ZACK & WIKI! 300k Sold! BUY!!! $29.99 Now! IGN: 9.0! 1UP: 9.0! NP: 9.0! GS: 8.5!

[quote name='Tybee']This is why I was discouraging everyone from calling this a "point-and-click adventure." Because while that's KIND OF true, in that you're pointing and clicking and solving adventure type puzzles, you're not doing it in the service of a detailed narrative and using a collection of items across the entire game. It's basically a collection of scenarios in which you start from scratch in each and have to figure out how to get the best outcome before moving on to the next.

I don't want people going into this game expecting Grim Fandango or Monkey Island and being disappointed. This game is good for different reasons.[/QUOTE]

Ooh I did not know that... so it is a lot like Goblins in a sense.... Hmm...
 
My game just arrived from estarland. It shipped two days ago, so anyone who still can't find this game, estarland is a good choice.
 
[quote name='Snake2715']Ooh I did not know that... so it is a lot like Goblins in a sense.... Hmm...[/quote]

D00d, I've been practically going GOBLIIINS GOBLIIINS GOBLIIINS about 10 pages ago! Where you been, man?
 
[quote name='MarioColbert']Blinged out Murray? Barbaros is gold and has a mustache. You're being a skullracist by implying that all cranial creatures are somehow the same. You should stop.


See you at the klan rally later...


EDIT: Heh, the Monkey Island Community is on top of this game, apparently:

Z&W|vs|WorldOfMI (YouTube)

Eh, some of these are a stretch.[/quote]

MC, I like you, but if you post one more Rick Roll, I'm going to found a campaign to have you banned.
 
[quote name='Tybee']MC, I like you, but if you post one more Rick Roll, I'm going to found a campaign to have you banned.[/quote]
I like you too, and I was getting Zen back for the hardcore RickRoll he did to me in that other thread. Sorry, Tybee, won't happen again.

EDIT: I bet you ruined it for Zen now, THANKS.
 
We should not all have to suffer, just so you can visit revenge upon Zen (as much as he may deserve it).

Rick Rolls have gone from a cute gotcha to a blight on humanity and my tolerance for them is extremely low at this point. Of course, now I've guaranteed myself at least 8 more this week, I'm sure.
 
[quote name='MarioColbert']I like you too, and I was getting Zen back for the hardcore RickRoll he did to me in that other thread. Sorry, Tybee, won't happen again.

EDIT: I bet you ruined it for Zen now, THANKS.[/quote]

*BEEP BEEP*

rrbeepdt.jpg
 
[quote name='MarioColbert']D00d, I've been practically going GOBLIIINS GOBLIIINS GOBLIIINS about 10 pages ago! Where you been, man?[/QUOTE]

I didnt get why you said that... Thanks though!!!

I never really played goblins ( I had a demo of 2 or 3) I played the crap out of the demo.

I like the concept but was hoping for a full fledged treck through this world point n click style...
 
[quote name='Snake2715']I like the concept but was hoping for a full fledged treck through this world point n click style...[/quote]

I don't know if this quote refers to Goblins games or Z&W. In any case, I should mention that Z&W does the genre justice, since its stages are excellent, and designed with an excellent feeling of "belonging" - Puzzle Dungeons FTW (go Ice Mansion on Twilight Princess!) thought Z&W does indeed stop after each one, very much in tune with the gameplay propelled by Gobliiins 1 (the first in the series). Additionally, Zack can only carry one item at a time - hauntingly similar to the item-carrier of Goblins 1.

As far as old games are concerned, I really loved the Goblins series - all three games are great. The latter two certainly take the puzzle routines into a more of an "adventure game setting" where the characters may roam relatively small areas quite freely in attempts to understand just what the hell is going on. In that respect, they resemble a proper adventure, in some ways moreso than Z&W.

I sincerely hope that you'll get to the ice world as soon as you possibly can - the latter stages are really excellent, and by that I mean that they take long enough to beat for them to feel less like stages and more like "large areas" of proper point'n'click goodness. Just saying.
 
[quote name='Snake2715']
I like the concept but was hoping for a full fledged treck through this world point n click style...[/quote]

100 percent agree. I didn't realize that it would be broken up in to "stages". NOT that it makes it bad but I was expecting something else.

It is a fun game though.
 
[quote name='Scrubking']This is the last game I thought there would be shortages for. Even Amazon ran out at one point.[/QUOTE]
No. I KNEW there would be shortages because this game is going to a sleeper hit and stores were too stupid to realize this.

Just order'd from Lamestop's website with SAVER.
 
I prefer The Z&W format of small stages to a continuous game. It makes the game easier to play and if you get stuck you can just move onto another stage. You also know that everything you need to solve that stage is in that stage.

In older games you had to find some obscure statue in some hidden hut then walk for 10 minutes to the other side of the game and use it. If you didn't know where to use it too bad. You had to solve that puzzle or you couldn't move on.
 
[quote name='utopianmachine']The ice area boss stage made me feel like an effing noob. I had to use three oracle dolls.

But how I love this game.[/quote]

Do the oracle dolls actually help on that?
Do they actually show you how to set up the mirrors for each time?
Because that would be cheap... I loved that level, btw.
 
*slams head into desk*

*slams desk into head*

*head slam into desk*

*desk into slam head*

MY LOVE FOR YOU LIKE TICKING CLOCK

BERZEEEEEERRRKEEEEEEEEEEERRRRRRRRRRRRRRRR
 
[quote name='Strell']*slams head into desk*

*slams desk into head*

*head slam into desk*

*desk into slam head*

MY LOVE FOR YOU LIKE TICKING CLOCK

BERZEEEEEERRRKEEEEEEEEEEERRRRRRRRRRRRRRRR[/quote]

Are you okay?
 
Well, I suck at this game, but it's nice enough to let me complete it even though I suck.

Icicle stage:
I couldn't for the life of me figure out how to get to that damn frog, which I'm assuming would have blown up the hanging icicle, so instead had to use a combination of saw, drill, and hammer over a ten minute period to manually bust the damn thing up.
 
just wanted to chime in that i too was having a difficult time finding a copy at my local gamestop/best buy/circuit city/target/walmart, but i found several copies at fry's so don't forget to check there as well.

specifically, the fry's in fountain valley, ca, had copies next to mario party 8 - second shelf from the bottom. interesting alphabetical organization, but it goes along with the badlands image of fry's i guess.
 
IGN's Wiik in Review claims that Capcom is having trouble getting retailers to stock the game. Which is downright pathetic given that it's many times better than just about anything else on store shelves.

But on the same note, they said it will be in the Best Buy ad for next week, so it's a start.
 
[quote name='botticus']Well, I suck at this game, but it's nice enough to let me complete it even though I suck.

Icicle stage:
I couldn't for the life of me figure out how to get to that damn frog, which I'm assuming would have blown up the hanging icicle, so instead had to use a combination of saw, drill, and hammer over a ten minute period to manually bust the damn thing up.
[/QUOTE]

The game apparently has an adjustible difficulty so if you fail it makes things easier each progressive time. Or maybe it just randomizes certain stuff. I don't know.
At the ice boss the mirror kept appearing in different spots everytime I died.
 
Yeah, the Oracle dolls will show you exactly how to
set up the mirrors. Which was useful for me, because I absolutely misinterpreted what I was supposed to do with them, thinking I had to make the two idol statues activate or something.
Sometimes it seems I think too damn hard about the puzzles.

[quote name='MarioColbert']Do the oracle dolls actually help on that?
Do they actually show you how to set up the mirrors for each time?
Because that would be cheap... I loved that level, btw.[/quote]
 
Stores in my area got it on Thursday. Target, Best Buy, GS/EB got between 1-8 copies. Most getting only 3 or 4.

I'd give it a solid 8.5 right now. Some of the control aspects are flimsy the first time through, and some need too much force. Seriously, best $40 you can spend on a game this year. PERIOD.

And I'll say that this game IS A NINTENDO GAME. The style in which embodies it is so like a Nintendo game it's scary. It's easy to pickup and play, easy to stop, something casuals and hardcores can like. It's not purely adventure, and it's not purely brain training. It's a good mixture of a game that Nintendo is trying to do. The best Nintendo game not made by Nintendo ever.
 
[quote name='botticus']Well, I suck at this game, but it's nice enough to let me complete it even though I suck.

Icicle stage:
I couldn't for the life of me figure out how to get to that damn frog, which I'm assuming would have blown up the hanging icicle, so instead had to use a combination of saw, drill, and hammer over a ten minute period to manually bust the damn thing up.
[/QUOTE]

i couldn't figure that part out either. i brought everything i could up to the top and couldn't figure out how to make it fall.
i bashed the ice covered chest with the hammer mostly, it took forever.
 
death

i'm stuck on one of the volcano levels. the one with the
machines you can ride.
the part i can't figure out is at the very end. the hint system didn't have anything for me, the clown told me there was nothing left to do but collect the tresure. and everything i attempt leaves me dead. and going back through the whole level again and again is getting very frusterating.

how do you get more revive coins. do you buy them or are you supposed to find them. cause i haven't gotten any more then what i started with.
 
[quote name='buttle']
how do you get more revive coins. do you buy them or are you supposed to find them. cause i haven't gotten any more then what i started with.[/quote]The hints and revives are purchased at the chick in the hideout. Back left corner.
 
[quote name='buttle']death

i'm stuck on one of the volcano levels. the one with the
machines you can ride.
the part i can't figure out is at the very end. the hint system didn't have anything for me, the clown told me there was nothing left to do but collect the tresure. and everything i attempt leaves me dead. and going back through the whole level again and again is getting very frusterating.

how do you get more revive coins. do you buy them or are you supposed to find them. cause i haven't gotten any more then what i started with.[/quote]
Hey, buddy: sorry to hear it. I assume you want hints...

1.
if you are dying because of LAVA, that's because you need to cover up Zack while riding underneath it.

2.
Pick up the remains of the guy you killed with the block

3.
The very end, eh... Okay, walk to the left, and three baddies will appear... You have a little MYST-like puzzle ahead of you.

4.
You need to cut them off while providing a bridge for yourself, and you have three Tetris-Tees to control, you can rotate them all, and press the button to execute new rotation - the big red one in the middle.

5. SOLUTION:
Rotate the top one so that it would look like this:

|-

Rotate the two bottom ones to look like this:

T T

And PRESS THE BUTTON to win all the points.

Proceed to the treasure chest.


GRANNY will sell you more Platinum Tickets, just like Botticus said.

Good luck with the boss level!
 
[quote name='mickeyp']I love this game and my son loves it, he cleared the 1st 3 stages so far.[/quote]
How old is your son? The game gets seriously hard. Tell him that Uncle Colbert will send him a DVD full of LucasArts adventures for Christmas, if he is willing to try them.

And really - props on your parenting. My plan is:
  • have a daughter, 'cuz I want one
  • hide my top-notch systems from her, and show her EGA graphics, so that she'll beat all the oldschool stuff.
  • be all like "OMG THERE'S THIS 3D STUFF NOW, WANNA TRY THIS?"
  • show her new stuff
  • watch her breeze through new adventures, while wiping tears of PRIDE.
  • hmm, I wonder what my wife thinks about the name Beatrice Wankmeister.... I bet the middle-name's a no-no...
 
He is 6 years old. I was looking at some of the older adventure games, I wonder if he would like them, they are older , I wonder if they will play on my computer.
 
I hope it does not get too hard. Hopefully I can do them on my file, I'll try to do them then I can give him tiny hints to help but he gets mad if he does not do it himself.
 
[quote name='Zen Davis']So do you guys think that you could do this game another console and keep the gameplay the same?[/quote]

Scrubking posted a while ago regarding one particular use of the Wiimote. I second that very one - gimmick or not, I could not care less. You can't help but smile while doing it - it's one of the most sincerely adorable things I've ever done in a video game, and only a severe homophobe (or twitchy HALOhead that can not enjoy a game unless he/she is killing something every five seconds) could find it in themselves to be hateful towards it.

If you have the game, don't look at Scrub's spoiler - find out for yourself.

As far as other consoles go... It wouldn't control in the same way - not point - and - click style. I do have some issues with the pathfinding (both LucasArts and Sierra have nailed the need of obsessive/compuslive adventurers to click a lot, though I'm learning to hold down the A button while gently moving the Wii Remote to where Zack needs to go, but it still sucks when he's swimming). I would love to see a PS3 adventure title, with proper polish, gorgeous graphics, and large-scale "take your breath away" design.

But honestly, I'd love to see a simplistic 2D point-and-clicker on the Wii. I really hope Broken Sword 1 & 2 would get ported, mostly because I love the developers and their Nintendo fanboyism. That, and because it would be in their interest to do just that.

[quote name='Tony W. of REVOLUTION SOFTWARE']
Oh, we LOVE the Wii.[/quote]

Yes, Tony of Revolution Software, so do we.

Case in point:
full20061230224645.jpg
 
YOU KNOW WHAT, TOYS R US?

YOU CAN HAVE A NICE BUFFET OF 2 LITER COCK UP THE ASS TOO.

I DIDN'T WANT TO HAVE TO ADD YOU TO THE PARTY, BUT YOU FORCED MY F*CKING HAND.

UGH.
 
[quote name='Strell']YOU KNOW WHAT, TOYS R US?

YOU CAN HAVE A NICE BUFFET OF 2 LITER COCK UP THE ASS TOO.

I DIDN'T WANT TO HAVE TO ADD YOU TO THE PARTY, BUT YOU FORCED MY F*CKING HAND.

UGH.[/quote]

This thread:
 
[quote name='Strell']YOU KNOW WHAT, TOYS R US?

YOU CAN HAVE A NICE BUFFET OF 2 LITER COCK UP THE ASS TOO.

I DIDN'T WANT TO HAVE TO ADD YOU TO THE PARTY, BUT YOU FORCED MY F*CKING HAND.

UGH.[/quote]

Do it Strell. Kill the puppies! They have all the copies of Zack and Wiki hidden in their stomachs. Use your wiimote to dig them out. DO IT. DO IT!
 
The last two entried of this thread make it best thread ever.

Because I said so.

So it is written.

God damn!


You know what's aweome about Z&W? If you're stuck you can still play OTHER THINGS in it... Just saying...
 
i didn't realize that i could do anything once
i went down to that lower platform. the first time i got killed so fast, i tried doing something else and never went back. thanks.
 
buttle - anytime...

now... I'm looking for the following:

Treasure Maps: 2, 4, and 5.
More "Jukebox Pirates" locations.
The ones I know of are listed in a separate Spoiler below.

DO NOT READ THE FOLLOWING SPOILER UNLESS YOU WANT TO KNOW ITS CONTENTS (see Spoiler 1):
World 1:
The Gremlin Flute Level (behind the totem that has the treasure)
The Fountain Guardian Level (on the bottom of the drainable lake)
World 2:
The Mighty Icicle level (on the way to the mighty icicle) - does NOT give you a map...
World 3:
The mountain level that buttle was talking about (the one where you ride things) - it resides peacefully on your way down.

Man, I've never liked collecting shit in a game before.

EDIT: !!! GAME IS AWESOME. (
CAN'T EVEN SPOIL IT FOR YOU!
)
 
[quote name='MarioColbert']buttle - anytime...

now... I'm looking for the following:

Treasure Maps: 2, 4, and 5.
More "Jukebox Pirates" locations.
The ones I know of are listed in a separate Spoiler below.
[/QUOTE]

I've been looking for those as well.
 
I've been doing pretty good on the puzzles i'm on the last ice one i'm having a hard time figuring it out hopefully tonight once I get done with some things i'll be able to figure it out.
 
As a pretty serious adventure fan I'm a bit dissapointed with this game so far. Based on the title I wasn't exactly expecting Tim Schafer or Ron Gilbert levels of writing here, but it would be generous to call this games script even mediocre. It's actually quite poor.

Secondly, the controls hinder the game more than they help, in my opinion. I liked playing the wiimote like a flute, and sawing was kind of fun, but for the most part the controls are finnicky and unresponsive. It's especially frustrating when you lose points for using the right item, but the wrong end of it because the controls are innacurate.

And finally, I can't for the life of me understand why they chose to use the old-fashioned "lives" system. Unlimited continues have been the norm for well over a decade now (and have always been the norm in adventure games), so the concept of having to buy continues is a just plain awful design choice. As is the fact that you can make it so you cannot progress through a level by using up an item. There should at least be a message that pops up telling you this, so you'd know when to restart.

Otherwise the game is quite good based on the puzzles alone. I just finished the set of ice levels and they're getting better as they go. I especially like the concept of having multiple solutions to the same puzzle. It's still a fun game and a nice throwback to a mostly forgotten genre, but in a year where we've had Portal, Tomb Raider: Anniversary, and Phantom Hourglass, Zack and Wiki isn't even among the best adventure games of 2007.
 
[quote name='Mr Durand Pierre']As a pretty serious adventure fan I'm a bit dissapointed with this game so far. Based on the title I wasn't exactly expecting Tim Schafer or Ron Gilbert levels of writing here, but it would be generous to call this games script even mediocre. It's actually quite poor.

Secondly, the controls hinder the game more than they help, in my opinion. I liked playing the wiimote like a flute, and sawing was kind of fun, but for the most part the controls are finnicky and unresponsive. It's especially frustrating when you lose points for using the right item, but the wrong end of it because the controls are innacurate.

And finally, I can't for the life of me understand why they chose to use the old-fashioned "lives" system. Unlimited continues have been the norm for well over a decade now (and have always been the norm in adventure games), so the concept of having to buy continues is a just plain awful design choice. As is the fact that you can make it so you cannot progress through a level by using up an item. There should at least be a message that pops up telling you this, so you'd know when to restart.

Otherwise the game is quite good based on the puzzles alone. I just finished the set of ice levels and they're getting better as they go. I especially like the concept of having multiple solutions to the same puzzle. It's still a fun game and a nice throwback to a mostly forgotten genre, but in a year where we've had Portal, Tomb Raider: Anniversary, and Phantom Hourglass, Zack and Wiki isn't even among the best adventure games of 2007.[/QUOTE]

hu, i don't know if you can really compare point and click adventure games with other adventure games. they're just so different.

the lives system bugged me early on, but i've gotten use to it. i'm usually able to get to where i was pretty quick, and revive coins are reasonably cheap.

and i like the motion controls. i see why some people wouldn't. most of the time it's just silly waggle. but i haven't had any trouble with them being unresponsive. and there are certain situations where the motions add a lot more possibilities of how to use a tool. which makes it a lot more likely that you'll get stuck. and getting stuck is what these games are all about.
 
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