Not to defend WotC/Hasbro particularly, as I'm not overall fond of how they run their business, but there is nothing wrong with them digitally publishing their old tabletop materials and charging something for them.
I never claimed otherwise.
In fact, that's a big step in the right direction considering how, just a few years ago, their goal was to bury their old materials so people would buy the new edition.
Except it wasn't. They did it because they went batshit crazy thinking that selling pdfs encouraged piracy, and proceeded to try and sue various torrent sites.
And what exactly do you expect RPG PDFs's to cost?
Seriously? For 20-30 year old material? Treat it like Steam does. Offer stuff so cheap that people will buy it without even thinking about it, will horde it, or will buy it just to gift away. $1 module, $2 sourcebook, $4 core book. Then come up with cool packages.
Also, comparing video game prices to tabletop RPG prices is kinda like comparing apples and oranges.
Not really, both are forms of entertainment with a very similar fanbase.
Yep, you can't really compare the video games to PnP games. It's a different dynamic and (often) a different target audience. The percentage of people who play the video games who would even consider playing the PnP games is extremely small.
Of course you can. I am not comparing "video games" in general, I am comparing CRPGs, specifically those branded and using the same ruleset as the PnP version. You can replay CRPGs, just like you can replay a module. $12 gets me 8 CRPG + expansions versus 3 pdf modules. Their pricing is so out of whack it is ridiculous.
edit: For reference, the 2nd ed ruleset, plus all the companion books and other misc stuff was available for $20, on CD, like 15 years ago.