GGT 70 wants to flyyyyyyy SKY HIGH!!!

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[quote name='icebeast']I just started New Vegas recently too, so far I think it's all right, but not much different than Fallout 3 which was a good game with some enjoyable parts but the story was a major let down for me, and from Obsidian's past games I doubt they are going to have any better of a story than what Bethesda could come up with (and Bethesda isn't great at telling stories either, like they make some interesting quests but their over arcing plots are usually awful or at the very list not interesting in the slightest).[/QUOTE]

with you 100% as well... Oblivion was great to me not because the main story, but because of all the smaller quests and guilds.

saying that I am very much looking forward to Skyrim or whatever it's called.

say saying that I wish the Oblivion PSP game was ported to iphone -_-
 
[quote name='RelentlessRolento']with you 100% as well... Oblivion was great to me not because the main story, but because of all the smaller quests and guilds.

saying that I am very much looking forward to Skyrim or whatever it's called.[/QUOTE]

Haha, same I'm totally excited for Skyrim. Bethesda makes fun enjoyable games, I've really liked Morrowind, Oblivion, and Fallout 3; just their story telling doesn't match up with everything else in their games (like every one manages to feel horribly generic and for the most part not very interesting, but sometimes during it their are quests with interesting sub-plots, and they have had some cool side quests, I remember there was a quest in Oblivion where you go inside of a guys painting and fight stuff there, that quest was totally optional but the idea was really cool; the church quests in Morrowind were also great, somewhat because of the abilities they gave you, like the one that let you fly for like 30 minutes was awesome, but also because the religion in that game seemed interesting enough to make me care about learning about it). Like I'd seriously love to see a game from Bethesda that had a good main story because then I'd have no gripes with the games they put out.
 
[quote name='icebeast']Haha, same I'm totally excited for Skyrim. Bethesda makes fun enjoyable games, I've really liked Morrowind, Oblivion, and Fallout 3; just their story telling doesn't match up with everything else in their games (like every one manages to feel horribly generic and for the most part not very interesting, but sometimes during it their are quests with interesting sub-plots, and they have had some cool side quests, I remember there was a quest in Oblivion where you go inside of a guys painting and fight stuff there, that quest was totally optional but the idea was really cool; the church quests in Morrowind were also great, somewhat because of the abilities they gave you, like the one that let you fly for like 30 minutes was awesome, but also because the religion in that game seemed interesting enough to make me care about learning about it). Like I'd seriously love to see a game from Bethesda that had a good main story because then I'd have no gripes with the games they put out.[/QUOTE]

I honestly would prefer a none overall story and just a world or just a large number of multiple stories.

I always thought GTA games would benefit from the same idea. The DLC games kinda proved that.
 
[quote name='RelentlessRolento']I honestly would prefer a none overall story and just a world or just a large number of multiple stories.

I always thought GTA games would benefit from the same idea. The DLC games kinda proved that.[/QUOTE]

I guess that would work too, some of the Guild quests in Oblivion were certainly really enjoyable.

On the topic of New Vegas I kind of felt like the pacing for the start of that game (which I'm still in the start of the game) is kind of off. Like you have this really great intro sequence where you're shot and left for dead, and then queue 2 hours of tutorial quests.

Fallout 3 felt like it had better pacing, like the intro was a little slower, but still interesting, with giving you glimpses of your life growing up, and then they hit you with about an hour or so of really exciting gameplay as you escape the vault to get you really into the game. I feel like that hour of strong gameplay right at the start is missing from New Vegas so it just feels duller.
 
Holy shit guys.

Marking the debut of Steam functioning on any next generation console, the features shipping in the PS3 version of Portal 2 include cross platform play (PC/Mac vs. PS3) for multiplayer games, persistent cloud-based storage of PS3 saved games, and cross platform chat (PC/Mac and PS3).

In addition, those who purchase Portal 2 for the PlayStation 3 may unlock a Steam Play (PC & Mac) copy of Portal 2 at no additional cost by linking their PSN and Steam accounts.
 
[quote name='dallow']Holy shit guys.[/QUOTE]


damn... i know they probably wont do this, but if I rent it on PS3 do i get a free copy on steam?

I expect a code thingy
 
[quote name='RelentlessRolento']damn... i know they probably wont do this, but if I rent it on PS3 do i get a free copy on steam?

I expect a code thingy[/QUOTE]


Nuh uh. :nottalking:


[quote name='hankmecrankme']Imma still wait for Portal 2 to be $5 on Steam anyway. :bouncy:[/QUOTE]


Uh huh! :bouncy:
 
I'm just going to grab DA 2, Portal 2, and The Witcher 2 during the christmas steam sale. They'll probably have all 3 bundled together for $19.99.
 
I think my last major purchase for Q1 will be Killzone 3... after that the next is Mortal Kombat and then I'm good. Everything else is download.

then again when does 3DS launch? I'll be on that with nintendogs and SSFIV... nothing else other than... downloads again for 3DS >_
 
So I did play more Castlevania tonight. Chapter 3 was waaay shorter lol. HOWEVER!
WTF is up with how hard the boss was? Cornell wasn't horrible but his second form was a major PITA!
 
[quote name='hankmecrankme']Imma still wait for Portal 2 to be $5 on Steam anyway. :bouncy:[/QUOTE]
You mean free, right?

If Gabe Newell wasn't a dick for the past five years, the PS3 version of the Orange Box could've had the same support as the PC version and maybe even cross-platform multiplayer.
 
fuck yeah

http://www.youtube.com/watch?v=bsD98D6NVH0

and
NSFW?

enhanced-buzz-14407-1295246270-0.jpg
 
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[quote name='dallow']Holy shit guys.[/QUOTE]

I really wonder what happened to coerce cooperation between valve and sony.
 
[quote name='dallow']And of course:

ozDVk.png
[/QUOTE]
What the fuck? They make a sequel to that shit while I have to wait with dashed hopes for a FFX-3?
 
[quote name='Cheska19']So I did play more Castlevania tonight. Chapter 3 was waaay shorter lol. HOWEVER!
WTF is up with how hard the boss was? Cornell wasn't horrible but his second form was a major PITA!
[/QUOTE]

I think this is when the game starts to hit it's stride. One of Castlevania's biggest problems is the unusual pacing in the first few chapters.

They didn't get it right the first time so might as well try again with FFXIII-2. I can't wait to see them make a half-assed game out of a half-assed game.
 
[quote name='Cheska19']So I did play more Castlevania tonight. Chapter 3 was waaay shorter lol. HOWEVER!
WTF is up with how hard the boss was? Cornell wasn't horrible but his second form was a major PITA!
[/QUOTE]

Once you get used to the pattern, he's really just more of an annoyance. But yeah, since you're not used to the combat and such by then, it can be rather difficult, especially if you're not patient.
The absolute worst part is trying to deal with the very final part where you must attack the pillars... my god, that took me forever because of the life I had remaining when it checkpointed me to that section.

[quote name='CaptainJoel']What the fuck? They make a sequel to that shit while I have to wait with dashed hopes for a FFX-3?[/QUOTE]

(1) FFX was trash.
(2) FFX-2 was bigger trash.
(3) FFXIII was the first game since the PSX that's actually worth suffering through the story for.
(4) I'd guess that FFXIII isn't being made from scratch. (a) They had a bunch of content left over from FFXIII that was cut because of development difficulties when they added a port to x360 and (b) they already have the character models/battle system/framework for everything coded on both 360 and ps3. So adding content to the existing cut content and polishing it up is much easier than creating something from scratch based on the (inferior) characters/story of the FFX universe.
(5) Everything, other than the battle system and sphere grid, dealing with the FFX universe is trash.

Disclaimer: I know that everything but (4) is personal opinion. :grouphug:
[quote name='Rodimus']I think this is when the game starts to hit it's stride. One of Castlevania's biggest problems is the unusual pacing in the first few chapters.

They didn't get it right the first time so might as well try again with FFXIII-2. I can't wait to see them make a half-assed game out of a half-assed game.[/QUOTE]

I don't know that Castlevania really has a "stride" but the levels and gameplay after chapter 3 were excellent mostly, up until probably chapter 10 or so. Then again, I really hated the story and the way they tried to tell it. I also didn't love the combat and had a lot of other issues with the game, but yes, it's much better after chapter 3 (for a majority of the rest of the game). I was so disappointed, but it's still a solid game.
 
[quote name='CaptainJoel']It may be that you didn't like it at all, Frosty, but FFX/FFX-2 are my personal favorite turn-based RPGs ever.[/QUOTE]

After having played and beaten FF, FFIV, FFVI, FFVII, FVIII, FFIX, I was expecting great things from FFX. Especially since it was the first "next gen" title with 3D exploring/etc. I kept waiting for the world to open up and it never did. Which now that I think about it, people who like FFX shouldn't be able to complain about FFXIII being too linear. FFXIII is just a FFX without the occasional "walk around a town, buy some items, maybe try the horrible blitzball mini-game". I hated the character designs, other than say, Tidus and Lulu and the dimension warping story about Syn? Such a let down.

So yeah, you're right, I didn't like it at all. In fact, I hate it. And I definitely don't think it deserves the almost universal praise it seems to garner. Definitely one of the worst ways I've ever spent $50. fuck that game. :lol:
Asking for FFX-III is like asking for FFVII-II -- probably will never happen. ;)
 
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[quote name='corrosivefrost']And the dimension warping story about Syn? Such a let down.[/QUOTE]

I really loved FFX's plot, like sure Tidus was a little annoying, but just the themes of the story were perfect for me, namely the questioning of religion and reality. I think I'd actually say it has the best plot of all of the FF games (FFVI is still my favorite game in the series (and favorite game of all time tied with Chrono Trigger) but that game only has plot for half the game, the world of ruin has no plot which I wish it did because the first part of the game has such a great one).

I don't need an FFX-3 though, FFX-2 made such a mess of the world that was shown in FFX that I wish it didn't exist (or at least didn't use the FFX world); like the gameplay is fine but the characters seemed totally different without any really good explanation of why.

And on the topic of FFXIII-2 I'm not sure on that yet, I haven't beaten FFXIII yet so I don't know if I want a second one, but maybe, it took me two tries to make it through FFX and that was a game I really liked so it is possible that FFXIII may grow on me when in the future I give it another chance.
 
[quote name='CaptainJoel']I tried Demon's Souls and couldn't stand it. Put about 5 hours into it and gave up.[/QUOTE]

Same, like I can see why people like it and get really into it because the game is really deep and challenging; but the game for me also felt really tedious and difficult to the point that I couldn't get into it; like I have a limited amount of time for gaming and it just isn't fun to play a game that makes me feel even more stressed when I'm typically trying to unwind.
 
7 was good. I skipped 8. 9 was pretty decent and seemed like a good time to get off the FF bus.

Never even played anything past X and later (except 11, which doesn't really count)

Same, like I can see why people like it and get really into it because the game is really deep and challenging; but the game for me also felt really tedious and difficult to the point that I couldn't get into it; like I have a limited amount of time for gaming and it just isn't fun to play a game that makes me feel even more stressed when I'm typically trying to unwind.

Demon's Souls sounds interesting, but all the bitching about the difficulty turned me away from it and made me feel the same as you. I suck at games these days and have little patience for anything difficult.
 
[quote name='corrosivefrost']I don't know that Castlevania really has a "stride" but the levels and gameplay after chapter 3 were excellent mostly, up until probably chapter 10 or so. Then again, I really hated the story and the way they tried to tell it. I also didn't love the combat and had a lot of other issues with the game, but yes, it's much better after chapter 3 (for a majority of the rest of the game). I was so disappointed, but it's still a solid game.[/QUOTE]

I say it hit a stride because it got a comfortable pace. Those first few levels really don't do the game justice. My biggest problem was even though I filled out the movelist I kept going back to the same 3 or 4 moves and combos. Like the combo where he repeatedly slams his whip on the ground, thats all I ever used. I must be the only one that loved the surprise ending. It really did catch me of guard and I love that feeling.

I started up a game of Demon's Souls for the first time about a month ago, and I loved it until a certain point. Maybe when I was younger I had the patience to but now I have too many games to play and very little time. I need to prioritize.
 
[quote name='2DMention']7 was good. I skipped 8. 9 was pretty decent and seemed like a good time to get off the FF bus.

Never even played anything past X and later (except 11, which doesn't really count)

Demon's Souls sounds interesting, but all the bitching about the difficulty turned me away from it and made me feel the same as you. I suck at games these days and have little patience for anything difficult.[/QUOTE]

There's a difference between insanely difficult and challenging/punishing mistakes.
Demon's Souls takes a bit to build up your character some and get some good equipment. It might take a good 10+ hours for a playthrough on your first run. After you've done it once, the difficult areas (which generally have exploits) are few and far between. Some worlds are always annoying (read 5-x), but once you've gone through the game once, a second playthrough litterally takes less than 3 hours.

The worlds in DS are so well done that each feels like it's own place and is worth exploring. There's a reason I dropped 120 hours into it, ended up with a character around level 190 and got the platinum. ;)


[quote name='Rodimus']I say it hit a stride because it got a comfortable pace. Those first few levels really don't do the game justice. My biggest problem was even though I filled out the movelist I kept going back to the same 3 or 4 moves and combos. Like the combo where he repeatedly slams his whip on the ground, thats all I ever used. I must be the only one that loved the surprise ending. It really did catch me of guard and I love that feeling.

I started up a game of Demon's Souls for the first time about a month ago, and I loved it until a certain point. Maybe when I was younger I had the patience to but now I have too many games to play and very little time. I need to prioritize.[/QUOTE]

I saw the ending coming from a mile away, probably about chapter 6. And while I didn't see the setting of the after the credits bit, I saw that coming too. :|
I love Captain Picard, but the writing and dialogue were so bad that I didn't even find them comical in the "Resident Evil B movie" kind of funny and I definitely couldn't take it seriously. Good premise though, interested to see if it gets a sequel and where they go with it.
I kind of want to play the DLC, but I sold the game to get the most I could for it, so I don't see that happening any time soon.
 
[quote name='corrosivefrost']There's a difference between insanely difficult and challenging/punishing mistakes.
Demon's Souls takes a bit to build up your character some and get some good equipment. It might take a good 10+ hours for a playthrough on your first run. After you've done it once, the difficult areas (which generally have exploits) are few and far between. Some worlds are always annoying (read 5-x), but once you've gone through the game once, a second playthrough litterally takes less than 3 hours.[/QUOTE]

To put it a bit more clearly about what I really didn't like about Demon's Souls just beyond the difficulty was the unpredictability of the play time for a game session, of course I'm going to only talk about my first playthrough since that is all I played and I really didn't make it that far, but my problem was I'd sit down and be like alright I want to play say 1 hour of a game, I sit down to play Demon's Souls and it takes me 45 minutes of slow tedious play to try and explore one level and then I would die, and now I have the option of quiting and losing a bunch of souls or spending another 45 minutes trying to get back to my body when I only wanted to play for an hour. The game just didn't feel like it melded well for how I play and schedule my game time.
 
[quote name='icebeast']Same, like I can see why people like it and get really into it because the game is really deep and challenging; but the game for me also felt really tedious and difficult to the point that I couldn't get into it; like I have a limited amount of time for gaming and it just isn't fun to play a game that makes me feel even more stressed when I'm typically trying to unwind.[/QUOTE]
Yes, this is completely what I mean. You're awesome, Icebeezy. :cool:
 
[quote name='corrosivefrost']After having played and beaten FF, FFIV, FFVI, FFVII, FVIII, FFIX, I was expecting great things from FFX. Especially since it was the first "next gen" title with 3D exploring/etc. I kept waiting for the world to open up and it never did. Which now that I think about it, people who like FFX shouldn't be able to complain about FFXIII being too linear. FFXIII is just a FFX without the occasional "walk around a town, buy some items, maybe try the horrible blitzball mini-game". I hated the character designs, other than say, Tidus and Lulu and the dimension warping story about Syn? Such a let down.
[/QUOTE]

I've never played FFX, so I can't say much about it, but I know for me personally, FFXIII's linearity was only a problem because of how repetetive and empty it got. Adding towns would have been a nice way to help break up the linearity and flesh out the world a bit more. If that's how FFX was, I can see how some people would like it, but still be justified in complaining about FFXIII.
 
I would have kept Army of Two and Kane and Lynch 2 if they didn't have online multiplayer trophies, or at least if they were like Uncharted 2's multiplayer trophies of just trying the multiplayer.

Anybody else fucking tired of these multi-player trophies? At least that's one thing IW did right.
 
[quote name='HaLLuZiNaTiOnZ']

Anybody else fucking tired of these multi-player trophies? At least that's one thing IW did right.[/QUOTE]

Eh, I just don't bother with multiplayer trophies, so they don't really annoy me.
 
[quote name='ihadFG']I've never played FFX, so I can't say much about it, but I know for me personally, FFXIII's linearity was only a problem because of how repetetive and empty it got. Adding towns would have been a nice way to help break up the linearity and flesh out the world a bit more. If that's how FFX was, I can see how some people would like it, but still be justified in complaining about FFXIII.[/QUOTE]

This was kind of it for me, but I think another thing is FFX felt like it actually had some dungeon design where it felt like there was at least a little exploration. FFXIII's dungeons felt like one hallway/tunnel after another, and FFX had some of those too, but there were still some dungeons that required exploring and figuring out what to do.
 
[quote name='ihadFG']Eh, I just don't bother with multiplayer trophies, so they don't really annoy me.[/QUOTE]

They really bother me, 'cause I like getting Platinum Trophies as long as I really enjoy the game. Like I really liked Bioshock 2, but it has some shitty online trophies for getting to the highest level.

I gotta feeling Dead Space 2 is going to do the same shit, which is going to suck.
 
[quote name='icebeast']To put it a bit more clearly about what I really didn't like about Demon's Souls just beyond the difficulty was the unpredictability of the play time for a game session, of course I'm going to only talk about my first playthrough since that is all I played and I really didn't make it that far, but my problem was I'd sit down and be like alright I want to play say 1 hour of a game, I sit down to play Demon's Souls and it takes me 45 minutes of slow tedious play to try and explore one level and then I would die, and now I have the option of quiting and losing a bunch of souls or spending another 45 minutes trying to get back to my body when I only wanted to play for an hour. The game just didn't feel like it melded well for how I play and schedule my game time.[/QUOTE]

If you just quit, you don't lose souls, I think. You only lose souls if you die. And even then, you only permanently lose them if you can't get back to the spot of your death before dying again. The spot of your last death contains all souls you dropped until you die again, then that spot overwrites your last death. Example: If you get waxed by the dragon at the beginning of 1-2, your souls will stay there, where you died in 1-2, until you either (a) retrieve them or (b) die somewhere else (even if somewhere else is a second time in 1-2). That's when the game gets frustrating beyond belief -- when you're trying to carefully make your way back to the spot you died and have something go wrong and you die again permanently losing all those souls.

The exploration in that game is half the fun. I found it very immersive and the challenge made it so that I would have to take my time and explore slowly which gave me more time to enjoy all the time put into crafting those worlds.
 
[quote name='ihadFG']I've never played FFX, so I can't say much about it, but I know for me personally, FFXIII's linearity was only a problem because of how repetetive and empty it got. Adding towns would have been a nice way to help break up the linearity and flesh out the world a bit more. If that's how FFX was, I can see how some people would like it, but still be justified in complaining about FFXIII.[/QUOTE]

I think FFX just tried to hide it's linearity. Personally, the linear towns and talking to a few people when it wasn't like I had the choice of where to go or what to do next was just a hassle. It was actually MORE annoying than FFXIII, because instead of continuing the story quickly, I had to wander around a town until I triggered some stupid conversation and advanced the story line to put me in the next "dungeon" area which, for most of what I remember, were pretty short and linear.

FFX is like FFXIII with the starting town of FFXII thrown in the middle and a really fucking stupid minigame. :)
 
Right so I'm pretty much the happiest person in GGT right now. XIII-2. Holy fucking shit. Even if it's shameless fan service (honestly looks like that in the trailer) like X-2 was, I'd be fine with that.

It's like Square Enix is personally making games to suit my tastes. I'm glad they don't listen to message boards :applause:

----

I loved the starting town of FFXII. Rabanaster was a really cool city. You rarely see that much effort put into a town.
 
[quote name='corrosivefrost']If you just quit, you don't lose souls, I think. You only lose souls if you die. And even then, you only permanently lose them if you can't get back to the spot of your death before dying again.[/QUOTE]

I think you misunderstood what I said, I do (think?) I know how the death system works. What I was saying is I didn't like spending 45 minutes playing a game dieing and then being forced to spend another 45 minutes getting back to my corpse (maybe more because I would try to be even more careful), that makes the amount of time I'm going to play totally unpredicatable since I can't say I'll just play for an hour because if I die who knows how long it will actually take me to recover my corpse that I hadn't factored in to the amount of time I wanted to play. That is one of the many things that always erked me in classic MMOs, that they had "Corpse Runs."

EDIT:
[quote name='panzerfaust']It's like Square Enix is personally making games to suit my tastes. I'm glad they don't listen to message boards :applause:[/QUOTE]

I mean I'm sad that Square Enix is taking one of my favorite series in a direction that I don't really enjoy, but it is like the Twilight films, they can keep making them and attract a bunch of people but I certainly don't have to see or buy them.
 
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I played SotN for about an hour last night. I can't say I'm in love, but I'm definitely impressed. The controls are tight, the environment is awesome looking, the enemies... I've seen before. All in all, I'm hooked enough to play it a bit longer, which will then in turn determine whether I play through the whole thing. I like Alucard more than whiny Jonathan and Miss I-Know-Magic-But-Not-Well. Of course, PoR being the only other Castlevania under my belt means I've got no where to go but up.

Final Fantasy IX is my favorite. First one I played, first game I ever really got into like that. Is that on the PSN? Hell, they should just scrap their current projects and update it to current-gen. *opinion, not fact
 
[quote name='Ahadi']Final Fantasy IX is my favorite. First one I played, first game I ever really got into like that. Is that on the PSN? Hell, they should just scrap their current projects and update it to current-gen. *opinion, not fact[/QUOTE]

Ya it is on PSN, and I was in love with FFIX as well it felt like they did a great job melding old-school with updated gameplay, up until about halfway through as the plot started to totally degrade
the pinnacle of which was a final boss that had apparently been pulling the strings all along but otherwise was not mentioned anywhere in the game.

[quote name='Ahadi']I played SotN for about an hour last night. I can't say I'm in love, but I'm definitely impressed. The controls are tight, the environment is awesome looking, the enemies... I've seen before.[/QUOTE]

Glad to hear your at least intrigued with it so far, I love that game SO much. Everyone talking about SotN makes me want to play it again now, probably wouldn't take me that long either, I usually beat it fairly quickly now. But I want to stay focused on a game and try and beat it which will either be Majin, New Vegas, Phoenix Wright Justice For All (hopefully I can finish that last case and be done with that game finally), and restarting Persona 4 again with the intent to beat it this time; I'll probably add SotN to my list of games to play again, maybe I'll get it on PSN since I've already beaten it on PS1 and 360, that or figure out an easy way to access the Dracula X Chronicles version.
 
I don't think I've gotten to that point in FFIX yet, the game is still pretty charming and the characters are very fun.

Hopefully it doesn't degrade as bad as VIII did. Good lord.
 
[quote name='corrosivefrost']

The worlds in DS are so well done that each feels like it's own place and is worth exploring. There's a reason I dropped 120 hours into it, ended up with a character around level 190 and got the platinum. ;)

[/QUOTE]

I loved DS, but the platinum was craaaazyyy. I think the exploration and atmosphere was my favorite. It had a very rogue-like feel to it as well.
 
[quote name='corrosivefrost']Once you get used to the pattern, he's really just more of an annoyance. But yeah, since you're not used to the combat and such by then, it can be rather difficult, especially if you're not patient.
The absolute worst part is trying to deal with the very final part where you must attack the pillars... my god, that took me forever because of the life I had remaining when it checkpointed me to that section.


I don't know that Castlevania really has a "stride" but the levels and gameplay after chapter 3 were excellent mostly, up until probably chapter 10 or so. Then again, I really hated the story and the way they tried to tell it. I also didn't love the combat and had a lot of other issues with the game, but yes, it's much better after chapter 3 (for a majority of the rest of the game). I was so disappointed, but it's still a solid game.[/QUOTE]

Honestly, I'd say one of my biggest problems is not being able to utilize most of the combos. I have no problem dodging and countering, but it's like whenever I want to actually try one of the combos I spent so much EXP on, I get hit in the process.


ALSO! I know most of the gaming community isn't excited for FFXIII-2 but I'm thrilled. I really enjoyed the first, and I like Lightning as a character so Im excited to see where they take the sequel. The only thing I would like to see added are towns, but I didn't have as big of a problem with the linearity like others did.
 
[quote name='panzerfaust']Right so I'm pretty much the happiest person in GGT right now. XIII-2. Holy fucking shit. Even if it's shameless fan service (honestly looks like that in the trailer) like X-2 was, I'd be fine with that.

It's like Square Enix is personally making games to suit my tastes. I'm glad they don't listen to message boards :applause:[/QUOTE]
I don't think anyone is more excited about it than distgfx.
 
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