Grand Theft Auto IV - Gen. Discussion & Info

i really hope there are no collection achievements, make it so much better. Also, no stupid achievements for playing countless hours of multi
 
[quote name='mrchainsaw']I'm having a similar feeling. I was psyched out of my mind for San Andreas but I'm not dying for GTA IV to hit. Part of it I think is me; I don't really get as excited about video games as I used to. I also think this one has gotten less attention. I also am kind of weary with the mood of IV, it seems darker and more serious that previous GTAs. I liked the lighthearted nature of the past games.[/quote]

yea i get the not-so-light-hearted feel from this game too...but judging by the commercial, it might be more light-hearted than it seems
 
I have an opposite feel about this game, I love that it's being taken in a more serious and realistic tone. The last games had gotten to be too out-there, and a more grounded story is something I had wanted for a while.

I'm also thrilled about the new mechanics in evading police and the new shooting system. Two of the things I really hated about past GTA games. And different ways of going on missions and progressing the story than just visitng this specific spot is also a nice change. The fact that you have things to do while out of missions is also nice, instead of just hopping from mission to mission.

From the previews it looks like the game doesn't suffer from a bad frame rate, since it hasn't really been brought up. Although I imagine when shit hits the fan (5 stars) it could slow down.

I'm pumped for this game, more than any other for this current generation at least.
 
Toss me in the "not hyped" boat as well. I haven't been following coverage on it much at all, mostly because I want to be suprised, but also because.. well, I just don't care, I guess. Don't get me wrong - I'm getting it day one, i've taken off the 29th, i've cleared my scheduled, my phone will be going off, and I'm staying up all night Monday night to play it. I'll get hyped when it's actually in the stores, I guess. I know I will play the hell out of it regardless.

It's kinda weird how there hasn't been a ton of coverage on it, though. It's either going to suck, or it's going to be completely amazing. I'm hoping for the latter. It's good to see a more serious tone, though.

I think I'm actually more hyped for both Saint's Row 2 and Fallout 3, though.
 
i wish i can hype up like everyone else like the old days (take days off, play all night, etc) biut honestly games dont draw me in like that anymore..

that being said im still hoping to pick this up.. it would be my first new release game this year..

im hoping theirs some 360 system deals that week
 
Serious tone, light-hearted tone, I really don't care either way. As long as I have just as much fun fucking around as I did in the previous games, I'm set.

The storyline and missions are great, but I have the most with these games just sitting with a group of friends and finding new, hilarious ways to rampage through the city.
 
Im defiantly pumped up about this game. This will be my first "full experience" of a GTA game. I played GTA3 very little on the pc but I was so into fps that I didn't even know it had a sprint/run button(found out months later while watching someone play).
 
[quote name='Chris Dillon']wasnt there a drunk driving mission before? Or an acid trip? I thought there was.[/QUOTE]Yeah, there was a mission in Vice City called "Boomshine Saigon" where the guy who lives in the junkyard accidentally blows up his own moonshine till and blows his own arm off. Then you have to get him to a hospital before he bleeds to death, but you're drunk or high or whatever from all the moonshine fumes in the air. It had the same sort of queasy graphical blur effect as what it looks like will be in the GTA IV drunk driving mission, plus your reaction time got a lot more sluggish when you drove, making it easy to overshoot a turn or crash into cars you meant to swerve around.
 
[quote name='Danimal']Yeah, there was a mission in Vice City called "Boomshine Saigon" where the guy who lives in the junkyard accidentally blows up his own moonshine till and blows his own arm off. Then you have to get him to a hospital before he bleeds to death, but you're drunk or high or whatever from all the moonshine fumes in the air. It had the same sort of queasy graphical blur effect as what it looks like will be in the GTA IV drunk driving mission, plus your reaction time got a lot more sluggish when you drove, making it easy to overshoot a turn or crash into cars you meant to swerve around.[/quote]

Interesting. I never finished Vice City, so I may have to go back and do that one. My PS2 has been getting no love lately.:cry:
 
I loved the orginal gta... loved gta 3 and vice city... san andreas eventually i got bored with.. but gta 4 has got me hyped up more then any game that I can remember in a while.

One thing I read from rockstar (i think from ign) was how they looked at gta 3 and how old gamers were when gta 3 came out .. and how much time has passed.. so they decided it was time to take the game in to a different element (ex..a darker more serious..whatever have you.. to better suite the gamers that "grew up" with gta)
 
[quote name='shieryda']Interesting. I never finished Vice City, so I may have to go back and do that one. My PS2 has been getting no love lately.:cry:[/QUOTE]It takes a little work to get to the "Boomshine Saigon" mission; here's what you need to do to unlock it: First, you have to buy The Malibu Club (in Vice Point) for $120,000. That opens up a series of 4 missions. The first three involve rounding up gang members to do a bank heist. (The 3rd of the 4 missions, called "The Driver" can be extremely aggravating. I found it to be one of the hardest missions in the game) Anyway, the 4th mission is the bank robbery itself, called "The Job". Once you've finished that, it opens the missions from Phil Cassidy, the guy at the junkyard. He gives you just 2 missions; the second one is "Boomshine Saigon".
 
Another nice preview of IV from Australia.
The first 2 demo missions again though, but a few nice tidbits.

On April 29th the biggest game of the year/console generation/decade/EVER!!! will be upon us, and we’ll all be indulging in arguably the first example of true, high definition, next generation gameplay. Miss this and you may as well give up on videogames for good.

It goes into a few things I totally forgot about. Being able to shimmy sideways while hanging, disarming characters, and blind fire shooting.
 
My attitude towards this game has flip-flopped over the past month. Some of the early stuff seemed pretty blah, then the multi-player details filtered in which sounds pretty darn cool. But, I still think about how I still have to unlock like half of SA and will probably never come close to finishing this game either. But, I still got it preordered in hopes that we can have some awesome CAG Night fun!

Also, I haven't kept up to speed with everything, but has voice-chat been confirmed for multi-player?
 
This is my first or second most anticipated game of the year. It's still a toss-up between this and Fallout 3. At any rate, I didn't really like GTA 3 or Vice City but for some reason, San Andreas blew me away. I'm still pissed that SA isn't getting a "stories" game for the PSP (as far as I know).

Gah, 22ish days to go...
 
I want this game, and I want to get the limited edition.....................................................


But I don't want to pay $90 for it
 
The new OXM has an excellent feature on the game, and it has done it's part to actually get me excited over a game. I'm typically one to wait for a sale on a big game like GTA4, but when the developer is quoted as saying "The industry wants very much for us to fail on this, and that's something we just can't let happen", I can't help but be interested.
 
I'm very excited, I've played and completed every GTA (not 100% but basically all story missions and as many side missions as I can.)

I'm playing GTAIV for the single player, but the multiplayer portions I've read about is like icing on an already delicious cake.
 
[quote name='CosmosTheMouse']I'm to the point where I think we should be getting ready to organize some sort of fight clubs. So we'll be set on release. Or personal gangs.

lol[/quote]
I've been urging my friends to get it just so when playing online, I got people to do driveby's with (or whatever the terminology is when you drive and toss molotov cocktails at people).
 
[quote name='glockant']^^can you copy and paste that info here?[/quote]

I've often asked myself what I would do without a cell phone. In Grand Theft Auto IV, just as in real life, the answer is simple: not much. Just as Rockstar Games created seamless transitions in past GTA titles, jumping from the single-player campaign to the new multiplayer component is a phone call away. You can drive in a 100 mph car chase with five cops on your tail. Walk down the street and admire the light shining through the arches of a bridge. Or jump off a 20-foot skyscraper. Just hit a face button, toggle to "multiplayer," and the game jumps online and entirely new modes. The cell phone is the portal to almost everything in GTA IV: information, missions, key characters, and now online multiplayer.
During our hands-on test time at Rockstar Games in New York the publisher revealed for the first time four new multiplayer modes (the total number will be more than 15), including team deathmatch, GTA race, cops 'n robbers, and hangman's noose. Among those modes are options for traditional adversarial games (deathmatch or team deathmatch, for example), or co-op games such as cops 'n crooks and hangman's noose, where teamwork is essential.
The cell phone is the key, but equally as important are newly implemented custom options. GTA IV supports up to 16 players (on both PS3 and Xbox 360) online, and each mode offers enormous customizations specific to each mode. In team deathmatch, you can set up an equally balanced eight-on-eight battle or a lopsided two-on-14 fight. You can pick a custom or quick game, and party leaders can tweak options to alter each game significantly: You can change weapon types (all handguns for instance or only snipers), add or subtract police, traffic, pedestrians, or blips (i.e., enemy location).
New strategies are created by the addition of enemy blips and the cover system, enabled by pressing the right shoulder button. Enemies show on screen while moving and disappear when stationary. The amount of times I snuck up and shot an enemy dead was matched by the times opponents jumped from hiding to tan my behind. I also was able to tweak the reticule width, gamertag display, weather type, daytime, and control even voice chat options.
"After players earn the cell phone in the single-player game, which takes about five minutes, if they want they can jump online and never even play the single-player again," Geronimo Barrera, vice president of game development, told GameTap. "Online is a serious time sucker. You're going to have to be really careful if you’re married," he added with a smile.
The online game is split into two types, ranked and unranked. Many developers find gamers are wary of playing ranked games because skilled players lay in wait for newbies. But the reward for ranked players is cash. Cash is earned by winning levels, and it earns players more character customization options. More significantly, cash awards are accumulated throughout a persistent career, which is how Rockstar "ranks" your skill level.
While the single-player campaign doesn't support co-op like Gears of War, a good example of cooperative opportunities to earn more cash is found in cops 'n crooks, which enables up to 16 people to play in two distinct teams. If you coordinate with the whole team and get your boss character from point A to point B, your team earns more points than if only a single player (and the boss) got there.

emag_gta4multi_1_048a0.jpg

Likewise, the higher difficulty level that's selected (from easy, medium, and hard), the more money each win earns. When you're not playing as the crooks escorting a boss, you're the cops in pursuit. Sometimes co-op play is as simple as charting a map. Players who jump in an escape car but aren’t driving can set on-the-fly way points using the on-screen map. If your GPS buddy is map savvy, he or she will lead you through town using the most direct route, which appears on screen for your team.

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GTA Race is ripped straight from previous GTA single-player campaigns. Up to 16 people can play in a no-holds barred lap race to the finish. But like past GTA games, cars are destructible, and drivers can arm themselves with pistols, machine guns, rifles, and more. This means you can drive any car, moped, or forklift you see; heck, even walking across the race line even counts, as long as you're first. As our three-hour session revealed, it’s just as much fun preventing others from crossing the finish line and disrupting their racing lines with Molotov cocktails and grenades as it is to win. (Another mode Rockstar casually mentioned was GT mode, which is a straight weaponless race.) Sticking with tradition, no cars are licensed, but fans can pick from car classes, and in each class, they can pick from familiar favorites such as Infernos, Turismos, Comets, and Supercars, to name a few.
Hangman's noose is part of a collection of co-op, objective-based missions engaging four humans versus a countless AI horde. Each mission starts with a cutscene, is followed by a set of goals, and requires teamwork to achieve success. These ministories aren't part of the single-player game; they're random. Our mission opened up with an unending stream of SWAT police (called "noose" in GTA IV) driving into an airport runway, flanking and surrounding our team. The object was to survive the first few waves of noose attacks, secure a vehicle, prevent Kenny Petrovic from dying, and get to the designated location. Within seconds of jumping into a car, the difficulty level increases, as multiple helicopters swarm the skies. Cop cars congregate setting up road blocks, pedestrian cars get in the way, and, in the medium and hard levels, GTA's trademark orchestrated blend of chaos, skill, and madness ensues.
Rockstar's multiplayer mode debut is a first for the series. The four modes we played show Rockstar North has made the hard transition past its successful trilogy, offering an impressive variety in gameplay types (more than 15 modes total), hundreds of custom options including character creation, and the organic integration of full world online maps including vehicles such as cars, boats, and helicopters.
 
[quote name='Danimal']It takes a little work to get to the "Boomshine Saigon" mission; here's what you need to do to unlock it: First, you have to buy The Malibu Club (in Vice Point) for $120,000. That opens up a series of 4 missions. The first three involve rounding up gang members to do a bank heist. (The 3rd of the 4 missions, called "The Driver" can be extremely aggravating. I found it to be one of the hardest missions in the game) Anyway, the 4th mission is the bank robbery itself, called "The Job". Once you've finished that, it opens the missions from Phil Cassidy, the guy at the junkyard. He gives you just 2 missions; the second one is "Boomshine Saigon".[/quote]

Is "The Driver" the mission where you have to race Hilary in order to gain the crew's trust and hire you as the driver? That one was fucking hard. I remember giving up failing that mission repeatedly.
 
Kotaku's quick facts on Multiplayer:

Grand Theft Auto IV Multiplayer Fact Sheet
Supports up to 16 players in all adversarial modes except co-op, which is a maximum of 4
Players are ranked from 0-10, picking up money in multiplayer increases rank
Options in each mode are dictated by the host - among the options they can change are location of the matches (can be entire city, one borough at a time, or even small sections within the borough), types of weapons available, time of day, weather, use of auto-aim, police presence, NPC presence, and tons more.
GTA Race sees the host choosing the class of automobile, each player can choose a car within that class. Races can include helicopter and boat races as well.
Multiplayer Modes:
Team Deathmatch
Classic deathmatch done Grand Theft Auto style. Go anywhere, do anything: the whole city is yours. 16 players max, teams can be made in any configuration. Weapons on the ground can be configured by the host. Capitalism rules here: the team with the most money in the end is the winner.
GTA Race
Rockstar North's twist on the concept of a race. Host selects vehicle type (each racer selects his or her specific vehicle after that), race, number of laps, and time limit. Despite ordered checkpoints, players can go anywhere in the city at any time. Do you want a straightforward race from start to finish or do you want to create a roadblock and shoot rockets at your fellow racers? The choice is yours - each player does it slightly differently. 16 players max.
Cops N Crooks
2 teams, 2 vastly different goals. The cops can see the crooks on their radar but the the crooks can only see the escape point making this the ultimate cat and mouse situation. For the first time, players can get a chance to be on the other side of the law in a Grand Theft Auto with Cops n' Crooks. A team of "crooks" need to get their boss to safety, as the team of "cops" pulls out every trick in the book to try and stop this from happening. Again, 16 players max.
Hangman's NOOSE
Co-op in Grand theft Auto IV is a 4 person affair. Each mode is a short, story-based mission you must complete with your friends. In Hangman's NOOSE you must get crime boss to an extraction point alive. First, several of Liberty City's finest need to be dealt with and then transport must be secured. Will you take Kenny to safety in an armored car? How about a motorcycle or attack chopper? The choice is all yours.
 
Man the GTAIV PS3 Case/Box looks soo much better then the green xbox 360 box :(

The CE looks pretty hot fire. Hopefully the metal lock box is made out of decent "metal" and not some Aluminum foil.
 
[quote name='anomynous']Here's a pic of the CE in person:

gtaSE.jpg
[/quote]

So, they've already cheaped out on the soundtrack case (as opposed to the nice looking one in the promo images) and replaced it with a cardboard sleeve? What's next?

Ugh... and I just paid off my SE preorder this afternoon (with trade-in credit, of course), so I'm not happy now.
 
[quote name='shieryda']Is "The Driver" the mission where you have to race Hilary in order to gain the crew's trust and hire you as the driver? That one was fucking hard. I remember giving up failing that mission repeatedly.[/QUOTE]Yeah, that's the one. You have to beat him in a race for him to respect you enough to join your crew. I tried setting obstacles like buses and firetrucks in the road before the race, but he'd just zip around them like nothing. The time I finally beat him was a fluke- I hit him from behind and he spun out into an alley. Once he got stuck there, he couldn't get out, and I leisurely cruised to victory. :lol:
 
I've been trying to avoid all info about this game (same thing I do for all big games so I dont get "overhyped") and I finally broke down and read a preview today. I'm totally stoked just to mess around with the Euphoria Engine and Eff with the physics in the game. The multiplayer sounds absolutely awesome and I can't wait to get on there with some CAGS :)

Seriously Euphoria sounds so amazing.
 
[quote name='Maynard']Seriously Euphoria sounds so amazing.[/quote]

I'm thinking of starting my own car challenge by selecting a stretch of road with 3 teams of 2. One will stand and surf the roof of a car while the other drives. Whoever makes it to the end without breaking his/her ass on the pavement wins.

:bouncy:
 
[quote name='Danimal']Yeah, that's the one. You have to beat him in a race for him to respect you enough to join your crew. I tried setting obstacles like buses and firetrucks in the road before the race, but he'd just zip around them like nothing. The time I finally beat him was a fluke- I hit him from behind and he spun out into an alley. Once he got stuck there, he couldn't get out, and I leisurely cruised to victory. :lol:[/quote]

Oh god I hated that mission.
I finally found 2 easy ways to get around it.

The first consisted of getting about 2 wanted stars before the race. Once the race starts the stars stay, and sometimes the cops put the pressure on him just as much and you get lucky.

The second required a sniper rifle. Start the race, go the opposite direction, and gett out of the car. Right behind the club road there was a drug pill icon you could grab. When yo usee Hill coming around the final turn.... grab the pill and slow everything down, aim, and shoot him. If he dies you can get back in your car and finish the race without him. It was rough but worked.
 
This game sounds awesome. I only have one worry. That they are focusing on making it a bit too realistic. But hey thats just a matter of taste.
 
I just ordered the SE from Amazon, they sent me a $50 code because I bought a HD DVD player in September, and I've been telling myself if I could get the SE under half price I would
 
Oddly enough some stores have the pre-order boxes like this set up.
A guy on another forum said that Hollywood Video by him had it, and had a similar picture.


I wonder why they would have fully wrapped boxes setup like the real thing.
 
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