories are connected very much.

I see that the first Fire Emblem for GBA goes for a bit more than the other, so if price is a factor go with the second GBA one.
 
I'm something of a Fire Emblem junkie at times. In terms of normal mode difficulties of the USA released games, from easiest to hardest, it goes in this order:

Fire Emblem: The Sacred Stones (GBA)
Fire Emblem: The Path of Radiance (GC)
Fire Emblem (GBA)
Fire Emblem: Radiant Dawn (Wii)

It's essentially the same if you do the hardest modes, except switch around Sacred Stones and Path of Radiance. Hard mode of Path of Radiance is gimped because it's not the true hard mode of the JP version.

I recommend you start with Fire Emblem for GBA, then Sacred Stones, then Path of Radiance, then Radiant Dawn ... which is the order in which they came out. It just works out best that way. In terms of which games are best, it comes down to Fire Emblem or Fire Emblem: Radiant Dawn.
 
I've never tried Fire Emblem either, so I'm waiting for the DS remake of the first one. I saw a copy of the sacred stones going for 34 dollars, so I may pick that up
 
[quote name='StinkyCheese']I've never tried Fire Emblem either, so I'm waiting for the DS remake of the first one. I saw a copy of the sacred stones going for 34 dollars, so I may pick that up[/QUOTE]

I got Sacred Stones at Target for 7.48 about 2 years ago. Obviously, those are probably long gone, but I think you can still find it at CC for ~$14.99. It's been packaged there as both a "Cool Deal" and in that stupid Easter cardboard box.
 
I'm in the same boat as you OP :)

Just snagged Fire Emblem for $19.99, and saw Sacred Stones at another store for $14.99. Seems like it goes for 20 new on amazon, so don't get fleeced for an extra 14, cheese.
 
I've got all three versions sans the Wii edition since I don't have a Wii. I'm so damn tempted to play the GC game first as I test-ran it for 30 mins; then FE and finally Sacred Stones.
 
In before TheCrotch!

I agree with what others have said--start with the Gamecube game before playing the Wii version.

The GBA games are on different storylines, but are also awesome and recommended.
 
Personally, I'd say play the Console games (Path of Radiance, then Radiant Dawn) first, then go back and play the handheld games. While the core, turn-based mechanics stay the same throughout all of the games, some of the more peripheral mechanics (magic triangle, character promotions, supports) change significantly from game to game. FE9 & 10 hold most of those things constant.

(Plus, if you don't play the handheld FE games first....you might not realize just how useless the rank-and-file Laguz units are...)
 
This thread reminds to go back and beat that Gamecube version. I'm in chapter 14 or 15 (desert chapter), I don't recall. Damn, crows are annoying.
 
[quote name='Moses144']

It's essentially the same if you do the hardest modes, except switch around Sacred Stones and Path of Radiance. Hard mode of Path of Radiance is gimped because it's not the true hard mode of the JP version.

[/QUOTE]

That because people in Japan compained about the difficulty. You know the game is too hard when people in Japan think is hard.



Also check out the fan translated FE on SNES.
 
I would start with the GBA games if possible. if you dont have a GBA or DS then maybe you can Emulate it with Visualboy?

and i always see the two GBA versions for pretty cheap. Sacred Stones is always cheap since people think its inferior to the first US Fire Emblem. (its the first one i played and it is pretty easy, good place to start) you should easily be able to get them for under 20 each.
 
Now this is what I like to fucking see in the morning. A whole thread devoted to Fire Emblem.

First off, the lower ratings for Radiant Dawn are generally due to the holyshitthisisfuckinghard difficulty. Those who are not into Fire Emblems are greatly turned off by this. Those who are into Fire Emblems enjoy this.

Probably the best Fire Emblem to start with would be The Sacred Stones on the GBA, AKA "Fire Emblem 8". While 7 was a very good game, it was still a little on the primitive side as far as item management goes. If you enjoy 8, take a look at 7 (which is the prequel to the Japanese-only FE6. If you can find a translation - which, sadly, I can't give you under the new rules - you should. While the item management is even worse than FE7, it's still a very enjoyable game.).

Anyway, like I said, you should probably start with 8. That'll give you your basic grounding in the series. If you liked that - or if you decided to skip that, because FE9 is also a good place to start - definitely pick up the Gamecube's Path of Radiance. While it was by no means a looker (except for the awesome cutscenes - Greil Vs The Black Knight is one of the best things evah), it's a good dea more advanced than its GBA counterparts. I hear it's also kinda expensive on Ebay, but whatever.

Only then should you go on to Radiant Dawn. RD is far more polished, and considerably better looking than Path of Radiance... but also oppressively hard in parts. All Fire Emblems increase the difficulty by letting the enemy receive periodic reinforcements, but never have they come in such numbers and with such frequency. In addition, the group that you start off with is absolute crap.

But it's totally worth playing. More frequent cutscenes, way more classes, the ability to create permanent saves in fights (previously, the saves were deleted as soon as you loaded them - think of the owl from Majora's Mask), improved combat animations, and a greatly increased sense of scale, all make it my Fire Emblem of choice. Just watch out for the heavily gimped Laguz.

Also, on Japanese complaining about difficulty: they actually gave us the harder version of FE10. As I understand it, in Japan, "medium" is our "easy" - and the easy mode of FE10 was made for absolute pussies, let me inform.

EDIT: Damn thread mergers!
 
I haven't played Radiant Dawn, but I've played (forget the numbers) FE for GBA, FE:SS, Path of Radiance, and also another one where Roy was the main character (like I said...I forget the numbers).

Anyway its one of my favorite series by far...if not my favorite...and I'd definitely suggest starting with FE GBA. FE:SS is pretty good too, but not AS good by any means mainly due to the free travelling/tower type stuff that I didn't really like. The characters are great in both games though. And really Path of Radiance is fine to start with as well...really anything is fine except for Radiant Dawn since all the other games are not at all related to each other. I mainly just suggested FE GBA since it was the first FE I played and got me addicted to the series.

But hearing Radiant Dawn is harder than the other FEs makes me REALLY wanna play it now...I found Path of Radiance far too easy even on hard...and in order of difficulty, from what I remember FE GBA>FE:SS>Path of Radiance from hardest to easiest.
 
Radiant Dawn's easy mode is actually far easier than any Fire Emblem I've ever played.

But even so, you owe it to yourself to play Path of Radiance first. It just makes Radiant Dawn that much better.
 
[quote name='The Crotch']Radiant Dawn's easy mode is actually far easier than any Fire Emblem I've ever played.

But even so, you owe it to yourself to play Path of Radiance first. It just makes Radiant Dawn that much better.[/QUOTE]

If only I had the time my non-smirking friend :[

The reason I picked up this game was because I needed a second wii game in the Toys R Us deal.
 
[quote name='The Crotch']Well, Radiant Dawn will take you 50-60 hours easy...[/quote]

Jesus.

I need to open this up ASAP.
 
i'm just finishing off ninja gaiden, then i can FINALLY open up radiant dawn, its been sitting on my shelf teasing me for the past month :drool:
 
[quote name='tiredfornow']Jesus.

I need to open this up ASAP.[/quote]Yes you do.

Hope you like getting your ass kicked, turn-based style.
 
OK, I have Fire Emblem (not Sacred Stones) for GBA. I kinda suck at it (I am always having to restart stages due to a character dying - fucking Florina.) I don't have PoR or RD, which should I get, and will I get my ass handed to me?
 
The problem with dawn- and I loved it- is that the first chapter is the hardest and the characters the least interesting. The reason why it is so hard in the beginning is your party is way underpowered, later on you have some serious tanks and killer units that make it more fun to battle.

It is not until until halfway through chapter 2 the game starts kicking it up a notch and the difficultly levels out- and battle save is huge. There were definitely maps I was trying to squeeze some extra experience points only to have key characters die at the very end.
The animated cutscenese are awesome all, I wish there were twice as many.

I would suggest por first, because the characters will be more enjoyable to play with the second time around with rd.
 
[quote name='tsmvengy']OK, I have Fire Emblem (not Sacred Stones) for GBA. I kinda suck at it (I am always having to restart stages due to a character dying - fucking Florina.) I don't have PoR or RD, which should I get, and will I get my ass handed to me?[/quote]

PoR...I find that no matter on what difficult, you can really never lose FE if you just watch what you're doing (Unless your playing the level for the first time and new enemies spawn behind you or something). All I do is examine the enemies ranges, move 1 square out of it, then you can move in the next turn or if they come to you just finish them off. Never move in a character that you aren't positive that he can survive who you're bringing him in the range of. And...ya pegasus knights can be a pain. I equipped mine with that "move after you attack" skill in PoR I think...once you level em up though they're really strong and I prefer them over the dragons which I never use...
 
[quote name='tsmvengy']OK, I have Fire Emblem (not Sacred Stones) for GBA. I kinda suck at it (I am always having to restart stages due to a character dying - fucking Florina.) I don't have PoR or RD, which should I get, and will I get my ass handed to me?[/quote]First: ff you have trouble with Sacred Stones, Radiant Dawn will be a violent anal gang-probing. Go with Path of Radiance.

Second: fuck Pegasus Knights. I've always preferred Wyverns, though you don't get as many of them. Fortunately, Path of Radiance gives you two fantastic Wyverns and one very good prepromote Pegasus Knight. Radiant Dawn makes Wyverns even better than Pegasus Knights, as the former are no longer weak Vs archers, and the latter now have to watch out for crossbows even at melee range.
 
Looking forward to playing this one based on this thread, but not getting my ass kicked. Hope it's not as hard as everyone is saying.

Played both GBA versions, original was the better and a bit harder than SS. SS had random battles and the tower which could inflate your levels early so you're crushing the foes in the main story line. I also didn't like having so many characters to choose from, it kept it harder to level all of my chosen characters and find out who was best at what skill. I would have considered SS as easy and the original somewhere between easy and medium by the time you get to Hector's story and beyond.
 
All this FE talk is making me hungry for another FE... I think a DS FE would be pretty sweet if they made one. I actually hate my DS and all handhelds for gaming, except for some reason I really like playing strategy games on handhelds like advance wars and particularily FE.

By the way aren't pegasus knights faster than wyverns, crit more, and move further? I kinda forget why I disliked wyverns, but I've just always had better experience with pegasus knights. That is when they're levelled up...I mean they start out weak and fragile but once I levelled em up they became some of my best units due to their large movement and crit rates. They were like flying swordmasters. They might be weaker, but if you level them up from a low level they're invincible either way lol
 
bread's done
Back
Top