[quote name='lokizz']but did you buy it at full price for 60? no so stfu if you want to support them so much buy it at its full price new last time i checked 60 is more than 15 so by your own ignorant rationale youre shorting the developers 45 bucks. you do want to support them fully dont you or do you just like talking out of your ass..........yeah you do so nvm.
i cant stand arrogant assholes like you who feel the need to wave your little flag of superiority because i bought it new so i support developers lol wtf whoopdedooo but people who buy used shit are apparently scum. if you want your argument to hold any

ing water buy your shit full price new if you dont then youre really no better than those who buy stuff used because as it stands the developers feel their games are worth 60 bucks new but here you are paying 15 bucks for a new copy which is alot less than they feel its worth.[/QUOTE]
Completely untrue. You fail at basic game economics.
The $60 price point is based on a need to reach profits on a production in the same quarter as it is released. There are business reasons for this that have already been detailed elsewhere. The important part is that once a game is in profits the price per unit can be far, far lower and still be profitable for the publisher.
Perhaps you've noticed that every platform has some form of Greatest Hits product line specifically offering games that reached profitability at a price half or one third of the launch price? This was a huge advantage for Sony in promoting the Playstation. Cartridge based systems such as the N64 couldn't match this because the ROM cost was a major factor in the pricing of the game, even after it had paid off its development costs. An N64 title could only be substantially discounted when the cost of the chips took a big drop, which is why Player's Choice cartridges tended to be very old titles with a low megabit count.
Optical media changed all of that. A big seller could be relaunched as a Greatest Hit within a year of release and saturating the market willing to pay the highest price. The market for the Greatest Hit offered millions more sales and the profit margin for the retailer and publisher wasn't severely lower while volumes could be very good.
There is no reason to feel any guilt over buying a new in the shrinkwrap game cheap. It was either a hit that continues to make money at the lower price point, or it was not so popular and the publisher and retailer alike are grateful to see the inventory cleared away.