[quote name='Arikado']That's probably the main thing that bugs me. Supers, especially team ones, still eat up a ton of clock. Why not just freeze the clock or slow down the count while they're going on? Oh, and command throws not taking red life. That sucks, too.
With the game the way it is now, if you make a mistake, you get punished hard. It feels like you really have to be much more on point with your spacing, footsies, and combos now, or else you're going to eat a 40-60% combo.
I put next to no time into the game when it was initially released a year ago, so I'm still learning about matchups. I still have basically no idea how to fight Tekken characters. It usually winds up with me going v

v in the middle of a string and mashing lariat.[/QUOTE]
Yeah, it's definitely bullshit that every damn cinematic thing in it just eats up clock. The right team super will just rape the clock. They do need to stop the clock or slow it down or something. Playing with uraizen, we still get a lot of time overs, but not as bad as they were. Then some matches are over in 15 seconds. Dr. Jekyll and Mr. Hyde level shit.
You do have to be on point, or you'll get

ed up hardcore against a good player, which i have no problems with. Keeps you on your toes, like a good fighter should.
I have no clue about matchups, but I'm rolling Kaz and Bison, seems like a good team. Kaz is there for the damage, Bison is there to be Bison. No clue about tiers either, since I haven't looked them up and it's probably a bit early to call for sure. I play Tekken, so it does help a bit if you're familiar with it, but it's not everything. Obviously it's a much different game. I'm liking it enough to keep playing, and I can't say that about AE at all at this point.
[quote name='Jimbo Slice']I'm ready for Street Fighter 5 or Alpha 4 or a new Darkstalkers (aka I'm ready for a totally new game)[/QUOTE]
Sadly they'll still be made by Dumps. . .
