All those games are even better when they're not running at 50 hz. But as I go back to the old PS1 games in my collection, I'm finding that the 2D games have aged much better than the 3D games at this point.
Oh, yes; runs much better when not at 50hz. Dunno what was up w/ Sony's thinking here....well, they probably weren't (thinking much), as this feels like a total rush job. To follow Nintendo Classic's wave. Thank God for the modding scene, saving the day on that one.
Yeah, the graphics and controls on some of these games - yeah, feel very different...and archaic. Of course, back then - on lower-res TV's, not as big-sized TV's, and whatnot - things looked great during the time period.
On the controls feeling different, let's take Syphon Filter and RE: Director's. Part of this is probably the lack of Dual Shock's analog sticks here on the Classic. Granted, I never owned Syphon or RE: Director's on the old PSX, so I dunno how those play w/ the analog sticks. Things like whole turning/rotating your character & tank controls feel very old school here. Locking on (and doing it quick) feel extremely important w/ these pads here, especially in shooters like Syphon too, as it's weird with no real way to aim here. Analog sticks were never that great for aiming, especially when compared to the mouse, IMHO - but it feels even worse w/out them here on the Classic.
For me, a lot of PC shooters w/ KB/mouse (think Quake, DN3D, Blood, etc) back in the day all felt like they were light years ahead control-wise just b/c of the precision of the mouse for actual aiming. Sure, it helps to have plenty of keys on the keyboard and whatnot for commands and whatnot - but the mouse for aiming is essential to me.