Jesus_S_Preston
CAGiversary!
I deleted skype from my life, along with all of you
I was being very general, not actually meaning that FPSes and mini games are all these people play, just a majority of what they play are probably shovelware, EA titles, and just absolute as mainstream as mainstream can be. I do live on a military base and no, internet here is like everywhere else I've ever lived. We have one ISP that has a military contract and as such they are the only ones we can buy our internet from.And Mini Games and Fitness titles? Those are owners who buy the system, Mario Kart, Wii Fit, play them and Wii Sports for a few weeks then let the system collect dust. Those people don't count.
Don't you live on a military base? Y'all probably got superfast internet piped in for free, so your frame of reference for online gamers is most likely skewed.
I do understand that not every console goes online, but I don't think the numbers are as big as that. I really think that at least a quarter of those Xboxs that are bought never go online because they're either secondary consoles to someone's main that they keep online or they're for pirating purposes. I know plenty of people that buy a second or even third Xbox just so it can sit in another room offline for their kid or wife. You are right about there being a lot of people that never go online, which is why I say it's adapt or die. Mainstream gamers need to realize that they HAVE to get online because it's the final frontier of gaming. Sure, poorer people won't be able to access it because they probably can't afford the internet, but as time goes on and internet prices go down a bit I'm sure that at least half of those who aren't now will be on.A majority of gaming systems sold never go online. Let's use the most popular online system, . Microshit just celebrated 30M XBOX LIVE accounts, and 60M sold right?
How many people who have connected have multiple accounts on their system? I know I have 4 or 5 LIVE accounts I created for GFs, foreign accounts, and family members. There's NO way that there's a 1:1 ratio of systems sold and LIVE accounts. So that shows a majority of systems never go online.
I never said it was disc cost (at least I didn't mean it that way if I did) and I understand that discs are relatively cheap to produce and print, I'm saying that (at least from what I've heard and read) Demon's Souls was and still is one of the best selling titles that Atlus had mainly because between word of mouf, advertising, and lower print runs it made tons of people want it. I have tons of friends that aren't into games at all (aside from the casual Call of Duty or fighting game) but just the fact that they heard of Demon's Souls and they never saw it on store shelves made them want it even more. What I'm saying is, between now and whenever we go fully 100% digital for these companies to be able to keep making games they should learn to create an artificial demand for their stuff and then slowly leak out extra print runs. Sure, we'll probably see a few games completely fail because their marketers don't understand it, but maybe that's what it'll take to make sure that we don't have another crash.I'm sorry, but the fact you think the disc manufacturing costs are the reason games die shows you don't understand the fundamental economics of the industry.
*Puts his Pachter hat on*
I don't remember the actual numbers when I read an article during the :hd:/ war, but DL cost $0.60 to produce in quantity back then and a cost $1.20 to produce back then. It's safe to assume those numbers have gone down in 4 years and with the standardization of the format.
Let's assume there were 30,000 copies of Demon Souls(your example, and that # is probably too low), including a manual(printing costs are REALLY cheap), case and shipping, your looking at ~$50K-$60K. That's most likely less than 10% of the cost to produce a High Def game release.