monkeydjesus
CAGiversary!
Super Meat Boy for XBLA will launch at 33% off (800msp) until sometime in November
http://xboxlive.ign.com/articles/112/1128786p1.html
http://xboxlive.ign.com/articles/112/1128786p1.html
And anyone else who says it is dumb and wrong, too.lol whatever dude, I haven't said anything that any one else hasn't said yet.
Uh, every game has development and editing tools. Not always public, but at least for the developers. Again, how is this different from any other game? You know that actually designing levels takes time too, right?They already have the resources to create maps on the fly- this "dlc" they're promising will most likely take them next to no time to create.
Now here, I finally agree with you. A shitton of additional carefully crafted and extensively playtested free levels indeed cannot compare to the usual DLC offerings most games have like $2.50 character skins, or $5 to unlock content already on the disc, or $15 for five multiplayer maps (only three of which aren't rehashes), or $5 cheats, or $5 to play already-available difficulty modes online, and so on and so forth.I would never put this in the same league as dlc's offered for other games, essentially.
There was no Microsoft conspiracy to keep the game off the PS3. Grow up.and made sure it came to their platform first and PS3 never.
They never said that it wasn't coming out on PS3 because Microsoft coerced them into not doing it. There has never been a PS3 version planned. They did say they'll explain the reason it's not on PS3 in their next commentary video on GameTrailers. I'm betting it isn't the same as your weird conspiracy notions.and that it would never come to the PS3.
I think the breathless admiration has to do with more than just "nostalgia." This is a carefully designed, brilliantly executed, and expansive game, nostalgic influences or not.Not to make a referendum on Meat Boy's quality with that, but I just don't think the breathless admiration for designing a simple nostalgia-focused death-heavy platformer is merited.
Wait...so, you are somehow getting the unreleased extra levels from Super Meat Boy, in other games? What's going on I don't evenThem offering free additional levels that I otherwise would have gotten free with some of my other favorite platformers does not make this game anymore appealing to me personally.
And there are even more games that are stupid worthless pieces of shit, that try to get by on shallow, shameless, insincere ironic-cool style gimmicks alone (*cough* Scott Pilgrim *cough*). SMB is style and substance, the whole package. What's not to like?Indeed, but there are plenty such games on the marketplace that also deserve equally glowing terms but they don't get a fraction of the adoration.
Indeed, seldom is anyone right about anything. But every rule has an exception, and I am the exception, in that I am always right. Cheers.Everyone says that. They seldom are.
In this case, there has been a whole lot of publicity about the developers being (for lack of a better term) nice guys, operating on a very small budget and more or less living The Indie Dream, like 2D Boy before them. Indie, as a brand, couldn't ask for better.
((...))
If you start worrying about whether this game "deserves" the hype more than that game, you'll just drive yourself nuts. It's unproductive. In a word, it's MetaCritic.
I just viscerally can't stand people getting that indie praise because, to me, it encourages what I see as about 70% of what is wrong with video games. Deliver the game, get praised for the game, not because two college kids coded it while living on ramen and subsisting on paypal, dammit.
Because not even remotely all, or even most games get significant amounts of free downloadable content (on consoles, especially)?I don't get how Meat Boy is getting praised for what every game does or should be doing.
So, the SMB DLC isn't going to add new substance to the game? This is a platformer. What substance more do you want other than dozens of new levels? Would some nice useless character skins and unlocks of modes already contained in the base game be more to your liking?I don't count what there doing as DLC when I see games such as Fallout 3, Minerva's den in Bioshock 2, Oblivion all offering dlcs that are hours long and add new substance to the game.
I think you've reached critical mass of hyperbole, and can't even sound less intelligent anymore.These guys? They will probably play in level editor for all of 5 hours
So, DLC only counts as "legitimate" if it's extremely long packs of missions for already extremely long games, and costs ten dollars.It's way too easy for them to add chapters, bro, and your crazy for thinking this is any kind of legitimate DLC.