If I could turn this into the MNC thread and rant for a bit,
[quote name='MSUHitman'] Wouldn't the vast majority of Monday Night Combat players have moved on to the superior PC-only sequels that are F2P?
I'm surprised Super Monday Night Combat is doing so poorly on PC. I figured that game would really take off in popularity.[/QUOTE]
I would venture to say that for the most part, the 360 community for MNC was mutually exclusive from the PC MNC/SMNC community. I doubt that many players would switch consoles for a f2p "sequel" that's not really a sequel unless they already had the means necessary.
[quote name='wEEman33']The problem is they changed way too much in the sequel. It doesn't even feel like a MNC game anymore.
The health bars are absurdly long, so it now takes forever to kill anyone. Turret building is removed from the game. Now all the turrets spawn automatically and they can't be upgraded or changed. You can't even shoot at turrets unless your bots take down the shield first.
Basically, they tried to make the game more "noob friendly" and ruined it in the process.[/QUOTE]
I agree with everything you said except the last part. By turning the game from a team-based shooter with DOTA characteristics into an actual, by-the-book DOTA, I'd say they made it less friendly for new players, especially if they don't know the rules of a MOBA, since there's no tutorial or anything. Those players just end up feeding and possibly getting frustrated and never playing another game again.
[quote name='FriskyTanuki']I tried playing it on Steam and it's more complicated than MNC in a way that doesn't make it more fun. I like MNC because it had enough MOBA elements to make the gameplay more than a generic shooter, but this much heavier on the MOBA stuff. I do plan on giving it another shot with a controller since I only played it with a mouse around the time that Giant Bomb was fixated on the game.
The menus are also a thing that confuses me, much like Blacklight Retribution, as I can't just see what non-default items I have for each character that I can equip. It doesn't need to be any more complicated than a normal Call of Duty-style game's equipment set-up, but they find ways to mess it up. Blacklight even has temporary items, which irritates me when I get level 19/20 gear for playing through the tutorial that will expire in three days.
I've moved over to Awesomenauts for my MOBA-lite fix, but I'll probably still play some more Blacklight Retribution.[/QUOTE]
The menus suck as do the actual drops. I only find the products to be worth anything, since the endorsements only alter the stats by decimals of percents.
[quote name='eastx']I actually met a guy who had worked on Monday Night Combat, but he left the company to work at another studio once he saw the direction they were taking with Super MNC. He agreed that over-complicating the game was not the best way to get free-to-play gamers into it.[/QUOTE]
I'd say he made a good choice. I don't agree with almost any of the decisions Uber made. I'd say the majority of players feel the same considering there's only 800 people playing SMNC at any given time, while there's over 300,000 entries on the 360 MNC leaderboards and active game to this day. It also doesn't help that MNC was completely unique in the 360 ecosystem, while SMNC is just an also-ran in the relatively crowded f2p MOBA scene on PC. They have to compete with the like of Lol, HoN, and DotA 2 and they're having a hard time.
MNC was good--real good. I thought it was something special and after Mass Effect 2, it was my GOTY 2010. For about a month after release, I was ~200 on the kills leaderboards. It was some of the most unadulterated fun I've had with a game this generation. It needed a few tweaks for balance of course (certain pros with certain gold endorsements and a complete overhaul of the juice mechanic) but it was so good and still is today. It's one of the great shames of this generation that Uber took their ball and went home over certification issues with MS like so many other indie devs. This could have been a unique, tentpole arcade franchise for MS and Uber that dominated a digital marketplace, but it turns into just another f2p moba with a low playerbase on pc. Could you imagine a MNC 2 in this year's SofA, instead of the mediocre games being released? So sad. /rant