[quote name='Strell']One week later and I've put anywhere from 10-11 hours into this, which is a good amount. Akihiko can now go on Tartarus raids with me.
Finally started to see some of the appeal of the game after 4-5 hours of play. The simulation elements are necessary since they help you make powerful personas, can have other positive repurcussions (getting some items if you do well on tests, etc), and so on. So it makes more sense now. Those first two hours of this game were still incredibly unbearable.
I am disappointed that the game more or less is built on repetition/grinding/raiding. However, it does throw in enough variety that I know I'm still going to see a lot of new and different things.
It's also the master of "just one more" type gaming. Puzzle games tend to do that, or perhaps even Mario games, but this one is kind. Because you'll say to yourself "Alright I want to see what happens when I go meet Kenji on Sunday." And then you decide to play just one more day because that's the deadline for some requests. And then you want to try out the new persona you fused. And then you want to go hunting for Wealth Hands. And then you want to find out what's happening with Yuko.....etc etc etc.
It's weird how effective this set up for a game is to get me to keep playing it A) over time and B) in intervals that I'd like to keep at 1-2 hours, but almost always go on to 3-4.
It does make me feel bad when Kenji wants to hang out, but the Student Council wants me to meet up with them, but really I should study, but really I should go to the shrine...
So, interesting enough so far. I've actually come to enjoy the music and animation more - two things that annoyed the hell out of me when I first started.[/QUOTE]
Arent kenji and yuko, like, the "tricycle" social links? those are the ones you start with so you actually get going, then you get down on the nitty gritty ones, like, oh, i dont know. A GANGSTER SHINTO PRIEST
i think yuko is the practice run for dating. I was raised thinking those were blonds