Metal Gear Solid 4 & Metal Gear Online - 8/6: Rumored Trophy Update Out Now? Rumor!

[quote name='Kendro']I'm gonna fucking cry if I don't get that gunmetal PS3. I'm actually so terrified of hoarders and eBayers that I will camp out in order to get it if it is indeed just that limited. Camping out is something I've never done for any console ever so that's how badly I want it.[/QUOTE]

Yeah, expect it to be rare because of eBayers. So sad.
 
This is the "80GB MGS4 PS3" you are talking about. It is just a regular black PS3 though.

2401726269cac26b7bcdbcm9.jpg
 
I'm glad I preordered MGS4 for the Saga II, except now I got a useless beta code and I'm wondering if they'll give me back my 10$ when I cancel the preorder. (as in they wont ask for their preorder bonus back)

O and its $10 because for some odd reason I preordered the LE version...
 
[quote name='mkg12']This is the "80GB MGS4 PS3" you are talking about. It is just a regular black PS3 though.

2401726269cac26b7bcdbcm9.jpg
[/QUOTE]

Its funny how they put the reflection on that system. I wonder if someone will mistake it for how the system is supposed to look, with Snake on the casing.
 
In an ideal world I would:
Buy the 80gb for that sweet box and BC
Buy the 40gb LE and have it signed by Hideo Kojima and key team members. Kept Sealed
Use my current 40gb as a F@H client all day
 
[quote name='Zoglog']totally gonna buy that LE one if I can get my hands on it :)[/QUOTE]

yeah me too. Even though I have a 60 gb, I want that gunmetal grey one so bad.
 
[quote name='FriskyTanuki']Useless beta code?[/quote]

O it probably works, I mean useless to me because I lack a PS3.

(will be getting the bundle version)
 
[quote name='nefaquotek']O it probably works, I mean useless to me because I lack a PS3.

(will be getting the bundle version)[/quote]
Ahh. You could give it to somebody here who could use it.
 
[quote name='Zoglog']totally gonna buy that LE one if I can get my hands on it :)[/QUOTE]I cosign this statement like Dig Jelly!
 
[quote name='FriskyTanuki']Ahh. You could give it to somebody here who could use it.[/quote]

Ya, I was thinking of doing that but I've been really busy. It'd be a shame if it went to waste.
 
Hey I just noticed on another site, the black bundle comes with a "downloadable game voucher" for Pain. Says so at the bottom of the image if you go to the official blog and look at the system bundle picture.

[quote name='NamPaehc']Bad news for those who were playing on not preordering and joining in on the Japanese beta (you could sign up online).



Also mentions that info on the European beta will be given soon.[/quote]

Well... It turns out you might actually be able to sign up for the NA beta without preordering too.

Maxconsole reader, Rockman_Joey, got in touch to let us know that it may be possible to get into the N. American online beat of Metal Gear Online without pre-ordering the game. Using the MGO beta leak, he found that you can register for the beta in North America at the Konami ID page. The N. American beta will begin on April 21 and will last for about 2 weeks.

quote:

You know the MGO beta leak? When I put the Konami ID page, I found that you can register for the beta in North America which is quite handy!

https://id.konami.net/login.do

I was using that link to hopefully do it via the Japanese website but it redirected me to the North America site, on the Country, language and date of birth secton, it has

* North America
* Canada
* Japan

So I believe that you can get into the beta of the North American MGO without preordering MGS4.

 
Thanks for the heads up on the Konami ID page. Might be good to sign up now so your gamer ID won't be taken once April 21 comes by. Assuming its like the 1st MGO where the server stores your info.
 
I really hope that Konami ID thing is just some weird membership program and MGO uses PSN names instead. (Yes, I know it had a field for "game username" or something of the sort.) 8 character minimum usernames = :bomb:
 
You could be right.

The acquisition of ID
About >> ID

Product cord/code issue
(It can do issue application from this page)
KONAMI ID is used

In® PLAYSTATION Network sign rise
® PLAYSTATION Network ID is used

Inputting the product cord/code
Input method of >> product cord/code

At® PLAYSTATION Store METAL GEAR ONLINE
Downloading the game client for β test

Installing the METAL GEAR ONLINE game client

It is completion of preparation!
If login it does, game start!
GAME ID is used for login
Also, if you click on the Japanese page, it has a link to were you can sign up for the beta. Where as the US version has the same link button, but it is faded out and doesn't actually link you to anything. So perhaps it will show up later.

Here is also a translation of some of the beta details (2 maps, deathmap/"capturing missions"/etc.)

Announcing the portion of the summary of METAL GEAR ONLINE PREMIERE β.
After barely, trembling to β opening, wait!

subtitle_06_01.gif

It appeared in MGS3, the maintenance shop former site of シャゴホッド
"Gronznyj Grad/グロズニィ grade"

The combat exercise facility which is formed at the area the ground and the underground
"Blood Bath/blood bus"

These 2 stages appear.


"Gronznyj Grad/グロズニィ grade"

img06_03.jpg


img06_04.jpg


img06_05.jpg


img06_06.jpg



"Blood Bath/blood bus"

img06_07.jpg


img06_08.jpg


img06_09.jpg

subtitle_06_02.gif

"Death match", "team death match" and the "capturing mission" etc. in addition to rule until recently, new rule "base subjugation mission" appears.

It becomes opposition with the maximum of 16 people this time when, the prayer by your,
In the team game in the companion whom it can depend, and, in the private game it becomes the stiff rival!


Death match
rule_01.jpg

The private game where participation prayer everything becomes the enemy, does not have the team dividing.


Team death match
rule_02.jpg

Being divided in the lead team and the blue team, team game.


Capturing mission
rule_03.jpg

Dividing into 2 teams, the target ("ケロタン" and "ガーコ") fighting over.


Base subjugation mission
rule_04.jpg

Offense and defense game centering on the base which scatters into the map.



subtitle_06_03.gif

"MGO PREMIERE β" starts from the fact that first the prayer character which become your own offshoot (PC) it draws up.
You will edit combining the various parts and the ornament.

In addition, it loads also the new system "skill" which adds various abilities to PC.
With "PREMIERE β", skill of 16 kinds which become the part of that is prepared,
It is possible to make the ability of specification raise, to add the special ability of CQC and the like.

img06_10.jpg
 
PSM has next part of preview up. Watch out for spoilers (and spelling errors haha)!

http://www.computerandvideogames.com/article.php?id=186766

The good stuff
Some random observations: while the demo section's similar, there's now a battlefield tannoy at key moments, where a robotic female voice chirps propaganda to the PMCs (accompanied by a nursery rhyme jingle), reinforcing the corporate nature of war. You can wake up unconscious guards by standing over them and tapping w (the context-sensitive 'action' button) - far better than shaking them like in MGS2. It's incredibly easy to trip alerts.

We must've started 20 in the Middle East section alone, and since there are so many guards, you can't silence alerts like an 'Off' switch using CQC as you could in MGS3 - offending our inner Obsessive Compulsive/Autistic. Sound plays a major role, with a fine line between silent tip-toeing, and noisy treading - you need to be really delicate with the analogue stick. Impressively, it's much easier to sneak around in active battlefields, since the noise of war drowns out your footsteps.

More insight: the 'Stress' and 'Psyche' meters play a more important role than you'd think. In prolonged combat, or boss encounters, Snake's Stress level rockets (like a reverse countdown, with ours often hovering around the 80% mark), increasing his resistance and aiming accuracy.

The flip side, is that extreme stress causes Snake's Psyche to crash, which means his stamina heals much less quickly. It's really important to hoard Arsenal Compress or Recovery items (like a Ration) to restore Psyche - smoking and reading girlie mags has the same effect, but work less quickly.

There's a great in-joke where Snake's psyche drops a quarter of a bar during cut-scenes whenever anyone mentions how old he looks, or when Sunny threatens to take his cigarettes away.

Back to the game - once you've met the MkII robot (from the trailers), you descend into the Militia base, where the TGS playable demo ends. Snake finds a Militia outfit to replace his Octo-Camo, allowing him to blend in.

Be warned - we accidentally killed an ally, and spent the rest of our time fighting through the tunnels. Switching allegiance between warring factions is as simple as who you last killed. In one set-piece, fighting alongside the militia, a friendly soldier accidentally blundered into our sights - leaving you battling both sides as your allies turn against you. Highly annoying.

Make your way through the underground base - note the wailing injured militia and the still-wobbling wing of the Raging Raven robot birds on a tabletop - and you meet up with guns dealer Drebin, who outlines the game's Weapon upgrade/purchase system in a whopping cut-scene. See 'How Drebin Points Work' - but it's not dissimilar to the excellent weapon customisation system of Resident Evil 4.

Guns range from Mk22 tranquilisers, to M16s, to P90s to full-blown automatic grenade launchers - plus the usual RPGs, Javelins and C4 charges. Every weapon feels unique, and can be customised with stocks, sights and grenade launchers, creating your own personal attachments.

Fight the power
When Drebin's finished, you navigate a section we won't spoil, before bumping into Akiba - who's enjoying a toilet visit in a barrel, as seen in the last trailer. He sprints off, and you engage in an epic street battle, engaging snipers - either head-on using cover, or by finding a sneaky alternate route - before taking on a distant enemy tank, fighting alongside the militia.

Snake can use fixed mortar emplacements (press w, and align the trajectory path) - a neat new addition. By this stage, you really feel you're engaging in open warfare, reminiscent of the Sgt Jackson desert street/tank scene from Call Of Duty 4. When you destroy the tank, your militia chums celebrate in real-time, firing guns into the air and whooping "We did it!"

Snake infiltrates the Middle East Event Palace, navigating deadly laser trip wires and sleeping gas grenades, before meeting up with Meryl and the Rat Patrol team - as seen in the TGS 07 trailer.

This cut-scene's almost exactly like the trailer, with Meryl explaining how PMCs are controlled by SOP System nanomachines, allowing them to co-ordinate movements; while it gathers data, and regulates their body organs, fear etc - the 'total battlefield control' element of the trailers. Teaser: Meryl refuses to acknowledge Colonel Campbell as her father, calling him 'Uncle' and revealing he's re-married a woman of her own age.

"Womanising piece of shit! Men... selfish, egotistical pigs," she barks, eyeballing Snake. Her bitter tirade is interrupted by an attack from the FROGs, or Haven Troopers, as seen in the last trailer. The difference is, of course, where the trailer ends, the game lets you fight in real-time (See 'The Haven Trooper Shoot Out') - a thrilling set-piece, and the Middle East's defining moment.

After leaving the palace, and being teasingly introduced to the Beauty and the Beast boss characters - who brutally decimate a militia army, as seen in a previous trailer - this thread of the story ends with Snake trying to assassinate Liquid (his brother) in a cut-scene, but failing when he's incapacitated by a mysterious siren, causing everyone, bar Akiba, to stumble and foam at the mouth. "Brother!" heralds Liquid. "Rejoice! We're not copies of our father after all... we are free!". Snake's vision blacks out, to see Naomi at his feet, who injects herself, and drops the needle.

"If you won't be a prisoner to fate... go... fulfil your destiny," she teases. Choppers take Liquid and Naomi away, as Akiba rouses Snake in the final seconds of the game's first act. Without giving too much away, the Middle East level takes hours - the TGS playable demo section represents barely 15% - during which time we tripped 47 alerts, killed 95 soldiers, obtained 18 weapons, used 16 recover vitamins and watched 13 flashbacks.

The name's Snake...
That's the last piece of in-game action we'll share for fear of spoilers - but if you watch the previous trailers with eagle eyes, and freeze frame, you can deduce where the game goes next. Kojima's made no secret of MGS4 being like James Bond, with Snake travelling all over the world.

It's also well established that the game contains five major locations - including the Middle East, South America and East Europe. The remaining locations can't be revealed, but fans could make some educated guesses. Having finished MGS4, we can only recommend you watch the trailers again - but even then, the game's pregnant with hugely unexpected surprises. Not everything in the trailers is in the game as it stands, but, but... let's just say, Kojima isn't the business of disappointment.

Is MGS4 as good as we hoped? In a huge number of places, it's better. Some sections redefine the limits of interactive cinematography, with bravura changes of pace. It's rammed with surprises, and finishing it is only the start.

MGS4's only 'problem' - and we're as guilty as anyone - is its startling level of expectation, as a PS3 exclusive and, arguably, the most important next-gen game to date. Our base level of expectation was that it would be The Best Game Ever, with anything above that a bonus - a ludicrously high level of expectation, but such is Kojima's pedigree, and the fierce level of devotion MGS inspires in the most austere of critics.

As it stands, don't expect perfection - nothing this ambitious, or heartfelt, is - certain elements could be more clearly flagged, Kojima could self-edit more ruthlessly and the controls are still fiddly, if incredibly deep. But like GTA: San Andreas it's an unprecedented achievement, that you could spend months eulogising about in terms of unique moments, despite technical imperfections. That's how Metal Gear has always been - an intensely personal game, created with singular vision, not the bland, cold hand of focus groups that delete anything considered 'edgy', 'challenging' or 'obtuse'.

It's a game of contradictions, as fiddly as it precise, as genuinely funny as it is rambling, as beautiful as it is, at times, functional. There's something to delight - and frustrate - everyone, from newcomer to veteran, a welcome relief from the sea of bland, demographic pandering, shooters that placate myopic shareholders, but inspire devotion in precisely nobody. In short, it's a rallying point for hardcore gamers - or rather, anyone who thinks games have the potential to be richer than any other media. It's a Hollywood blockbuster, and obscurio indie flick rolled into one seething, imperfect, unmatched river of entertainment. And, er, it's not even quite finished, so might be even better than the version we played.

Ten years on from Metal Gear Solid on Psone, MGS4 feels like Kojima coming full circle, having previously insisted this would be his last Metal Gear game - a claim neither repeated or denied during our time in Nasu. "I want people to look back on themselves , to reflect on what has happened in between, and how you have aged", claims Kojima.

In that respect, MGS4 is a humbling, almost poignant success. The truth is, it makes MGS look like a crude artefact from an ancient age, echoing Kojima's theme about the thrill, and dangers of technological acceleration. In that context, two months is hardly that long to wait for the most anticipated next-gen game yet. When the game's finally available for review, you can rest assured that no-one will have played it more - handy, because when you've completed it, our real conversations about the staggering depth, and achievement, of MGS4 can begin.

[This is part two of PSM3's huge MGS4 cover feature. Part one can be found here. Pick up issue 100 of PSM3 for the full feature, including extra info and loads of awesome new screenshots].
 
Is Base subjugation mission the new Rescue mission? Or is it something new entirely. Was hoping to have rescue mission available for the Beta.
 
[quote name='dpatel']Is Base subjugation mission the new Rescue mission? Or is it something new entirely. Was hoping to have rescue mission available for the Beta.[/QUOTE]

Sounds like it'll be King of the Hill or Territories from Halo
 
For anyone interested, I have a thread in the trading forum for my extra copy of the Saga disc still sealed (pre-ordered at both GC and GS to make sure I got a copy and I don't need 2.)
 
No the area around it, most of the box is sepai toned, except for this big white area on the bottom left.

[quote name='zewone']What white thing?

Do you mean the Dual Shock 3 compatible logo?[/quote]
 
Just a reminder, submit your 'staches to this site here:
www.metalgearstache.com
for a chance to win The Essential Collection. We are also going to be featured in OPM UKs MGS issue, so your picture can be featured in the magazine along with the article. They specifically told us they will be making a gallery of as many staches as they can, so submit now and get featured in the magazine!

Also, please digg us if you would like:
http://digg.com/playstation/Show_Your_Stache_in_honor_of_Metal_Gear_Solid_4

[quote name='DrunknDragun']Sounds like it'll be King of the Hill or Territories from Halo[/QUOTE]

Ah ok. Also sounds fun. I enjoyed Rescue Mission the most of all the modes in MGO1.
 
[quote name='metaly']I rarely digg stuff but I'll make an exception for this because it's too great. You should maybe resubmit the story with a link to the main site instead of the Kotaku article, though.[/QUOTE]

Thanks a lot!

When I went to submit it, it asked me to choose what type of digg it was: News Article, Picture, or Video. I'm guessing that since Website wasn't an option, I couldn't link directly to the website. Not sure though, never really used digg before.
 
[quote name='dpatel']Thanks a lot!

When I went to submit it, it asked me to choose what type of digg it was: News Article, Picture, or Video. I'm guessing that since Website wasn't an option, I couldn't link directly to the website. Not sure though, never really used digg before.[/quote]

I think that just determines how it shows up on the site -- picture and video posts have their own sections and get special formatting. Try submitting it under news, and make sure you let us know when you do!
 
Looks like there is going to be a MGS headset.



It's official, it's in production and it is on shelves by the game launch on June 12th.

I've been working with contacts over at Konami and manufacturers in Asia to develop the licensed Metal Gear accessories for several months now. You are looking at the Solid Works renderings of the licensed headset which is being mass manufactured right now and will be available at game launch for $59.99.

MGSheadset%28b%29.jpg


It's a 2.0 Bluetooth headset with built in battery for PS3 as and it will also sync up with other BT compatible handsets.

- 8 hrs talk time

- 160 hrs standby

- 30' range

- Auto shut off

- Auto sync

MGSheadset%28c%29.jpg


I like the XBox360 headset. I like it because it's a very solid gaming headset; I like the silicone loop; it's comfortable to wear. I like the oversized speaker covered with soft foam that sits on your ear rather than going in it to collect your ear wax. So I designed a similar ear attachment for the MGS headset.
media5675677vh.jpg


Industrial design was inspired by one of the MGS4 gizmos that Snake will use to gather intel in the game. It's the extension of his Solid Eye system where he can peek at his enemies with this camera on wheels. If you have a solid eye, notice my headset and go buy it in June.
 
Awesome. I will have to rummage through my piles of cash laying around my 85 room mansion and find a $60 bill and get that headset. Then again, I don't usually keep small bill around in my piles of cash. They feel weird while rolling a round in them with models.

5 more days till the beta is downloadable. I can't wait to see if it will cause the PSN to fold in on it's self like when the Halo 3 beta went live.
 
What is your MG name?

Mine:

"Your code name for this mission will be Land-Mine Crocodile"

Euro beta details:

11/04/2008 10:00
Enhanced PLAYSTATION®Store Launches on 15th April


Redesigned with Improved Interface for Easier Navigation
New Content Available — Metal Gear Solid Online Beta Trial Launches

On 15th April, the new look PLAYSTATION®Store, the online content store on PLAYSTATION®Network launches; bring with it improved navigation, more functionality and a whole raft of new content.

The revamp comes in response to a survey last year which showed that many PLAYSTATION Store users wanted a better interface and easier navigation. The new design will deliver a hugely improved navigation system, much greater scope for categorisation and a dynamic new user interface.

To accompany the launch, the PLAYSTATION Store will see an exciting selection of content available from 17th April, consisting of the launch of the Metal Gear Online Premiere Beta, building up to the launch of the next chapter in one of PlayStation’s most loved franchises, Metal gear Solid: Guns of the Patriots. Also available will be Warhawk™: Operation Broken Mirror, a great new addition to the hugely popular Warhawk experience and Lair™: Diabolical Dragons Pack and Skyguard Upgrade pack, offering new and exciting features and functions. There will also be a collection of trailers including the latest for GTA IV, as well as a Sega Superstars tennis demo.

The PLAYSTATION Store revamp will not affect PLAYSTATION Network accounts or the virtual wallet system.
 
[quote name='dallow']Final boxart for NA.

mgs4finalartnu0.jpg


mgs4ps3bundle00sv7.jpg
[/quote]

I read somewhere on Afterdawn that the gun metal bundle is going to be available in the US too? Is that true? The 80gb pictured from the link is just the regular black colored PS3 right? How do one pre-order a gun metal bundle in the states?
 
[quote name='blueweltall']Is there any news at Gamestop about a Midnight release? I just need it right away.[/QUOTE]
So far it's not street dated, according to the computer, so no midnight release. It could change though.
 
Yes, Konami confirmed that the Gun Metal Bundle for MGS4 will be released in America but will be very very limited. Call your local stores about it and see if you can reserve it.
 
Just watched the MG Saga 2 disc and let me just say... I hope the guy doing the voiceover isn't involved in any way with MGS4. What a ridiculous reading.

It's cool having the trailers all on one disc, at least. It would have been nice to have them in HD, but they probably would have had to charge for it if it had been on blu-ray. I wouldn't be surprised if the trailers ended up on the LE bonus disc, anyway.
 
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