On another topic: I haven't seen anything about this, so I'm hoping there's an easy work-around or solution, but the targeting system seems to have a huge flaw:
It targets the closest enemy regardless of which way you're facing. This of course also spins you around to then face that enemy, which can either lead to awful falls or just exposing your back to the real danger.
Let me give you two examples, one of which is just very very annoying and one of which has killed me.
1. 3-1. I'm facing toward the jailer across the room and trying to zap him with magic. Whenever I press R3, it spins me around to lock onto one of the stupid dredglings who are standing in the cells or wandering on the walkway behind me. I have to kill all of them before I can target the jailer. Ugh.
2. 4-1 (and 4-2). I'm on the ledge on the cliffs trying to target the golden skeletons ahead of me. Half the time it locks onto a flying manta behind/below me, exposing my back to the skeleton. One time in 4-2 I was luring the skeleton, hiding (thief ring), and then zapping him in the back once he gave up and turned around. So I ran towards his back pressing R3 to lock on, and I locked onto a stupid manta out of my field of vision and it spun me around, causing me to run off the cliff.
Why doesn't it only lock onto objects that are in your field of vision? Locking onto targets off-screen is ridiculous.