[quote name='corrosivefrost']Not really, but keep thinking that.
And if you don't understand the point I'm trying to make, that's not really my problem.
But just to help you out a little, the point I was discussing with Indignate was that game demos don't always represent the final product accurately. A lot of times they can, sure. But not always, and that's a fact, no matter how much you try to argue otherwise.[/QUOTE]
It's funny because you always pick something else out of an argument to make the main point, then you give all this evidence proving a point that has nothing to do with the original problem. The main point is not "Do demos accurately represent the final product." It's "Can you get impressions of a game from a demo." And the answer to the second question is yes. You certainly can get a very good impression from a demo no matter how it's cut. That's a fact, no matter how much you try to argue otherwise.
[quote name='distgfx']Demos are supposed to sell you on the game and if a demo sucks then you have every right to assume that the full game sucks. If the demo isn't a good representation of the final product then the developer has failed to sell you on their product and it's usually safe to assume that it's bad. There are very few demos where the final product is radically different from the demo. The core game is always the same and if you didn't like it then it's safe to assume you won't like the final game. Unless one of those weird people who didn't like the Bulletstorm demo, but liked the full game. It's the same
ing thing, you guys.[/QUOTE]
[quote name='ihadFG']I don't think Rei's point is that demos are always 100% accurate to the full game. I think his point is that he can use even an inaccurate demo to get an idea of what a game's core design philosophy is like. Compare that with the text of reviews, and I'd say that's a pretty good way to tell if you'll like the full game or not.[/QUOTE]
[quote name='Indignate']Exactly. The demo is meant to sell you on the game by providing you a portion of it. JAG, as he is known by his friends, got to experience much of what the game offered in terms of gameplay that convinced him to purchase the game. Because of that, he deemed the game as good and went out to purchase it. Sure, he might be pissed that he doesn't start off that way, but he knows that he will enjoy the game based off the demo. JAG's brother on the other hand, let's call him Fred, can play the same demo and decide that it either controls sloppily or doesn't have enough variety or something or another and decide that the game simply isn't worth his time. He can call it a bad game because of these factors and playing the actual product probably wouldn't change his mind.[/QUOTE]
[quote name='dmaul1114']Yeah, I can't think of a time I hated a demo and liked the game when I played it later.
There's stuff where the demo was short and underwhelming and I ended up liking the game I guess, but not where I outright hated it.
If I hated a demo, that just means the gameplay style wasn't for me at all, or I hated the controls, or thought it was overly difficult etc. and that's not generally going to change in the final release.
Anyway, I don't really bother much with demos. I really only make time for the AAA games in genres I like, and I don't have to play a demo to know that I'm going to like games like Skyrim or Borderlands 2, or sequels to my favorite game series etc.[/QUOTE]
Thank you guys, and we're done here.