[quote name='MtlTom']You lagged in BlazBlue and I never get lag in that game.....
Your post inspired me to change my avatar

.
GGs today to you and Jimbo.[/QUOTE]
GGs to you and Jimbo as well.
I think I've adjusted appropriately. I will never underestimate Level 3 XFactor Sentinel again. I will throw everything at him just to waste time if I have to.
I was fighting a friend today who's relatively new to the game, but I had already taught him the ways of Lvl3 X-Factor Sentinel. I almost OCV'd him, he turns on X-Factor with Sentinel and kills TWO team members with block damage ONLY. That's

ing stupid. Luckily, I could use X-Factor to negate chip on my last character, and spam keepaway Hypers.
[quote name='Bretts31344']Sorry for asking this without reading the whole thread, but I keep hearing about overpowered characters. How do these compare to say like Sagat in SFIV as like the S rank character? Are they just slightly better than the rest or to the point where they are "cheap" (I know there should be no such thing in fighters, but you know what I mean)? Is it insane to think Capcom would release a balancing patch? I don't remember anything like that being released for SFIV, other than the obvious Super SFIV version. If anyone can answer any of these questions I would appreciate it. Part of me is dying to open my Special Edition version lying on my desk, but all this talk about the balance of the game has me worried.[/QUOTE]
This game is "cheap." Every single character in the game is cheap. Almost every one of them has gimmicks, annoying attacks, ambiguous mixups, 50-100% combos with minimal meter usage... but since every character is cheap, it's not really all that bad once you understand that. Matchup knowledge is just going to be incredibly important, because otherwise you're going to get hit with something you've never seen before and that you won't know how to get out of without experimentation.
That said, I don't have a problem with any of it.
[quote name='joe2187']Mission Mode is your friend, learn the basics, Air combos, Team air combos, USE ADVANCING GUARD!!! this will get your ass out of tough situations when they are hitting you constantly while you guard
USE YOUR ASSISTS! I cannot stress that enough, some people just aren't used to the assist system, time your assists wisely so they are safe on arrival and use them to advance your current character.
Learn your OTG combos, hit em while they're down and keep punishing them, Dante, Wesker and X-23 have good OTG setups that are easy to combo into.[/QUOTE]
People block in this game?
[quote name='timesplitt']i would like the skilled players here to test this out and play with it and against it
have magneto last, save up your level 5 until you have to use him
when he is out; use the hyper beam to attack them and the ball to grab them and then the super when you find an opening. i would like to know a strategy to get past this. I have already found these as help but i still can't win because of misses/badluck
1.using the orange punch attack to bring him out early (wastes super and i miss sometimes) (X-23 is small)
2. getting close and spamming but this hurts my assistants and my attacks aren't fast enough to stop him, i go to punch and my punch doesn't DEACTIVATE his super still hitting me. AND HE CAN GRAB Me[/QUOTE]
Dude, you had this problem in SSFIV. You're not blocking. In this game, it's a million times harder to block rushdown than in SSFIV, but you need to try. Don't just mash buttons. If you're getting cornered, block, then superjump out to gather your thoughts. Use Advancing Guard to get some breathing room. As was mentioned before, Magneto's "ball grab" is blockable. It sounds like you need to start spamming stuff yourself, or learn how to offensively pressure someone.