[quote name='DarkNessBear']Man, this game is so damn weird. There are so many people that down right hate it and so many that just love it. There are people that complained that Mass Effect 1 needed to be more of a shooter and then complain that Mass Effect 2 needs to be more RPG. The game is so different that most people can't grasp the essential concept. When I play it, I cannot possibly see how you could not like it. But there are people that do...
...And then they say, "It is way overrated there are so many problems with it. Like, mining is boring and there is not enough gun customizability". But that is all I hear... what are these glaring problems that I am not seeing? I mean, you put this next to Gears of War a game that has very few people that dislike it and that reviews were all perfect and it just totally rapes it on all levels. The only thing I can think is that people are comparing it to open world RPGs like Fallout and Oblivion (which does not make any sense) and they have more open ended environments... yet I'd say more limiting options for story.
So what is it exactly? And I 100% know (and from first hand experience) that there are vocal people that hate everything. But, this seems to be more common than most games I see... like it is "cool" to dislike it. It almost seems like EA did such a weird ass advertising job that they brought in all the douchebags that were playing Madden and MW2 and now they are bitching because ya can't chain saw a locust.
I've had a lot of free time recently...
One last thing... what is with the insane amount of ADD in gamers? They complain about everything that is not instant; elevator rides, space exploration, mining and load times. Are most gamers snorting coke and shaking their leg while they play?[/QUOTE]
[quote name='Ink.So.Well.']As much as I respect and adore Bioware as a company it is only natural to see this kind of reaction and divide among your fanbase when you've alternated between one extreme (ME1 - RPG first, Shooter second - RPG Shooter with weaker shooter mechanics) to the next (ME2 - Shooter first, RPG second - Shooter RPG with weaker RPG elements).
It's even more difficult to sympathize with the company or either side of the argument because both have brought to light plenty of worthwhile criticism which is necessary for evolving the series. IMO if you honestly played the first game you'd have to be crazy to believe this one is any more well balanced or lacking than the original was. Of course as with any community you're going to have to weed out or ignore the blatant trolls and morons spewing out bias nonsensical garbage. However I strongly believe this type of tug-a-war is necessary in helping mold and direct ME3 into being the best and first game of the series to properly balance the best elements from both genres because the company cares enough about us to take our opinions into account.[/QUOTE]
I may be in the minority, but I honestly can't say that I believe Mass Effect 2 is Shooter first, RPG second by any means. Coming from someone who sank ~450 hours into ME1 and ~130 hours already into ME2, I'm quite sure that I have a firm grasp of both games. Any discussion of the balance of the two genres is fairly subjective, anyways, but I just don't agree with the majority opinion.
I can easily say that the quality of the RPG elements of ME1 heavily outweighed that of the Shooter elements. The RPG aspects were very detailed and complex, while the Shooter aspects (not taking into account Biotics and Tech powers) were simple and could get stale. The game had a fair balance of dialog/conversations and action, and it was good enough to keep the game moving even through the slower parts (first visit to the Citadel, Mako exploration, etc.). Although I'm never going to clock the "amount of time I spent in conversations" versus the "time I spent in combat", I can comment on what it felt like after all was said and done - and for me it felt like it was a 60/40 split (out-of-combat/combat)*.
Fast forward to ME2.
Now, I can easily say that both the quality of the RPG elements of ME2 and the Shooter elements are much improved. Despite both areas of the game being improved, I still believe the RPG side reigns superior over the Shooter side. The problem I see with the average - i.e. BioWare forums member - "ME2 needs to be more RPG" opinions is that they only focus on the (large) improvements made in the Shooter portions of the game and forget/disregard the improvements made in the RPG sections. While the majority opinion seems to harp on elements like cover, weapon upgrades, and thermal clips - I tend to harp on things like character interaction, relationships with new/old squadmates, cohesiveness of the story, the actual dilemmas I face with certain decisions, and the risk/reward factor that exists all throughout the game.
Like I said before, I don't care about what the official split is between "time spent in conversations/scanning/running around the Citadel, Omega, Illium" is versus "time spent in combat", all I care about is what it feels like after having completed the game - and, for me, it was about a 55/45 split (out-of-combat/combat)*.
* = Insanity difficulty could have you spending a lot more time in combat, but that's a variable.