Yeah, we played last night and they definitely turned tripping up to 11. I hate to complain about it because for the most part, it's what I wanted. But the problem is it still isn't situational at all. Before, you could just poke check all day and it wouldn't trip somebody. Now, even if the guy is holding the puck out toward you, you'll often poke past it and into his legs.
It's like they just flipped a 90/10 switch where it's just the opposite of what it was before. I finally had to just stop using it and just try to stick rape with the A button...which seems to now be the way to go. But again, it's not situational at all. I was just rushing in at people, hammering A, and didn't take one slashing/high stick penalty all night (as a playmaker).
The other major issue we noticed...which may or may not be related is the AI has gone back to being complete and utter pylons. I mean, they weren't great before, but it's total NHL 14 garbage now. Defensemen won't pressure the puck carrier (we saw several one on two snipe goals), forwards will continuously hesitate and do nothing with the puck in the neutral zone (AI won't dump or carry...just circles over and over), players stand flat footed and watch pucks sail over their heads (generations passing before they turn around to chase after the puck).
I raised the idea that EA just has what amount to "sliders" based on past games that they implement when people complain about one thing or another. And this is the NHL 14 slider set. I feel like they dumbed the AI back down because with penalties being called more often now, if they didn't, the AI would be in the box all game. This is the only way EA can create the illusion that they know what they're doing.
So, yeah...the new tuner set is "interesting"...but fix one problem, create another. Basically the new EA motto.