The 2nd form of Euryale when she's on the pillars. First, the timing is
ed up on the large beam that goes across the room. You have to deflect it a good 2 seconds before it actually hits you. A lot of times if you miss, it'll go right through you, THEN freeze you about 2 seconds later, giving you less time to break out of it. Next, when she shoots 3 little beams at you and you have deflect two of them---there's no timing to this at all. You have to get the second one to deflect it back at her--but any time you parry the first one, you're still in the animation by the time the second one hits--so you have to get really lucky and deflect the second one in like...a tenth of an animation frame :lol: You can run up and hit her to keep it going to the third form, but that takes forever (and the third form takes forever as well--I got like 100 hits off of her, whiffed like 2 rolls and died.)
Finally, every boss and miniboss up to Euryale has been nothing but an exercise in patience. The generally unpredictable timing and ridiculous amount of hits it takes to kill a boss reduces every boss fight to this: X,X,X, roll out of the way, X,X,X roll XXX roll XXX rolllllll ad nauseum. This is just crappy action game design--it's not an intelligent challenge at all.