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Will Uncharted 2 have multiplayer trophies?
Evan Wells: We're still finalizing our final list of Trophies and it looks like we might include a couple of MP trophies, but we don't want to have any that require any amount of grinding to rack up a ton of kills or wins.
Is there going to be a open beta or demo before the full release?
Evan Wells: Yes, we're going to have another multiplayer demo before the game hits shelves. The exact timing isn't finalized yet, but it should be available to an even wider group this time, so if you missed the last one I don't think you'll have any problem getting in this one.
Will there be split-screen?
Evan Wells: We are only supporting online multiplayer. We didn't want to comprimise the visuals going from single player to multiplayer and to include a split screen option at this time would have meant making that sacrifice.
How many multilayer modes? What are they?
Evan Wells: We haven't announced all of the multiplayer modes yet, but I can tell you that you have several more competitive modes than we tested in the beta and at least 2 more cooperative modes (that are actually some of my favorite). We also have variations on all the competitivemodes that focus on specific kinds of weapons. And of course our Cinema mode allows you to play back any of your matches and view it from ANY angle. You'll also be able to upload those recordings so others can download them and view them on their PS3's. You'll also be able to upload screenshots from that mode as well.
First I wanna say I loved the Beta but I didnt play the first one. So my question is how friendly is Uncharted 2 for new players, story wise?
Evan Wells: We were very conscious to make sure that Uncharted 2 was a stand alone experience. There is no expectation that you played the first game to enjoy the second. There are a couple of returning characters that fans of the first will enjoy seeing, but both the gameplay and story will be easy to follow for first time Uncharted players.
Will there be more or less puzzles this time around? You guys rock!!
AmyH: I'd say there's a similar amount of puzzles in Uncharted 2 as in Uncharted 1, but overall there's also more problem-solving in the levels -- meaning: figuring out how to navigate the environments, and what's the best approach to different combat set-ups. Also, we still have a journal in this game (this time it's Nate's journal, not Francis Drake's diary) to assist in puzzle-solving -- but this time the player will have to thumb through the pages themselves to suss out the solutions to the problems.
What crazy technical terms can you throw at us, that the ND Engine 2.0 boasts?
Evan Wells: Screen Space Ambient Occlusion, deferred rendering, cloud computing, paralax mapping, high dynamic range tonemapping, per object motion blur, cascade shadows, sub surface scattering simulation...
Are you going to use the motion capabilities of the sixaxis in this game?
AmyH: Re: the sixaxis, we've refined our grenade-throwing mechanics in Uncharted 2, so that now we have a dedicated button for grenades. The sixaxis controls are optional, but they really enhance the grenade mechanics now that we've got a dedicated button for it.