[quote name='ihadFG']I think that's mainly just a thing that started back with the old-school RPG days, when that's what most games were doing at the time. I guess at the time they thought that the final boss should be super hard in comparison to everything else. At least nowadays there is usually better progression up to that point rather than a sudden huge difficulty spike that basically requires grinding for hours.
I really like the way Chrono Trigger handled that type of thing though. The final boss was a big leap in difficulty, but there were a bunch of side quests at the end to get you leveled up rather than straight grinding. And once you can make it through the Black Omen you can generally beat Lavos.[/QUOTE]
I thought most RPGs during CT's era and everything after usually had a somewhat difficult final boss, but it was tempered by the enormous amount of sidequests that make your characters extremely overpowered.
I also think that's why many games have that difficult midboss, because it happens before the sidequests that give you weapons to destroy everything in one hit.
[quote name='Backlash']I don't know that it's always the end enemy, but there does seem to always be a big difficulty spike at some point in the game rather than a fairly smooth progression throughout. And it sucks whenever it happens. (I'm thinking about you, DhoulMagus in DQ8).[/quote]
If you don't get the group healing spell before fighting Dhoulmagus, everything after Dhoulmagus is also a smooth progression towards difficulty...
I don't remember FF7 being balanced. I just remember it being super easy. I think I died to Dyne 1v1 because my game had Barret underleveled and without the right Materia.
I also think the spike occurs in Nibelheim, and only in Nibelheim. Everything after and before returns to easy mode.