Resident Evil 5 -Gen. Discussion - Lost In Nightmares & Desperate Esacpe DLC Out Now!

Let's be fair to the demo when it comes to mission objectives. These levels are taken out of the context of the game. I only played the first level but it made sense to me. Run around in circles till Kirk arrived.

It's been awhile since I've played the RE4 formula. Towards then end I just kept getting attacked by everyone with Sheva coming to my rescue. I felt like an ass. I'll play the next level when I get home.


Oh and I think the new control scheme is great. It follows recent gaming conventions while still managing to be clunky and slow! Not sarcasm btw. If it played like Gears it would suck.
 
Ugh. Does anybody know where the DAMN KEY is on the second level? It's the only reason I'm dying despite Shiva's wonky partner AI. One minute she's an altered beast dispatching foes with the quickness then pulls a complete 180 into Loserville by blocking my shots, overloading me with ammo she desperately needs... or waiting until the very last moment to down a swarm of zombies when she is supposed to be protecting me.

The only thing I can count on her to do without fail (beside saving herself) is playing the role of a competent medic.

Otherwise it's been a long time since I've played a RE game. It took me a while to get back into it, but I'm intrigued enough to buy it. I just wish at times there was a roll button to make up for Shiva's random BS. I'd also like that one hit knife kill she pulls on downed zombies but whatever. Definitely going to co-op as much as humanly possible.
 
[quote name='orcus86']Has any body heard if its going to have a mercenaries(love that) minigame like RE 4? I thought I had heard something about it awhile back.[/quote]

Yep, it'll be making a return. Details haven't been divulged.

As for respawning and unclear mission objectives... this is Resident Evil, not Call of Duty/Brothers In Arms/Battlefield:Bad Company/Insert War Game here. The game is supposed to be (considering Capcom's new direction with the series) about uncertainty, being in a foreign place, being overwhelmed, and getting your head chainsawed off.

The first demo level plays very similarly to the first Village part of RE4. In RE4, there was respawning at that point. In RE4, there was Dr. Salvador. In RE4, you were being assaulted on all sides. It's obviously a callback to fans of that scene from RE4.

Oh and I don't know why everyone's having problems with Sheva. I guess I'm getting lucky, but I've had no problems at all with her AI/giving commands. I haven't accidentally hit the Ally Control button at all. Maybe I prepped myself to be aware of it.

And I agree that the demo levels are taken completely out of context. From the looks of things, RE5 will have a lot more to offer in terms of locale/enemy variety and objectives. Leaked screenshots are lovely.
 
Well... I finally figured out where the key was (kill the chainsaw guard) and that Chris had a stomp so I'm completely content now. I just wish 90% of the randoms I co-op with didn't hoard ammo. ;\
 
I'm so pumped for this game and for local AND online co-op...

Can't wait to play through parts of this game w/ my girlfriend and also w/ other CAGs! Is the demo out for PS3 as well?
 
[quote name='Wlogan31']I'm so pumped for this game and for local AND online co-op...

Can't wait to play through parts of this game w/ my girlfriend and also w/ other CAGs! Is the demo out for PS3 as well?[/quote]


The demo is 360 exclusive for at least a week.
 
Wow, what a disappointment. Sadly, it's just as I thought, and hoped it wouldn't be. Clunky / border-line horrible controls, slow aiming (even on fastest), bad camera, little to no combat (there are about 3 moves, and when you can pull them off seems to vary), knifing feels very awkward, and it just feels so arcadic to today's games.

It's like the Rock Revolution of RE's, it's just not upto par. The game does look beautiful though, but that's about it.
 
[quote name='KingBroly']Um...I beg to differ. A few reasons if I may.

#1 - Unclear Mission Objectives. Dying needlessly because you have no direction whatsoever is bullshit. Trying to find a key while a fucking chainsaw guy runs at you in a narrow street is not my idea of awesome, especially when the AI help is retarded.

#2 - Respawning Enemies. It sucked in COD4, and it sucks here.

#3 - The ally control button. It's way too easy to push it. It also doesn't auto-switch like it did in RE4. You have to hold it then press up on the d-pad for Shiva to attack. A basic press puts here into Cover mode. It should auto alternate with a press.[/quote]

1. You kno u have to kill the evil chain saw sack boy to get the key right.
2. Guess left 4 dead sucked ballz to
3. Agreed
 
[quote name='KingBroly']Um...I beg to differ. A few reasons if I may.

#1 - Unclear Mission Objectives. Dying needlessly because you have no direction whatsoever is bullshit. Trying to find a key while a fucking chainsaw guy runs at you in a narrow street is not my idea of awesome, especially when the AI help is retarded.

#2 - Respawning Enemies. It sucked in COD4, and it sucks here.

#3 - The ally control button. It's way too easy to push it. It also doesn't auto-switch like it did in RE4. You have to hold it then press up on the d-pad for Shiva to attack. A basic press puts here into Cover mode. It should auto alternate with a press.[/quote]
PeeWeeDONOTWANT.jpg
 
So you can't walk and shoot? Ok. Why do people like this game? It is awful. You have to sit there and shoot, how cool is that. Maybe I'm missing something but I really don't understand why people liked this or 4 so much
 
[quote name='ChrisHookz']1. You kno u have to kill the evil chain saw sack boy to get the key right.
2. Guess left 4 dead sucked ballz to
3. Agreed[/quote]

Left 4 Dead doesn't do it constantly, though. And the main ones that respawn are outlined as special.

And yeah, I figured out that you had to kill the evil chainsaw guy, but if you played that right after the first scenario, you're given the impression that you can't. Oh, and basically playing the game alone is impossible based on your ally's AI unless they tone down the difficulty. Because she is retarded.
 
Before people start crapping on RE5 Please keep in mind how Awesome RE4 was.

Capcom has publically stated that RE5 is basically RE4 but with newer graphics and story.

They kept many of teh gameplay Mechanics

Yes a Zombie might come out of no where and hurt you but that is the the Hallmark of the RE series.

If you liked RE4 you will like RE5, just don;t try and make it Gears of War or Halo 3 meets Resident Evil.

Frankly IMO Capcom should REmake RE4 using the new RE 5 engine and everyone would be drooling and pooping themselves.
 
[quote name='KingBroly']Left 4 Dead doesn't do it constantly, though. And the main ones that respawn are outlined as special.

And yeah, I figured out that you had to kill the evil chainsaw guy, but if you played that right after the first scenario, you're given the impression that you can't. Oh, and basically playing the game alone is impossible based on your ally's AI unless they tone down the difficulty. Because she is retarded.[/quote]


.... no. You're not given that impression at all. You can kill the huge axe guy in the first part.

As for Left4Dead's "special" respawning, that's exactly what Resident Evil 5 will do. Have you played Resident Evil 4? There are only a few instances of respawning enemies. It's not saturated throughout the entire game. The game is about the experience and it tailors itself to what you should be feeling at a particular point.

And people are always going to complain about the controls. If they don't even bother giving it a try and getting used to it, they don't deserve to play the game. Their loss. When I first tried RE4's controls, it was awkward. I stuck with it and played one of the best games ever made.
 
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[quote name='FloodsAreUponUS']I love it, weed out the people that don't truly love RE. Peasants.[/QUOTE]
Agreed. I love RE, so I'm stoked for RE5. :)

[quote name='Ice Cold']Before people start crapping on RE5 Please keep in mind how Awesome RE4 was.

Capcom has publically stated that RE5 is basically RE4 but with newer graphics and story.

They kept many of teh gameplay Mechanics

Yes a Zombie might come out of no where and hurt you but that is the the Hallmark of the RE series.

If you liked RE4 you will like RE5, just don;t try and make it Gears of War or Halo 3 meets Resident Evil.

Frankly IMO Capcom should REmake RE4 using the new RE 5 engine and everyone would be drooling and pooping themselves.[/QUOTE]

Agreed also. Don't change it or make it a generic FPS game and I'll be happy. RE4 was so badass, so more of that and I'm happy. I don't need a complete revamping every game, nor would I want it.
 
I played this demo and the moment I held LT to shoot I knew whenever I read a message board, someone's gonna be whiny and bitch about the aiming controls. It's exactly like RE4, if you don't like it in RE5, then you didn't play/like RE4, so nobody cares. GTFO.
 
[quote name='KingBroly']Left 4 Dead doesn't do it constantly, though. And the main ones that respawn are outlined as special.[/quote]

That's exactly what Resident Evil 5 will do. Have you played Resident Evil 4? There are only a few instances of respawning enemies. It's not saturated throughout the entire game. The game is about the experience and it tailors itself to what you should be feeling at a particular point.
 
[quote name='slickkill77']Not being able to walk and shoot is a pretty lame gameplay "mechanic"[/quote]

If I want to walk and shoot, I'll play Halo, Call of Duty, or Gears of War.

Resident Evil's not run and gun. It's about precision shooting. It's about feeling overwhelmed because you can't stop the oncoming horde fast enough. It's about conserving ammunition because you need every bullet you get. If you don't like these things, then it's probably because you died several times, don't like hard games, and are enthusiastically going to blame the controls. There's a reason why the controls are like that.

Give it a try. Play the real game. See how it feels when you get used to it. I didn't pick up chess and say that the game sucks because the bishop can only move diagonally.
 
[quote name='KingBroly']Left 4 Dead doesn't do it constantly, though.
And the main ones that respawn are outlined as special.[/quote]True, you should just be able to kill everyone on screen, then walk around and pick up flowers and packages of hot dogs. I agree.
The game is supposed to give you a sense of panic/insanity while trying to stay alive, hence the respawns and like the person a few posts above me said... its not like the game is going to respawn enemies in every area.
And yeah, I figured out that you had to kill the evil chainsaw guy, but if you played that right after the first scenario, you're given the impression that you can't. Oh, and basically playing the game alone is impossible based on your ally's AI unless they tone down the difficulty. Because she is retarded.
I had no problem in the demo knowing what to do the first time I played through it. Also didn't die, and never really pulled my hair out thinking about how I was going to save Sheva despite her questionable AI.

If you hate the controls, go play something else. Theres two types in the demo and I remember reading there will be five or so types in the final game. You're being too harsh of a demo that isn't even a final build and only displays one area. Chill out.

Also, did nobody play any of the previous RE games? Why are controls still an issue? :lol:
 
I played the Wii version of Resident Evil 4. I believe I will be enjoying this game, honestly, this is not at all meant to be a run and gun sort of game. This is more tactical and is more on edge then those type of games. Don't get me wrong I enjoy run and gun games, but I also enjoy this type of game to.

I died during the demo, lol I got me and my partner outside and basically trapped.
I love how they added Coop to this game, and hey don't complain about your partner, she does a lot more then Ashley did in RE4.
 
I don't want it to be a run and gun but a little movement would be nice. I never felt overwhelmed. Just thought that a soldier might be able to move a little while shooting. You cant use your knife while walking either.....

And its not that i don't like hard games. This game was easy. I loved Ninja Gaiden 1 & 2. Making the controls suck to make a game harder seems pretty lazy to me.
 
[quote name='VipFREAK']I'll probably rent it at best. From looking at the vids I figure it's going to be like Far Cry 2 but with zombies.[/quote]

I'm pretty sure they won't be similar at all... in neither gameplay nor scenario.

Gameplaywise, if it WERE like Far Cry 2, then you wouldn't see people in here complaining about the control scheme.

In terms of the story, RE has always been engaging and story-centric. From what I understand of Far Cry 2 (and what I played of it) it's pretty skimpy with the story and lacks any motivation to finish.

The only similarity is that they take place in Africa and have guns in them. If that's the case, then Cabela's African Safari should end up being exactly like Far Cry 2.
 
[quote name='VipFREAK']I'll probably rent it at best. From looking at the vids I figure it's going to be like Far Cry 2 but with zombies.[/quote]...
 
Wow, I'm really not liking the control scheme. If it's like that though, I'm just gonna have to deal with it I suppose.
 
[quote name='slickkill77']I don't want it to be a run and gun but a little movement would be nice. I never felt overwhelmed. Just thought that a soldier might be able to move a little while shooting. You cant use your knife while walking either.....[/quote]

oh... maybe I won't even bother then.

[quote name='GuardianE']If I want to walk and shoot, I'll play Halo, Call of Duty, or Gears of War.[/quote]

This is why I'll play the realism card every time. It make more sense and caters to EVERYONE. The above statement is stupid because at least those games you can do what you want. Your telling me I have to follow the game's rules and stand there and shoot? If you want to do that fine... make the game so if you're standing there then the shots are way more accurate. Don't go and handcuff everyone into doing that one move. There are people that are smart enough to want to run and shoot... or knife than die over and over because of a stupid gameplay mechanic. At least if I have freedom to do whatever I'll know I died for my bad tactics than because of that "restriction". :roll:
 
The demo is pretty decent. But it definitely is not without it's faults. Need to be able to attack on the move though. Also not a big fan of the inventory system, but I doubt that will change. Someone brought up unclear objectives, which is true, but I would imagine it will be taken care of in the full version.

Controls have always hampered the RE game play, hopefully they can work it out for RE5.
 
[quote name='slickkill77']I don't want it to be a run and gun but a little movement would be nice. I never felt overwhelmed. Just thought that a soldier might be able to move a little while shooting. You cant use your knife while walking either.....

And its not that i don't like hard games. This game was easy. I loved Ninja Gaiden 1 & 2. Making the controls suck to make a game harder seems pretty lazy to me.[/quote]

The controls don't suck. They're limited, and you just have to get used to them. It's like not having a double jump in a platforming title.

It's not your cup of tea... and that's fine. But critics and gamers alike have unanimously applauded the control scheme of RE4. I don't want strafe shooting in this title. Capcom had a difficult decision to make in terms of which direction the controls were headed and I'm glad they did what they did.
 
[quote name='VipFREAK']^oh... maybe I won't even bother then...



This is why I'll play the realism card every time. It make more sense and caters to EVERYONE. The above statement is stupid because at least those games you can do what you want. Your telling me I have to follow the game's rules and stand there and shoot? If you want to do that fine... make the game so if you're standing there then the shots are way more accurate. Don't go and handcuff everyone into doing that one move. There are people that are smart enough to want to run and shoot... or knife than die over and over because of a stupid gameplay mechanic. At least if I have freedom to do whatever I'll know I died for my bad tactics than because of that "restriction". :roll:[/quote]You're a dumbass if you blame a controller scheme for your own shitty mistakes.
 
[quote name='VipFREAK']This is why I'll play the realism card every time. It make more sense and caters to EVERYONE. The above statement is stupid because at least those games you can do what you want. Your telling me I have to follow the game's rules and stand there and shoot? If you want to do that fine... make the game so if you're standing there then the shots are way more accurate. Don't go and handcuff everyone into doing that one move. There are people that are smart enough to want to run and shoot... or knife than die over and over because of a stupid gameplay mechanic. At least if I have freedom to do whatever I'll know I died for my bad tactics than because of that "restriction". :roll:[/quote]


Have you ever tried firing a gun and running around in real life? It's not as easy as it looks and it's horribly inaccurate. Oh, and you don't have a convenient aiming reticle either. How's that for realism?
 
[quote name='cheezisgoooood']I played this demo and the moment I held LT to shoot I knew whenever I read a message board, someone's gonna be whiny and bitch about the aiming controls. It's exactly like RE4, if you don't like it in RE5, then you didn't play/like RE4, so nobody cares. GTFO.[/QUOTE]

I've played and beat RE4 over 58 times, on all difficulties, on two platforms. I know the entire game by heart, and absolutely love it.

Yet, I think the controls are terrible for RE5.

Hmm, your theory has been blown right out the window (and I also own, and have beaten every single RE game, even the GB and "spin-off" titles).
 
[quote name='LegendK7ll3r']I've played and beat RE4 over 58 times, on all difficulties, on two platforms. I know the entire game by heart, and absolutely love it.

Yet, I think the controls are terrible for RE5.

Hmm, your theory has been blown right out the window (and I also own, and have beaten every single RE game, even the GB and "spin-off" titles).[/quote]

You're free to explain why. It doesn't do a whole lot of good against the theory otherwise.
 
Holy fucking shit some people are getting pissy.

I loved Resident Evil 4 and beat it more times than I can count (not quite 58 though ;)), but I have to agree that the controls just didn't feel right to me when I played the Japanese demo.

I'm going to give the American one a go a little later on, but I doubt the consensus will change. They need to refine them and make them more fluid; maybe I need to up the sensitivity or get use to them on the 360 controller or something, but I doubt it.
 
[quote name='VipFREAK']A lot more RE fanboys around here than I though... : puts on flame suit:

Maybe I should say I'm a halo fan... ?[/quote]

I am a Resident Evil fanboy. And I'm also a Halo fanboy. I'm also a Call of Duty fanboy. And Gears.

Let me put it this way. I'm a fanboy of good games. I don't mind the control scheme and I don't mind taking the time to learn how a game is meant to be played. Gamers are apt to hate things that they're unfamiliar with. This is why the real love of fighting games have fallen to the wayside. This is why gems like Devil May Cry 3 are so underrated.

My only complaint about the controls that I agree with... and everyone brings up... is that the aim speed should be much faster by default. Everyone I talk with puts the aim speed at fastest and even then it's too slow.
 
[quote name='tiredfornow']You're a dumbass if you blame a controller scheme for your own shitty mistakes.[/quote]

I agree.

Controls are fine, you were just raped by Gears 2, and you want RE to be gears.
 
I thought the controls were fine, except for the Ally action button (The way they handled that is pretty baffling). Although most people will complain that (And I will as well) the screen telling you what the controls are right before you start playing is not very good.
 
[quote name='GuardianE']You're free to explain why. It doesn't do a whole lot of good against the theory otherwise.[/QUOTE]

They may map fine for the GC, but translating that to the 360.. it's just a no-go. You heard just as many complaints about control schemes for RE4 when they put it on the PS2.

They just don't work. Not anymore. It's been 4 years, controls for this type of game have evolved. Why hasn't RE? They claim to have "Gears-like" controls, but they don't nearly flow together as they should. My biggest complaint, is the camera. You can't even move the camera while moving? Wow.

Even crappy children's games have a fully movable camera while on the go. This more than hampers with the gameplay, as you have to stop. Turn around. Then look behind you to see a "zombie" two inches from your face. Now, to get away, let's stop. Turn back around, and then proceed to run away, only to have to repeat this again probably seconds later. If zombies maybe showed up on the mini-map, I'd say fine, that would be acceptable, but they don't, only "boss characters" do.

The aiming is also slow and unresponsive, I had to set it to fastest, to even barely keep up with the zombies. I also thought they were going to finally make a run-n-gun mechanic. I guess not.

Now, for people talking about realism... this game has ZOMBIES in it. I don't think I need to say anymore about realism.

Overall, the game, judging from the demo, is not anything it promised to be, and isn't even really all that fun, thanks to the few problems it does have. If these problems are fixed, than I'd say it'd probably be the next RE4.
 
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