[quote name='mykevermin']disco. This is an experiment, but a poorly designed one. Posts here and elsewhere point to one consistent problem: people have no
ing clue what they're getting with the base pack, or the advanced packs.
MS/Q are spinning it as "user-friendly" because it allows people to decide what elements of the game they want, which they don't, and purchase accordingly. The problem, of course, is that people are so goddamned confused because of the ambiguity of its promotion that it's uncertain what people get in any of the packs. As a result, people will buy the advanced packs, and perhaps not use the additions, because they feel they need it in order to have a (1) "complete" game, or because they think it's simple (2) "more game," so it must be good and/or necessary.
You can't pride yourself on the results of this experimental marketing when you have completely befuddled and uninformed consumers.[/quote]
This a great point. In cutting up the game in so many parts, customers will have a hard time underdstanding what they are buying.
What are the chances that your casual Xbox 360 (the guy that doesn't read video game websites) can figure this shit out? I mean, if we are all confused, where does that leave everyone else?
By the way, this is the 1st XBLA game in which I am unable to "beat" the trial. Hizzah for suckage!
Oh and if you want to read comments from some pissed off customers, head over here:
http://gamerscoreblog.com/team/archive/2006/10/19/538076.aspx

MS/Q are spinning it as "user-friendly" because it allows people to decide what elements of the game they want, which they don't, and purchase accordingly. The problem, of course, is that people are so goddamned confused because of the ambiguity of its promotion that it's uncertain what people get in any of the packs. As a result, people will buy the advanced packs, and perhaps not use the additions, because they feel they need it in order to have a (1) "complete" game, or because they think it's simple (2) "more game," so it must be good and/or necessary.
You can't pride yourself on the results of this experimental marketing when you have completely befuddled and uninformed consumers.[/quote]
This a great point. In cutting up the game in so many parts, customers will have a hard time underdstanding what they are buying.
What are the chances that your casual Xbox 360 (the guy that doesn't read video game websites) can figure this shit out? I mean, if we are all confused, where does that leave everyone else?
By the way, this is the 1st XBLA game in which I am unable to "beat" the trial. Hizzah for suckage!
Oh and if you want to read comments from some pissed off customers, head over here:
http://gamerscoreblog.com/team/archive/2006/10/19/538076.aspx