Literally, "We got drunk and decided to make a game about flying dragons."How did Drakengard come to be? Please tell us the secret story of its development.
It was during a drinking session with Cavia’s producer, Takuya Iwasaki, and Square Enix’s Shiba-san. At the time we had a developer who worked on Ace Combat and we asked Square Enix: “How about something involving flying on dragons?” Dynasty Warriors was popular at the time and it was Shiba that insisted on implementing Dynasty Warriors features.
Yoko Taro also said that his games are weird because he doesn't want to compete with Final Fantasy or Dragon Quest.