Inspired by the lead designer of Starcraft 2 saying that they have no plans to fix my biggest complaint about the game and that it's not really an issue anyway: further adventures in shit I have finally realized (last seen: KotOR, as much as I love it, wasn't that great).
The second episode of Half-Life 2
was better than the first. My criticism of there being too much
ing around with antlions remains valid.
If there were other games of that subgenre around at the time, I would have liked the first Dragon Age less and the second more.
I should really try spending a winter somewhere that isn't god damn Saskatchewan some time. On the plus side, the snow is perfect for forts and snowballs right now.
For all the flaws of the pseudo-monster-closets in the new Xcom, I have no
ing idea how the AI of undiscovered enemies worked in the original, or how you could recreate/simulate it in Enemy Unknown without it feeling broken as
.
The desert part of Breath of Fire 3 was... really bad. And I have no idea what was up with the fairy stuff or the Australian dolphin monster or... shit, most of that game.
I should have donated to PE using PayPal instead of Kickstarter, but I liked watching the numbers and charts and graphs and all that shit too much.
.
Oblivion was a better game than I gave it credit for. It was still a bad game, though.