[quote name='Jodou']Ouch, the combat in the first game was largely the draw for me because it took a lot of skill to master. It was tough, just like Demon's Souls was, but always fair. Sounds like they broke the cardinal rule of keeping it fair, just like Dark Souls did.[/QUOTE]
I wouldn't call combat unfair, just bloated. Every couple of quests they seem to be introducing something new to keep in mind during a fight. So far, I've encountered two new special moves that're required to down two specific types of goons, a new weapon type that requires another new move to counter, a number of new gadgets, goons you want to kill last, and a new mechanic that rewards more precise attack-button pressing than just tapping it repeatedly during a fight. I actually kind of like that last one, as it did rewards finesse, but all the others lead to an every increasing need to monitor a lot of stuff.