[quote name='mykevermin']Your 'theory' has taken quite the back-and-forth in the historical revisionism department if you want to claim it's always been that people are "complex."[/QUOTE]
Really show me where I revised?(I know you won't because you are a coward who never backs up his claims)
I think you mixing revised with expandeding as the focus of the conversation shifted.
[quote name='mykevermin']
You started out with the idea that software sales are unrelated to piracy rates b/c PC gamers are more prone to stealing from devs who "spit in their faces."[/QUOTE]
Show me where I said that Sales rates are unrealated to Piracy.
Guess what I didn't All I said was that there are other important factors.
[quote name='mykevermin']
Which suggests the need for a publisher (or developer? you were quite vague there) to actively do something to piss off gamers. Or they don't run as great a risk of being pirated (which doesn't explain Prototype or SFIV or NFS:S, whose high rates do contradict your theory).[/QUOTE]
All I stated was that if a publisher who piss of their customers are going to have their games pirated more, I never said there were not other factors which affect piracy rates(which is what you seem to be basing your whole argument around). So actually they don't contradict my theory but they contradict your theory(which you still have yet to explain).
[quote name='mykevermin']
I'd point that out to you by quoting your previous posts in this thread (at least how your theory is a moving target), but (1) I've got things to do today, (2) you already know you're full of it ("I don't need to explain the piracy numbers of NFS or SVIV" is quite handily the most pretentious thing I've read in my years on these forums), and (3) hey, it's all in this thread. Anyone who wants to see that can simply skim this thread and see it.[/QUOTE]
1.Or because so such a post doesn't exist and rather than adimiting that you are wrong you going to offer same lame excuses about how you don't have a minute to find this contradiction yet some how still have time to write a wall of text.
2.Explain how a theory that states that games are pirated for a variety of reasons would need to explain the piracy numbers of NFS, SVIV(what ever that is).
[quote name='mykevermin']
As for why Prototype proves your "spit in gamers' faces" theory wrong, it's because you're conflating publisher with the cause of piracy. You're acting like people deliberately stole Prototype because it was an activision title (and not, say, because it was a franchise folks had some interest in, but not enough to spend money on it yet).[/QUOTE]
Ya and people didn't have interest in all those games that outsold prototype.
[quote name='mykevermin']
Which doesn't hold water at all, since the myriad other Activision PC releases in 2009 aren't located on that list. There are too many exceptions to the rule to what you claim, and you don't want to admit that. You want to settle on a simple proof (piracy rates ≠ sales rankings) that is far too simple and rests on too many assumptions.
[/QUOTE] Ya I'm sure That x-men origins games and That transformes games where titles people really wanted to play
.
Why don't you show me some exceptions then if there are so many.
[quote name='mykevermin']
Now, if you had started with "pirates are complex people who do things for complex reasons," we could have avoided this *entire*
ing discussion, because that's a sensible way to put things. But you (1) didn't state anything anywhere *near* that until now, [/QUOTE]
Great but I didn't because the discussion was about originally about whether or not intursive DRM hurt games sales not about piracy in general.(apprently you have forgotten)
[quote name='mykevermin']
and (2) probably would have found a way to disagree with me because of your
ing maniacal mancrush.[/QUOTE]
You're the one that's prolonging this discussion by being illogical and avoiding responding to points.
[quote name='Jodou']