Who else plays Urban Dead?

I'm checking over the Wiki, and Darvall Heights sounds like it's pretty much a warzone currently.

3 Police Depts.
2 Fire Depts.
3 Hospitals
2 NecroTechs
1 Mall (Caiger Mall)

Caiger Mall itself has been the scene of 3 historical seiges, the first two of which being victory for the survivors, whereas the undead won the 3rd and most recent seige.

I don't have much info on any of the buildings in the area, so we'll have to scout a few down as a group and see which are acceptable.

Crotch, pick 3-4 buildings you'd like us to check out, in order of preference, in that area. The first we find to be open and safe, we start setting up shop.

~HotShotX
 
The shotgun is the standard "power" weapon, but it's a nightmare to keep that thing loaded.

How have things gone for everyone else?

EDIT: Technically, the recent siege of Caiger was actually the fourth. However, not many people recognize the third siege.

As for interesting buildings? The Hinks PD and Whatmore Building (NecroTech, so we'll have revive syringes on our hands) in Yagoton are both potential ways to go. They were both cleared out of zombies earlier today, and local groups have put out a call for reinforcements. From either of those, it will be easy to make incursions into the very zombie-heavy Eastonwood. I will look for more places of interest.

EDIT2: I'll look at Darvall, though I prefer areas a little closer geographically.
 
I'm in Randallbank currently held up in a cemetary. If i make it up to you guys soon i hope somesone can revive my zombfied ass. I've had no luck getting anyone else to revive me.
 
I'm not sure I've gotten the hang of the game yet. I made a firefighter last night and tried to hack away at a 54 HP zombie, then went back to a building to sleep. Today I woke up to my firefighter lying dead from that same zombie, I'm assuming. I remember the building was barricaded, but I'm so nooby that I didn't pay attention to how well it was. Did the zombie follow me there and just murder me?

I drug myself to a revive point and got revived within a few minutes, pretty damn good, but now I'm in a pile of dead bodies with only 16 AP (and I'd need 10 to stand). I'm at Male Way in Shearbank, which is only a couple suburbs away from you guys, but I'm not sure if you've decided what to do next.

Also, I'm kind of confused a little about the time aspects of the game. Say there's somebody playing a zombie a couple blocks away from my barricaded building and I've got 50 AP. Could I just run over, keep hitting him until he dies, then run back to the barricaded building (let's say it's Very Strongly) and go to sleep and I'll be safe, provided he's not high enough level to break it down himself? If so, couldn't you just do this every night with 40+ AP and gain a ton of XP? Edit: On this note, I was waiting for a revive and refreshing the page every few minutes, not seeing any survivors or zombies. Then, on one refresh, a guy had taken some of my DNA, but I didn't even see him on the map. People can do that, just run up to you, do something, then run away, if you're not refreshing every 30 seconds? I guess that's an even better reason to just stay somewhere safe (as if anyone needed more).

I mean, for instance, this zombie found me while I wasn't playing, likely asleep in my own bed, and killed me. Is that the way it usually goes, attacking people while they're not playing the game? I'm not complaining, just trying to wrap my head around the way the game works, though I'm sure I come across pretty clueless, heh.

Also, are there any ways to check what buildings are barricaded and to what level without actually being on its square and seeing for yourself?
 
Wow, lots of questions. Give me a minute to respond here.

Faust: Fire axes are the big one - they're in hardware stores. Medkits in the pharmacy. Firearms in the gun store. Avoid the liquor, sports, and book stores.

Joliet: The fire axe is the most dependable weapon. The knife is the best for destroying generators. The crowbar is the best for taking down barricades. The pistol is the most dependable firearm (6 round clip). The shotgun is powerful, but reloading/finding ammo is a bitch.

Modium: High-level zombies can follow you, though it's quite possible it was a random zombie. Loosely barricaded buildings are very tempting for wandering ferals.

Yes, you can hide in a safe spot and attack zombies then run back and hide. That is a perfectly fine way of getting EXP. Just keep in mind that if a feral wanders by, there's a 90% chance he'll go to you - a human sitting outside is pretty much a free lunch for a zombie.

Killing people offline is very common. Very, very common. Zombies tend to be a little better as far as being online at the same time, but that's out of necessity. It's basically a matter of scale - the larger the situation, the more likely you'll be facing online enemies. When besieging/defending a building of some significance, it's virtually impossible not to run into active enemies.

You can check the wiki to see the designated barricade level of a lot of buildings, but it's not a guarantee. I'm not sure if binoculars (useable from tall buildings like hotels) display barricade level, but I think they do.

HotShotX: I'm also curious about the Hallett building in Darvall, Kevern PD in Shuttlebank, and the Dogrell Hotel in East Becktown.
 
Okay, that's one scout. Any area in particular you want to check out? If we plan route right, we'll probably only need two scouts.[quote name='JolietJake']Do the bladed weapons ever break/ wear out?[/quote]The only weapon that ever breaks is the pool cue, though the flare gun is a fire-and-forget weapon.
 
I may wait and save my APs until you all decide where to go. That way i won't waste any AP. Would be nice to find a revive point that is checked too.
 
Not bad at all, Yukine. If you've got a decent number of shells, you might want to get some gun training. The pool cue is a good weapon, but it has a 13% chance of breaking per hit.[quote name='JolietJake']I may wait and save my APs until you all decide where to go. That way i won't waste any AP. Would be nice to find a revive point that is checked too.[/quote]Keep in mind that you get 1 AP every half an hour. One full day will almost completely fill up your AP.
 
I've got 20 AP, so I'll go haul ass to the Hallett Building now.

Edit: I made it to St. Eutychain's Hospital with 1 AP to spare, so I'm right next door. The hospital is VSB with only a single person here aside from me. And there are quite a sufficient number of zombies in the area, so definitely good hunting grounds.

We could set up the Hallett Building to as high as the barricades can go, with the Hospital as our entry point/decoy.

I'll camp here for now, and stock up some AP.

~HotShotX
 
[quote name='The Crotch']Hallet sounds good to me. I don't think you'll have to go scouting tomorrow, Suko.[/QUOTE]

Okay, sounds good.
 
Before we start migrating, give me another hour to ensure that the building isn't already inhabited by another group.

January 2008

[edit] January 11th

NecroWatch scan reports from both the Herman and Latrobe Buildings showed that there were 54 zombies within scanning range of both facilities. Of these numbers, 21 zombies were assaulting the Latrobe facility itself, while most of the remaining zombies were scattered in the general area. Of the smaller zombie mobs the only significant ones were in the form of 7 zombies at the Hallett Building and 5 more zombies who were detected across the border in East Becktown at the Doggrell Hotel. --Mobius187 07:34, 12 January 2008 (UTC)

~HotShotX
 
Oh, and Suko - we have multiple people with generators. You can ditch yours if you need the space. We will want to get some fuel at some point, though...

EDIT: If it's occupied, there's nothing stopping us from claiming Eutychian's, is there?
 
[quote name='The Crotch']Oh, and Suko - we have multiple people with generators. You can ditch yours if you need the space. We will want to get some fuel at some point, though...[/quote]
I personally have 2 on me. Bring plenty of fuel.

Aside from that, what's the procedure for shacking up going to be? I don't think any of us except Crotch have barricading ability. And yes, worse case scenario, we can take St. Eutychain's, which might be a good idea for the sole reason of having an endless supply of FAKs in case of a siege.

The hospital though has the spraypaint "Keep at VSB!!!!", so I'm guessing it's an entry point, and I personally would prefer our base to be as barricaded as possible.

~HotShotX
 
You'll need 22 AP to get from the NE Corner of Bale Mall to inside the building.

Start by going SW until you reach "the Oakes Arms" then go West six times.
 
What happens if you're a zombie and a survivor kills you? I know you can be turned back into a human from a zombie, but what if you're "dead dead?"
 
I'm a day away from Hallet. I tried crossing Randallbank but it's zombie city all over, so I doubled back to a Police Station for cover. After seeing that, I'm going to move northwest hoping to run into hospitals/arms/malls to stock up on FAK's and clips. As soon as I have a significant number of FAK's I'll join up. Give me four days. Hopefully that will give enough time for the Hallet base to get set up and put in order.

Secondly, I made a signature for myself to use on CAG. If a few of you guys want to adopt it, maybe some more people on the forums will join up. Who knows, it's worth a shot.

See you at the end of the week.
 
[quote name='JolietJake']What happens if you're a zombie and a survivor kills you? I know you can be turned back into a human from a zombie, but what if you're "dead dead?"[/quote]

You burn 10 AP to stand up as a zombie again. 15 AP if they "headshot" you.

~HotShotX
 
As Yukine pointed out, I've got enough syringes and FAKs to keep you guys in decent shape. I've also got enough firepower to kill a zombie five times over. However, it would be best if you guys handled any fighting we encounter when moving in to Hallet, as I'll have to tend to the barricades anyway.

If we must take the hospital, we will simply turn Hallet into an entry point. Keep in mind that headquarters are not necessarily permanent - they are a base of operations. If the suburb becomes zombie-deficient, we can just pack up and move to another location.

Finally, at least some of you should search for oil on the way. The success rate on searches for them is abysmal, though. Factories and auto repairs are the best places to look. There are a few between the Bale Mall and the Hallet - you can see them on the map.
 
I have exactly 1 fuel can, in Cassell's auto repair in East Boundwood. I'll start my march to Hallett sometime tomorrow afternoon.
 
[quote name='The Crotch']What's inside it?[/quote]

Don't know, I don't have free running, so I need someone to check it out.

~HotShotX
 
Sup, fellas. I'm leaving on my trip in a few hours, so I'll meet you guys at our new HQ sometime later this week. Keep an eye out for Adam Carolla and make sure you take a screenshot when you kill him!
 
well now that I'm in East Boundwood, I'll start slowly moving to darvall.
 
Thanks for the info, Crotch, I'm starting to get a hang of it now.

I Got enough action points to get up and find a safe place, only to find out I'm infected. I used all 12 of my remaining AP looking for somewhere to get a FAK, realizing I couldn't find one and getting into the Borrer Street Police Dept (53,27) in Shearbank. I looked around the wiki and I can't lose HP and thus, you know, die, if I don't do anything. Once I woke up 30 minutes later, I found there's 60 people in here and it's VSB.

I think I'll wait here and build up AP while you guys do more scouting around. I think somebody here should heal me, I remember someone here saying that people have abilities to see someone's HP and if they're infected and will heal you for the XP, right? If that doesn't happen by the time I get a couple dozen AP saved up, then I'll just ask around.

By the way, Crotch or anybody else, here's my page.

Edit: I almost forgot, on the game page, it says there's 60 people here and gives a link to list their names. Whenever I click on that link, Firefox loads the next page fine, but freezes up a few seconds after. Anybody else have that problem? I'm using the widget, since the UDTool says it isn't compatible with my updated version of the browser.http://www.urbandead.com/map.cgi?zoom
 
[quote name='modium']Thanks for the info, Crotch, I'm starting to get a hang of it now.

I Got enough action points to get up and find a safe place, only to find out I'm infected. I used all 12 of my remaining AP looking for somewhere to get a FAK, realizing I couldn't find one and getting into the Borrer Street Police Dept (53,27) in Shearbank. I looked around the wiki and I can't lose HP and thus, you know, die, if I don't do anything. Once I woke up 30 minutes later, I found there's 60 people in here and it's VSB.

I think I'll wait here and build up AP while you guys do more scouting around. I think somebody here should heal me, I remember someone here saying that people have abilities to see someone's HP and if they're infected and will heal you for the XP, right? If that doesn't happen by the time I get a couple dozen AP saved up, then I'll just ask around.

By the way, Crotch or anybody else, here's my page.

Edit: I almost forgot, on the game page, it says there's 60 people here and gives a link to list their names. Whenever I click on that link, Firefox loads the next page fine, but freezes up a few seconds after. Anybody else have that problem? I'm using the widget, since the UDTool says it isn't compatible with my updated version of the browser.http://www.urbandead.com/map.cgi?zoom[/QUOTE]

Use this link to get the correct UDToolbar (http://downloads.mozdev.org/udtoolbar/udtoolbar58.xpi)

This will work with the most updated version of FireFox.

Where are we moving to fellas? I'm still up in the NE corner of Bale Mall.

I currently have the following after doing some searching tonight and on the night before:

Pistol (4 bullets loaded?)
Pistol Clip
2 Shotgun Shells
2 FAKs
2 Flare Guns
Kitchen Knife
2 Binoculars
Portable Generator
Spray Can
2 Bottles of Beer
Bottle of Wine
2 Toolboxes
Hockey Stick

Do I need 2 toolboxes, 2 binoculars, 2 flareguns, etc?

ZOMBIE BRAUINS!
 
i love ketchel bank. that area is awesome.over near the zoo area theres alot of zombies around and im near enough i dont have to use more than 2 ap to get to them to get my exp up and get back to a safe place before i run out of ap. killed my second zombie too. definetly going to stay here a bit longer to gain more exp and abilities. i bought the barricading ability since i think its more useful to be able to make any place safer that you go into. next ill get the free running one. seems like you get more exp for every zombie killed.
 
Where are you guys at and where are you going? I am in Santlerville right now and I am gonna move towards you guys, but I won't do that if you are coming my way.
 
[quote name='Technique']Use this link to get the correct UDToolbar (http://downloads.mozdev.org/udtoolbar/udtoolbar58.xpi)

This will work with the most updated version of FireFox.

Where are we moving to fellas? I'm still up in the NE corner of Bale Mall.

I currently have the following after doing some searching tonight and on the night before:

Pistol (4 bullets loaded?)
Pistol Clip
2 Shotgun Shells
2 FAKs
2 Flare Guns
Kitchen Knife
2 Binoculars
Portable Generator
Spray Can
2 Bottles of Beer
Bottle of Wine
2 Toolboxes
Hockey Stick

Do I need 2 toolboxes, 2 binoculars, 2 flareguns, etc?

ZOMBIE BRAUINS![/quote]

Yeah, you definitely need those items. I'd drop the wine and hockey stick, but I don't know if they have any actual use.

~HotShotX
 
I made it to the hospital next to the Hallett, but I'm holding off going in because of the 8 zombies outside.
 
[quote name='Mike23']I made it to the hospital next to the Hallett, but I'm holding off going in because of the 8 zombies outside.[/quote]
Hallett is too barricaded, you wont be able to enter without free running from the hospital.

However, with 8 zombies being right next door, and the hospital safely at very strongly barricaded. I say we do a bit of hunting. Perhaps a group effort tonight to clear out those 8 zombies and reap the bonus +10 XP per kill.

~HotShotX
 
Agreed with HotShot. Everybody move to St. Eutychian's. There are plenty of zombies about for us to kill. Lokizz, if you're good around the zoo (I fucking hated that place), then you can stay there and rack up kills. Also, Modium - make sure you list "Cheap Ass Survivors" as your group in your profile.
[quote name='Technique']
Pistol (4 bullets loaded?)[/quote]The number next to the pistol shows bullets loaded, yes.
[quote name='Technique']Pistol Clip
2 Shotgun Shells[/quote]Note that you load and find shells one at a time. Clips are always found and loaded whole.
[quote name='Technique']2 FAKs
2 Flare Guns
Kitchen Knife
2 Binoculars[/quote]Only need one pair of binoculars. Flare guns are a "just for fun/EMERGENCYYYY!!!" weapon. Never fire them into the air - only at enemies.
[quote name='Technique']Portable Generator[/quote]You can drop the generator if you need room.
[quote name='Technique']Spray Can
2 Bottles of Beer
Bottle of Wine[/quote]Alcohol heals one HP. Not really useful.
[quote name='Technique']2 Toolboxes
Hockey Stick[/quote]Toolboxes are needed to repair generators, but the hockey stick is sadly useless.


EDIT: Shit, can't believe I missed this...
[quote name='rywateska']After seeing that, I'm going to move northwest hoping to run into hospitals/arms/malls to stock up on FAK's and clips.[/quote]Arms are apartment buildings. I don't think they have anythign worthwhile in them. If you want pistol clips, look for Malls, Armories, PDs, Junkyards, and Gatehouses. Junkyards and Gatehouses are shitty places to look, though.
 
Crotch, while you're here, check out the Hallett Building, Lascelles Library, and Wheelhouse Auto Repair to see if any are available/suitable for setting up CAS HQ.

All 3 allow St. Eutychian's to be an entry point.

Checking the wiki:

Crowbars, fuel cans, fire axes and spray cans can be found inside, as well as newspapers and wirecutters. Bottles of beer have also occasionally been found.
I vote we take the Auto Repair. Or perhaps we would like a less conspicuous building. Either way, we have plenty of buildings and resources in our immediate area, and more importantly, in range of free-running.

~HotShotX
 
I'm a little low on AP, but the Hallet is totally empty inside.

EDIT: Wheelhouse has two people in it, and the library is an entry point.
 
[quote name='The Crotch']I'm a little low on AP, but the Hallet is totally empty inside.

EDIT: Wheelhouse has two people in it, and the library is an entry point.[/quote]

And by empty, you mean no generators, no sign of occupation, etc.?

Looks like we have a home then. Hallet it is. Now we only need free-running. I'm not too keen on lowering the barricades when there are 8 zeds outside.

~HotShotX
 
bread's done
Back
Top