Of all the games shown at
Tokyo Game Show, perhaps the one I was most interested to see was
Ninja Gaiden Sigma. I've known about it for quite some time now, but haven't been able to talk about it...until now. As a way to not only wet their feet in PS3 development, but also to expand the franchise somewhat, Ninja Gaiden Sigma kills multiple birds with one stone for Team NINJA, by offering the ultimate version for PlayStation fans as well.
The beautiful thing about this shot is that it's in real-time, not CG.
But for people riding on the fence as to whether this will be worth it, let me just say I'd rather play an enhanced-Ninja Gaiden
again than any of the new launch titles. Some of the guys who've checked out
Devil May Cry 4 said it's essentially what you'd expect, and didn't sound particularly blown away. While DMC3 was something of a return to form for the series (in particular, I refer to the Special Edition with all the extra stuff in it), it's still not the same as if that series' creator,
Hideki Kamiya is responsible for it, so my enthusiasm is kept somewhat in check, since DMC3 was pretty unbalanced and poorly designed in places.
Everything has been recreated from the ground up for Sigma.
But with Ninja Gaiden Sigma, I was impressed by how close to CG-quality the visuals were, and that we'll finally be able to play as Rachel (swinging that big axe of hers), in addition to all the new bosses (you can finally punish that four-eyed pain in the ass, Gamov) and weapons, and more. Of course, Ninja Gaiden's mere existence on a Sony platform has led to all kinds of speculation about Ninja Gaiden 2 going multiplatform. While you can apparently never say never, if what I know is true, then Xbox 360 owners can rest assured that NG2 is being developed exclusively for Xbox 360. Will it come to PS3 four years later? I tend to think, given the schedule that Team NINJA has set for themselves over the next half a decade -- which is an exceptionally busy one -- that they will not port the game either. The original Ninja Gaiden for Xbox just provided a scenario in which all the core level design and plot elements were already in place, making Sigma a more manageable game for Team NINJA to create in the interim between
Dead or Alive Xtreme 2and
Ninja Gaiden 2. I'll be interviewing Itagaki and the project director for
Ninja Gaiden Sigma this weekend, so if you're wanting to know more about the game, in ways that only we will be able to convey, make sure to check back for the full transcript in a couple of days. In the meanwhile, scope out the new shots we've gathered of Sigma in action.
EDIT: After getting off the horn with Team NINJA just now, I'm confident that our interview will be the only Itagaki interview you'll need to read for the rest of the year. Be there.
May I kick enemy ass with Rachel? Yes I may.