Official NHL 16 Discussion/CAG Team Thread - EASHL Is Back! Join The Hershey Nuggets!

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We played last night and noticed. Don't think we had 17 tripping penalties on the night but we definitely noticed the change.
 
Yeah, we played last night and they definitely turned tripping up to 11. I hate to complain about it because for the most part, it's what I wanted. But the problem is it still isn't situational at all. Before, you could just poke check all day and it wouldn't trip somebody. Now, even if the guy is holding the puck out toward you, you'll often poke past it and into his legs.

It's like they just flipped a 90/10 switch where it's just the opposite of what it was before. I finally had to just stop using it and just try to stick rape with the A button...which seems to now be the way to go. But again, it's not situational at all. I was just rushing in at people, hammering A, and didn't take one slashing/high stick penalty all night (as a playmaker).

The other major issue we noticed...which may or may not be related is the AI has gone back to being complete and utter pylons. I mean, they weren't great before, but it's total NHL 14 garbage now. Defensemen won't pressure the puck carrier (we saw several one on two snipe goals), forwards will continuously hesitate and do nothing with the puck in the neutral zone (AI won't dump or carry...just circles over and over), players stand flat footed and watch pucks sail over their heads (generations passing before they turn around to chase after the puck).

I raised the idea that EA just has what amount to "sliders" based on past games that they implement when people complain about one thing or another. And this is the NHL 14 slider set. I feel like they dumbed the AI back down because with penalties being called more often now, if they didn't, the AI would be in the box all game. This is the only way EA can create the illusion that they know what they're doing.

So, yeah...the new tuner set is "interesting"...but fix one problem, create another. Basically the new EA motto.

 
Aaaaaaaand they already changed the patch. No word on what they changed, though. Only that they "listened to community feedback" or some bullshit like that.

 
I'm all for it as long as it doesn't change their PC focus. The Gear VR is very much the Nintendo Wii of VR. It will have a tremendous appeal for being cheap and simple...but it's also going to be super casual. The Gear that has already been released has struggled a bit to keep the framerate high enough for people to not get sick (obviously, as phones get more powerful, this issue will decrease).

As long as developers aren't putting Unreal 4 games on it or going for crazy action loaded sequences, it should be great (probably even better than Sony's Morpheus). Virtual roller coasters (which are still one of my favorite things), walking simulators (island beaches are amazing), and other low intensity "show your family" experiences will probably be where the Gear will shine.

And of course...there's always porn too. Everything shines with porn.

Aaaaaaaand they already changed the patch. No word on what they changed, though. Only that they "listened to community feedback" or some bullshit like that.
This is what they changed:

https://twitter.com/Rammer34/status/649004928501858304
Sooo...they undid it already? What a knee jerk that seems like. I mean, I don't know if there's a logistical way for them to split the difference and have any type of consistency, but that's what really needed to happen. I don't understand why removing the "when a pokecheck goes into the opponents skates or legs" is the answer though. That's the time there should DEFINITELY be a trip.

I guess maybe the programming isn't good enough to separate that from the "he's holding the puck right in front of me...but I'm going to poke over here" penalty? I mean, that figures...but what a bunch of crap. It should really be possible to have separate zones with different probabilities of tripping the guy (ie. outside the legs = low chance, between the legs = high chance). Are game developers really not capable of this yet?

 
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I had played a game of HUT earlier today on the new (now old) tuner and I really liked it. Sure there was a shitload of penalties, but at least it made up for the spamming the other guy was doing. I ended up going I think 5 for 9 on the power play to his 1 for 6. The funny thing was of my 6 penalties 3 were tripping (2 of which I deserved), 2 high sticking (1 was AI), and an interference when I leveled a guy after he missed a pass.

I'll probably play a game or two before bed and see if it's back to the same shit or an improvement.

The EA boards seemed pretty split on the increased calls when I looked earlier.
 
Everything I've read so far said that the new new tuner has made tripping worse than before the first tuner. People said they were TRYING to get tripping calls and they couldn't.

 
Here's the problem I have with this "listening to the community" thing. It gives the appearance that you're awesome and you care and listen to your customers. But what it really means is you don't have a damn clue what you're doing.

It's one thing to add playoff beards or zamboni races or Be A Ref or whatever because people are requesting it and it's a feature you hadn't thought of. But you shouldn't need to be told how to program the gameplay. Not after 20 freaking years of making this game. Instead of listening to people bitch and whine that they want the game to let them do 55 dekes per possession and routine 80 foot passes, just MAKE A GAME THAT PLAYS LIKE HOCKEY.

Either that, or do the thing we thought of years ago and make different "lobbies" for different rule sets and let people decide which one they want to play in. They might actually be surprised when nobody is ever in the "relaxed rules" room.

 
Everything I've read so far said that the new new tuner has made tripping worse than before the first tuner. People said they were TRYING to get tripping calls and they couldn't.
I can confirm this. I had a kid last night that didn't stop hitting poke and stick lift at all. Not a single tripping, although my guys did the stumble animation 3 times. Hell I dove to block a cross crease late in the game and tripped two guys and didn't get called.
 
I can confirm this. I had a kid last night that didn't stop hitting poke and stick lift at all. Not a single tripping, although my guys did the stumble animation 3 times. Hell I dove to block a cross crease late in the game and tripped two guys and didn't get called.
*sigh* That's horrible...

Retard Rammer did post this shortly afterward though.

https://twitter.com/Rammer34/status/649007713637154816

You mean somewhere between no penalties at all and penalties all the time is an option? How come nobody told him this sooner?

 
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And in typical EA fashion, cracking jokes when they fuck up huge.

https://twitter.com/baconcountryyt/status/648960110451118080

https://twitter.com/Rammer34/status/649005845087305728

 
Theres certain things in life that you dont think you want, and you arent even aware that you would want it because you dont even know it exists. Then it's put in front of you. And it opens your eyes. You wonder why you never thought of it. How you lived without it. How much you want it now. This is one of those things:

http://store.steampowered.com/app/388470/?snr=1_7_7_204_150_5

Also, the newest game from the creator the Stanley Parable is out; apparently its nothing like Stanley Parable though, so im kinda on the fence.

http://store.steampowered.com/app/303210

 
Theres certain things in life that you dont think you want, and you arent even aware that you would want it because you dont even know it exists. Then it's put in front of you. And it opens your eyes. You wonder why you never thought of it. How you lived without it. How much you want it now. This is one of those things:

http://store.steampowered.com/app/388470/?snr=1_7_7_204_150_5
Hahaha...so great! I need the fuzzy dice and hula girl in VR immediately. I don't even think I'll need to even play the game after this. I'm just going to sit in my truck, listen to the radio, and put shit all over my windows and dash, lol. Meta game complete.

Also, the newest game from the creator the Stanley Parable is out; apparently its nothing like Stanley Parable though, so im kinda on the fence.

http://store.steampowered.com/app/303210
Yeah, I saw that. It looks cool and it has very positive reviews already....but I have no idea what it is, lol. I guess it's a story game like Stanley Parable...but not as sarcastic or condescending. Their storytelling in Stanley Parable was very good, so I'm inclined to trust them in that regard. But it's very odd looking...like almost a more serious Jazzpunk, haha.

 
Based on the clock from last night it seemed like playoffs last until like 3 am et. So, there should be about 2 hours even after UFC.

That or we could just let Matt and Magic finish for us.
 
LOL...OMG amazing.

How tha fuck To Step Up
Keep it realz in mind, our crazy asses have straight-up legit weekly Hockey Nights on Fridays from 10PM EST - UNTIL (usually 1-2AM EST), n' do play other random times as well. Da mo' time you put tha fuck into tha crew, tha betta we'll be n' tha mo' you gonna git outta dat shit.
They sound like really fun dudes.

 
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Wow...how have I not heard about this? Watching sports in VR is going to be a thing very soon.

http://uploadvr.com/nhl-filming-in-vr-with-nextvr/

They've already been livestreaming gaming conferences and will stream the Democratic debate on 10/13. So far, it's only on the GearVR though, but I imagine when the retail Rift gets its release, they'll have this stuff on there too. I can't even imagine watching a hockey game as though you're actually in the arena. If Oculus can get this stuff as an exclusive, the HTC Vive is fucked. This is a game changer.

 
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Thought you guys would find this as sad as I did. I just came across a guy in HUT who had 189 hours played. In the 23 days it has been out it ends up being over 8 hours per day.
 
Man, it's so weird. I was really hyped for Rock Band 4...but the launch has felt so limited. The game/adapter bundle still says "Coming Soon" on Best Buy's site....and even if I wanted to get the guitar bundle, not one Best Buy in Nashville has them in stock.

Conversely, yesterday, my wife saw the track list for Guitar Hero Live, and really liked it. So, I went ahead and pre-ordered that. The GHTV thing seems pretty cool. It seems like MTV that you can play Guitar Hero to. And the new button layout on the guitar is interesting.
 
Unless things go horribly wrong and they just abandon all future plans for the game, they'll add it. It's not like an NHL 15 situation where they strip everything out of the game and then tell you to buy the next year's version. They made the game modular so new play modes and features could be easily added. And it's the only one for this generation...so, they have time.

I can understand that line of thinking. I'm just surprised so few units were made ready for launch. Maybe they're trying to create a demand, but it's annoying not being able to find the version I want.

In other news, Tabletop Simulator is on sale. $36 for the 4 pack...so $9 each. I know Alan has considered this many times. Anybody interested?

http://www.bundlestars.com/store/tabletop-simulator-4-pack/

 
Oh, sure. Of course the state of Colorado would endorse hallucinogenic drugs, haha. ;)

And wow...I can't believe that game is out now! I remember posting the first video for it in here months ago. It looks so stressful though. Everybody's anxiety would be off the charts, lol.

 
But when you're use to playing Rock Band 3 over multi and the next gen doesnt have it you say, WTF? Sure it can be added in, but what went from a Release day Sale is now a bargain bin sale.
 
Yeah, I get that. Just trying to look at the bigger picture. Harmonix kind of got used and dumped during the music game craze. They're a much smaller studio than they were when Viacom owned them.

 
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