Final Fantasy XIII-2 Announced. Coming out 2011 in Japan

Wondering at one point I can take Omega, right when I had the option I entered the Coliseum to fight him, he destroyed me in 2 seconds.
 
[quote name='IRHari']Wondering at one point I can take Omega, right when I had the option I entered the Coliseum to fight him, he destroyed me in 2 seconds.[/QUOTE]
I'm thinking probably at least when you have around 4k to 6k HP, I tried at 2k-ish and lasted about 2 minutes.
 
[quote name='Kay_Faraday']People are paying $30-40 for the omega code. crazy bastards.[/QUOTE]
Morons is the correct term. It's coming out next week I think for like $5 dlc
 
I've plunked in ~16 hours on gone to several locations outside the main story line. I'm totally hooked -- haven't felt this way since Final Fantasy IX (and I played X and XII).

I'm really enjoying the music. I've been listening to the Final Fantasy soundtracks for so long that the new style is refreshing -- more light and jazzy rather than super orchestral.

Storyline is pretty good. It's not a gripe so much as I wish they didn't keep bludgeoning us with all the discussion regarding time travel. I understand there are multiple timelines and versions of history so it's a more concept than during Chrono Trigger but I felt that game was more deft at explanation without being pedantic.

And I don't know why people keep thinking the battle system is "Spam Auto Attack." You can certainly play that way but it's hella inefficient. Thank goodness for the guide because I didn't realize how deep/involved the battle system is!

So far, this game is gliding towards and easy 9.0+ in my book.

[quote name='6er']Morons is the correct term. It's coming out next week I think for like $5 dlc[/QUOTE]

Sweet -- time to sell it on ebay!
 
[quote name='6er']Morons is the correct term. It's coming out next week I think for like $5 dlc[/QUOTE]
No, they haven't announced it to be coming out separately. I expect it'll happen eventually, but I don't think it'll be soon.
 
Found an Exoray in New Bodhum 3AF, didn't notice it during my first time through since it's the only real rare monster in the area. Went back and caught it, it's a Grade 2 Medic with earlier access to more Cure spells than the Cait Sith. While you don't really get any upgrade materials for it early on, it evens out when compared to the Cait Sith and the Medic from YM AF10(not the Green Chocobo but the slug one).
 
[quote name='Ecofreak']I've plunked in ~16 hours on gone to several locations outside the main story line. I'm totally hooked -- haven't felt this way since Final Fantasy IX (and I played X and XII).

I'm really enjoying the music. I've been listening to the Final Fantasy soundtracks for so long that the new style is refreshing -- more light and jazzy rather than super orchestral.

Storyline is pretty good. It's not a gripe so much as I wish they didn't keep bludgeoning us with all the discussion regarding time travel. I understand there are multiple timelines and versions of history so it's a more concept than during Chrono Trigger but I felt that game was more deft at explanation without being pedantic.

And I don't know why people keep thinking the battle system is "Spam Auto Attack." You can certainly play that way but it's hella inefficient. Thank goodness for the guide because I didn't realize how deep/involved the battle system is!

So far, this game is gliding towards and easy 9.0+ in my book.
[/QUOTE]

I liked the story up until the latter portions where you realize Caius and Yuehl never became as interesting as they originally sounded, and when the game desperately tried to tie itself to the events of XIII in a really cheap manner. Let me know what you think when you finish.
 
[quote name='panzerfaust']I liked the story up until the latter portions where you realize Caius and Yuehl never became as interesting as they originally sounded, and when the game desperately tried to tie itself to the events of XIII in a really cheap manner. Let me know what you think when you finish.[/QUOTE]

I read that criticism somewhere else. Well, I guess having low expectations can only work for the better so I won't be totally bummed if I end up hating it.

Good News of the Day: Sold my Omega Boss DLC for $32.50 yesterday on eBay. Woohoo!
 
Bought the game and played a bunch over the weekend. Just fought Caius for the first time (with Noel and Serah).

I thought you all were going overboard with the Chocobo song. I heard the song with the yellow chocobo and thought "This is it?" Then I heard the OTHER Chocobo song.

Holy shit. Almost pissed my pants laughing it was so horrible. "SO YOU THINK YOU CAN RIDE A CHOCOBO!?" ....I know I can, but I don't know if I want to because of the music. Ugh.
 
[quote name='Kay_Faraday']Albino lobo worth the trouble? I only ran into it once in 1 hr. :([/QUOTE]Albino Lobo is definitely worth it, initially I thought the spawns were a little funky and I just circled the area just after the stairs but before the first gate and got multiple Svarogs and Albino Lobos to spawn. I've never had good spawning aside from that area but right after all the rare stuff started spawning everywhere except for the two rare Spooks in the area.

Just feed the Lobo two critters that have Fire and Aero to balance it out early on, as it doesn't get Fire or Aero until Grade 4.

[quote name='4thHorseman']Bought the game and played a bunch over the weekend. Just fought Caius for the first time (with Noel and Serah).

I thought you all were going overboard with the Chocobo song. I heard the song with the yellow chocobo and thought "This is it?" Then I heard the OTHER Chocobo song.

Holy shit. Almost pissed my pants laughing it was so horrible. "SO YOU THINK YOU CAN RIDE A CHOCOBO!?" ....I know I can, but I don't know if I want to because of the music. Ugh.[/QUOTE]I love me that Chocobo song, it's so awesome.

[quote name='panzerfaust']I heavily doubt the metal chocobo track was put in there for any reason beyond comic relief =p[/QUOTE]It actually fits the Paradox Chocobo quite well and you're guaranteed not to be tormented with it for hours while riding that Chocobo since it consumes Greens as you use it. It also fits the scenarios it's in quite nicely because they're very bleak.
 
Sorry for the newb question. I sent my brother FFXIII for the PSN for his birthday along with the Omega code. He is asking how to redeem the code, but I have no idea since I never played a PS3, and Amazon didn't send instructions (had to get the code and promo from support). Is there a download content feature in the game or do you redeem it off PSN network?
 
[quote name='Mad39er']Albino Lobo is definitely worth it, initially I thought the spawns were a little funky and I just circled the area just after the stairs but before the first gate and got multiple Svarogs and Albino Lobos to spawn. I've never had good spawning aside from that area but right after all the rare stuff started spawning everywhere except for the two rare Spooks in the area.

Just feed the Lobo two critters that have Fire and Aero to balance it out early on, as it doesn't get Fire or Aero until Grade 4.

I love me that Chocobo song, it's so awesome.

It actually fits the Paradox Chocobo quite well and you're guaranteed not to be tormented with it for hours while riding that Chocobo since it consumes Greens as you use it. It also fits the scenarios it's in quite nicely because they're very bleak.[/QUOTE]

I prefer cloudburst, fast cast rate and high mag
 
[quote name='IRHari']I prefer cloudburst, fast cast rate and high mag[/QUOTE]
It's two gates away(Sunleth to Archlyte Steppes), catching the Albino Lobo for me was easier and just part of capturing my Svarog from Bresha 5AF. Also farming the materials for the Lobo was a little easier because I leveled him up in Sunleth versus catching a Cloudburst and starting over.

I gotta give the Cloudburst a try though. Looking for a new Com replacement for my Svarog too, Dragoon is fine but his ATB sucks, the frog one doesn't look half bad for Gilfinder II.
 
I've been smashing on this game. 116 fragments. Tried to tie up the main story at 86 but that just wasn't happening. I have no clue how you get all the fragments without the guide. Following the guides tour book and not farming and my characters are level 99 in four roles and 50 in my fifth role. Very sure I screwed up the crystiarium pretty good but I'm sure I'll be alright for some of those long post game battles
 
The game isnt awful or anything but man I'd like to go back and time and stop this game from being made.. The first game actually had a satisfying ending too.

And did anyone who made this game even listen to the ending song? Doesnt fit at all.
 
GRRR it took me almost two.hours of battles to get the red chocobo. I even somehow managed two feral links in one match to no avail. Now I think I'm not even to story halfway mark and I have 2600 HP for serah and 3100 for Noel. I have a feeling I'll breeze through the second half.

I've been following the guide, trying to get all fragments possible before final battle. In fact its looking like ill even get a few beyond that because of all the unintentional grinding from trying to get a few monsters crystals early, and its taking a ton of encounters to do.
 
[quote name='6er']GRRR it took me almost two.hours of battles to get the red chocobo. I even somehow managed two feral links in one match to no avail. Now I think I'm not even to story halfway mark and I have 2600 HP for serah and 3100 for Noel. I have a feeling I'll breeze through the second half.

I've been following the guide, trying to get all fragments possible before final battle. In fact its looking like ill even get a few beyond that because of all the unintentional grinding from trying to get a few monsters crystals early, and its taking a ton of encounters to do.[/QUOTE] the guide says the most fragments you can have before starting the final episode is 121 (maybe it was 124?). I read that yesterday on my first attempt at finishing the main story, looked it over cause I thought my characters were beasts, and proceeded to get whooped. Spent the whole day collecting those extra crystals.

The whole "what's the best monster setup" is a lil overwhelming for me. If I can get that purple chocobo, I'm just gonna go with the all chocobo pack.

Gonna try to knock out those damn Serenity (gambling place) fragments tomorrow. Wife will be at work and kids at school, should be another lazy day off!
 
Basically, if one of your favorites is lacking abilities that others have, you can let him consume them. So if you're Ravager only has Aero and Blizzard, you can probably infuse it with another that has Fire to get that skill. You can't teach a Commando a Ravager's skills, and all that nonsense.

Sometimes you'll have to level the creature you want to sacrifice if you want him to learn a skill first, before teaching it to another. There's guides out there that probably cover this, and the official guide does a good job of showing what monsters make the best infusers.
 
[quote name='adriley313']I want the Purple one for healing.[/QUOTE]
Purple Chocobos are Synergists. Blue are Ravagers, Green are Medics, Yellow, Red and Gold are Commandos, Black is Sabateur and Silver is Sentinel. I know there is a White variant but I'm not sure what class that one is or if it's tameable as I haven't run into one yet.
 
I guess I read the book wrong. I want the Green for medic but doesn't look like I can get him yet.
I'm in the
Forbidden Tower

I read the part in the guide about Fusing.
My question is this:
I have my Pulsework Knight, my fav Sen. but his upgrade the Pulsework Gladioli doesn't learn MediGuard.
So I just let the Gladiator eat the Knight and he will gain that ability?
 
I got the first two bosses, ochu and immortal, on my first visit to steppe. That's what 5 hours of trying get get some monsters will do for ya.

Stats are insane for being so early in game
 
[quote name='panzerfaust']Yeah, now try facing Yomi. He's rough.[/QUOTE]

I'm still a few expansions away. I might before I end the main story.
 
[quote name='adriley313']I read the part in the guide about Fusing.
My question is this:
I have my Pulsework Knight, my fav Sen. but his upgrade the Pulsework Gladioli doesn't learn MediGuard.
So I just let the Gladiator eat the Knight and he will gain that ability?[/QUOTE]
You should be able to just try infusing the Knight to the other, it gives two prompts before it's officially infused. As far as I know the Gale/Aero/Fire/Frost-Strike skills for RAV don't transfer period, so try it out and see if it ends up on the Infused Abilities list prompt. Area Sweep for Coms doesn't seem to transfer either. You can always cancel out before doing the actual infusion, I do this a lot and sometimes one or two abilities will be eligible, sometimes they all transfer.
 
[quote name='Mad39er']Purple Chocobos are Synergists. Blue are Ravagers, Green are Medics, Yellow, Red and Gold are Commandos, Black is Sabateur and Silver is Sentinel. I know there is a White variant but I'm not sure what class that one is or if it's tameable as I haven't run into one yet.[/QUOTE]
The white is medic as well. Got him early on at some point and had been my healer for the time being. Then there is the plain ol chocobo as well
 
Anyone else think serendipity is kinda lame? Just made first visit, not happy I have to grind races and slots to get fragments.

I didn't care for the casino in DQ VIII either.
 
it is pretty lame, but the chocobo races only take like 30 minutes to get everything you need from them. just make sure you grab the silver chocobo with the improved moogle throw in academia.

and the slot machines, yeah. id rather shoot baskets like in ffvii lol
 
Well, I beat the main story. It's rewarding in it's own right because it's only the third Final Fantasy game I've finished. While it isn't as grindy or hand holding, which is much appreciated, it's short. What it really is since you have so many methods of fast travel, you don't need to grind to get past the Behemoths or anything like that. It's very accessible from a pick up and play standpoint, you don't need to remember where exactly you were or that you need to farm elephant thingies 5 million times.

I really like this game because it never forced the extreme upscale in difficulty that 13 did(sandbagging until chapter 11), I literally fell asleep playing 13 all the time because it required a stupid amount of grinding and if you progressed far enough, you lost some elephant grinding spots. Mechanically it has everything you might have found lacking in 13. It's just downright short with how quick everything plays. They need a reset your Crystarium token thingy or something though, I think that would appease more people than not, with the caveat that your CP isn't refunded.
 
i liked the progression of 13's story better, actually. grinding was hardly allowed since they capped your crystarium. it made for a lot of challenging boss fights.
 
[quote name='Mad39er']You should be able to just try infusing the Knight to the other, it gives two prompts before it's officially infused. As far as I know the Gale/Aero/Fire/Frost-Strike skills for RAV don't transfer period, so try it out and see if it ends up on the Infused Abilities list prompt. Area Sweep for Coms doesn't seem to transfer either. You can always cancel out before doing the actual infusion, I do this a lot and sometimes one or two abilities will be eligible, sometimes they all transfer.[/QUOTE]

They do xfer you can choose which ones, you only get 2 pick one or two skills
 
[quote name='IRHari']They do xfer you can choose which ones, you only get 2 pick one or two skills[/QUOTE]
While that's usually the case, I've infused 4+ abilities from low monsters before. All low level stuff but 1 or 2 is pretty much the norm otherwise. Also I was referencing the Strike skills, not the singular spells. I haven't managed to infuse a single elemental Strike from one monster to another.
 
Well. I just finished the main story line. Now for fragment collection and Paradox endings.

[quote name='panzerfaust']i liked the progression of 13's story better, actually. grinding was hardly allowed since they capped your crystarium. it made for a lot of challenging boss fights.[/QUOTE]

A lot of people complained about the level caps but I agree. It made me play much more strategically instead of just overleveling. My main complaint about XIII's progression is that the money system was unbalanced. Getting Platinum required far too much time fighting the same enemies over and over. At least they could have added the ingots as secondary rewards to a few non-turtle missions (perhaps all of the undying) or put the Traps and the ingots on different monsters.
 
[quote name='panzerfaust']and the slot machines, yeah. id rather shoot baskets like in ffvii lol[/QUOTE]

Agreed -- and I hate how the table games are DLC.

Srsly, Square, srsly?

Played 25 hours and have ~60 fragments. I'm flabbergasted that I'm not even half way to completion!
 
[quote name='Ecofreak']Played 25 hours and have ~60 fragments. I'm flabbergasted that I'm not even half way to completion![/QUOTE]
You really need to complete as many areas as possible only to revisit them to get all the fragments. They should have a fragment ready indicator because the constant revisiting for fragments is can actually use up quite a bit of time. Also getting all the wild artefacts to open all the gates will be helpful, I didn't realized I missed two(Oerba 300 and 400 AF) and now that I'm visiting those areas, they're considerably easier than expected with a near maxed out Crystarium.

Don't feel guilty buying the Wild Artefact in Seredipity either, it's a one time artefact, it's meant to be purchased for the story and isn't purchasable again. I had thought since it was available for purchase in the prize store that it was something that could be bought over and over again, if I knew it wasn't I would have gotten it sooner.
 
Mad39er, I found out that the # of abilities you can pick is based on the number of Crystarium expansions the monster has done. So by deffault you can pick 1 ability, but for each crystarium expansion you can add one more ability. Sorry I couldn't elaborate before, I was using my ipod touch to type that shit.

Finally got the Plat. Chichu definitely isn't the best COM, at least in my experience. I had uber builds for both Chichu and Omega, and Omega is by far a faster killer.

If anyone wants to know how to build the uber Omega it's in spoilers, full credit to lionheart4125 and Golgari0, both at Gamefaqs.

Credit goes to geministar for the Japanese monster names, me, Nayiko, and Bear_Semen, for figuring out which monsters they were in English. A VERY potent Omega build that makes Chichu have a serious competitor. This was called the Aspir Omega Build in Japanese. Enjoy.

First you need a base monster. A base monster is basically a monster with absolutely NO special abilities. There are many of these in the game. and I will refer to this as "Base."

1. Take 2 Yeoman (Lv 1) and infuse them into the Base
2. Take a Fencer (Lv 18) and infuse this into a Chunerpeton (Lv 2)
3. Take a Clematis (Lv 58) and infuse this into a Swampmonk (Lv 28)
4. Take a Pulsework Gladiator (Lv 70) and infuse into a Luminous Puma (Lv 1)
5. Take a Grenade (Lv 8) and infuse this to what you made in step 4

Now ...

6. Take what you made in step 2 and infuse it into the Base
7. Take what you made in step 3 and infuse into the Base
8. Take what you made in step 5 and infuse into the Base

Now onto Raising the omega.

Always pick ATB level as the bonus when leveling omega
Its best to use the all around upgrade items for omega.

Now we start the fun

9. Infuse a Ceratoraptor (Lv 2) into the Lv 80 Omega you leveled
10. Infuse a Frag Leech (Lv 30) into the Lv 80 Omega
11. Infuse a Tonberry (Lv 24) into the Lv 80 Omega

Almost there. FINAL STEP!

12. Infuse the Base monster that has the 5 abilities you made earlier into the beefed up Lv 80 Omega!



AND YOU ARE DONE!

Other things you can add to the complete Omega are
- Faultsiphon from Red Chocobo lv 21 or Goblin level 10,
- Adrenaline from Orion lv 13,

Where to find the monsters:
-Yeoman (Academia AF500)
-Fencer (Academia AF400) There are two of these only at gates. Need to close gate to encounter again if you fail to get one
-Chunerpeton (Yaschas Massif AF110)
-Clematis (Yashas Massif AF100)
-Swampmonk (Archylte Steppe AF???) Rainy weather, Clearwater Marshes
-Grenade (Oerba AF400)
-Luminous Puma (Augusta Tower AF200)
-Ceratoraptor (Sunleth Waterscape AF300)
-Frag Leech (Oerba AF200)
-Tonberry (Bresha Ruins AF300)
-Red Chocobo (Archylte Steppe AF???) I've seen these in cloudy (sandstorm) weather, but I've heard reports of other people seeing them in rainy weather too
-Goblin (Archylte Steppe AF???)
-Orion (Augusta Tower AF200)
-Pulsework Gladiator (Archylte Steppe AF???) Cloudy weather

[/quote]


If you followed the above steps, you end up with:
Str+35% [Y]
Role Resonance [Y]
First Strike [Y]
Siphon Boost II [Y]
Attack: ATB Charge II [Y]
Ally KO: Power Surge [Y]
HP+30%

I tried to change some parts and this is what I did.

Remove Step 5 and step 9. After Step 8, Infuse a Major Moblin (Lvl 40) into the base before infusing into omega. Then, you end with this:

HP+30% [Y]
Str+35% [Y]
Role Resonance [Y]
Auto-Bravery [Y]
First Strike [Y]
Siphon Boost II [Y]
Attack: ATB Charge II [Y]

Legend: [Y] = Yellow Locked

The problem with the first build was that auto-bravery and hp didn't get locked.

Basically Omega has Leadenstrike by default, and you can't get rid of it. Thus his ATB gauge fills up crazy slow.

But the build in spoiler gives him siphon boost & atb charge. So every time Omega attacks he fills his ATB gauge right back up. And his normal attack is firing about 18 lasers. So since he hits so fast and so many times, his ATB gauge fills up again almost immediately. You end up with Omega firing 18 lasers, waiting 1-2 seconds and immediately firing more lasers. It's amazing and if you use all Power items to level him he is really really strong.

Killing Raspatil in Normal is really the only hard trophy IMO, and if you have an uber Omega on your team you'll destroy her quickly.
 
By the way, what did people think of the soundtrack in this game? I thought some tracks were really good, even though they had that J-Pop feel to them with the vocals attached. Dying World Music really stands out for me, and I like how they brought some of the XIII music back, even if it was a little lazy.
 
A couple vocal pieces were too sappy for me, and that rap track for a few bosses was fun but also a bit silly sounding. Don't know how or why people get so caught up on these though, because most of everything else is exceptional. Really enjoyed the battle themes, especially the violin segments, and the orchestra surrounding the game's more dramatic segments was really intense.

For vocals I did like, the new Oerba piece was really cool:

http://www.youtube.com/watch?v=Mpsgk7b3R3w
 
I only liked the one played on the title screen.

I managed to finish the main story and here is my opinion on the game...

Pros

  • The maps are no longer a straight line.
  • The game moves at a good pace, unlike the original where it was sort of a slow tutorial during the 1st half.
  • Good voice actors
  • The game is much more re-playable than the original 13.
  • The historia crux which is like a mission select screen allowing you to replay any time period and come back to it later is nice.
  • Monster taming, and monster material farming is addicting/time sink.
  • No more repeatedly killing giant turtles for gil or rare drops.
  • Game runs smoothly and no glitches unlike.... cough*skyrim* cough
Cons

  • I preferred the higher fidelity CG used in the original instead of the game engine CG used in this game.
  • 6 Episodes(Chapters) instead of 13 Episodes in the original
  • Locations visited in xiii-2 didn't wow me as much as xiii.
  • I hated the backtracking, your basically playing the same map 2-3 times in a different time period which has minor changes. In reality your only visiting about 10 unique locations throughout the game. With a few re-used locations from xiii at that. It really does feel like left overs that were cut from the original xiii.
  • 2 main playable characters vs 6 main playable characters in xiii.
  • I did not like the random respawn, especially when you first get to academia where the ghouls spawn non-stop.
  • I invested 30+ hours for a BS ending, at least the original rewarded my 60 hours of gameplay with a happy ending.
 
Last edited by a moderator:
[quote name='IRHari']
If anyone wants to know how to build the uber Omega it's in spoilers, full credit to lionheart4125 and Golgari0, both at Gamefaqs.

Credit goes to geministar for the Japanese monster names, me, Nayiko, and Bear_Semen, for figuring out which monsters they were in English. A VERY potent Omega build that makes Chichu have a serious competitor. This was called the Aspir Omega Build in Japanese. Enjoy.

First you need a base monster. A base monster is basically a monster with absolutely NO special abilities. There are many of these in the game. and I will refer to this as "Base."

1. Take 2 Yeoman (Lv 1) and infuse them into the Base
2. Take a Fencer (Lv 18) and infuse this into a Chunerpeton (Lv 2)
3. Take a Clematis (Lv 58) and infuse this into a Swampmonk (Lv 28)
4. Take a Pulsework Gladiator (Lv 70) and infuse into a Luminous Puma (Lv 1)
5. Take a Grenade (Lv 8) and infuse this to what you made in step 4

Now ...

6. Take what you made in step 2 and infuse it into the Base
7. Take what you made in step 3 and infuse into the Base
8. Take what you made in step 5 and infuse into the Base

Now onto Raising the omega.

Always pick ATB level as the bonus when leveling omega
Its best to use the all around upgrade items for omega.

Now we start the fun

9. Infuse a Ceratoraptor (Lv 2) into the Lv 80 Omega you leveled
10. Infuse a Frag Leech (Lv 30) into the Lv 80 Omega
11. Infuse a Tonberry (Lv 24) into the Lv 80 Omega

Almost there. FINAL STEP!

12. Infuse the Base monster that has the 5 abilities you made earlier into the beefed up Lv 80 Omega!



AND YOU ARE DONE!

Other things you can add to the complete Omega are
- Faultsiphon from Red Chocobo lv 21 or Goblin level 10,
- Adrenaline from Orion lv 13,

Where to find the monsters:
-Yeoman (Academia AF500)
-Fencer (Academia AF400) There are two of these only at gates. Need to close gate to encounter again if you fail to get one
-Chunerpeton (Yaschas Massif AF110)
-Clematis (Yashas Massif AF100)
-Swampmonk (Archylte Steppe AF???) Rainy weather, Clearwater Marshes
-Grenade (Oerba AF400)
-Luminous Puma (Augusta Tower AF200)
-Ceratoraptor (Sunleth Waterscape AF300)
-Frag Leech (Oerba AF200)
-Tonberry (Bresha Ruins AF300)
-Red Chocobo (Archylte Steppe AF???) I've seen these in cloudy (sandstorm) weather, but I've heard reports of other people seeing them in rainy weather too
-Goblin (Archylte Steppe AF???)
-Orion (Augusta Tower AF200)
-Pulsework Gladiator (Archylte Steppe AF???) Cloudy weather



If you followed the above steps, you end up with:
Str+35% [Y]
Role Resonance [Y]
First Strike [Y]
Siphon Boost II [Y]
Attack: ATB Charge II [Y]
Ally KO: Power Surge [Y]
HP+30%

I tried to change some parts and this is what I did.

Remove Step 5 and step 9. After Step 8, Infuse a Major Moblin (Lvl 40) into the base before infusing into omega. Then, you end with this:

HP+30% [Y]
Str+35% [Y]
Role Resonance [Y]
Auto-Bravery [Y]
First Strike [Y]
Siphon Boost II [Y]
Attack: ATB Charge II [Y]

Legend: [Y] = Yellow Locked

The problem with the first build was that auto-bravery and hp didn't get locked.

[/quote]

Not having played the game, that's some of the craziest shit I've read in a while. Wee-ow.
 
I beat the entire game, including every optional boss and enemy, without ever needing to do Monster Infusion. In fact, I never messed with it even once so don't let that intimidate you. There really isn't even a reason for it unless you want the game to be even easier.

I managed to get a Dragoon while in Augusta Tower and, when maxed out (which is easy as hell to do) he was more than enough to carry me through to the end of the game, where I got lucky and got a Proto Behemoth on my first try.

Hell, once I got the Proto Behemoth fully maxed out there wasn't even a reason to use Saboteurs anymore (and I never used a Synergist.) since so much damage was being done already.

The rest of my team, which never changed once getting them, was Flanitor and the Silver Chocobo.

I was pretty disappointed at the difficulty, considering SE said numerous times this game would be more difficult than the last one. Proto Behemoth just absolutely breaks this game. Did anyone else use him?

Hell, I never even bothered with accessories other than giving three of the 10% magic / strength boosts to Serah / Noel and using the fragment weapons as soon as I got to Academia. FFXIII definitely had better battles, imo, with a lot more thought going into preparation and paradigms.
 
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