corrosivefrost
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[quote name='munch']Sounds horrible. From the way you guys have described this game there is no way any same person should touch it.[/QUOTE]
The game is really good, just like demon's souls. It's just... more throwback in terms of challenge/difficulty than a lot of gamers who might like that sort of game can handle. I've spent most of my game time playing it since it came out and I think I'm only 40% through it, max, and I'm already thinking about how I want to play NG+.
There are two factors in play: lack of hand-holding: they expect you to learn by trial and error and exploration; and rewarding skill -- occasionally something cheap will happen, but 90% or more of the time I've played both souls games, the number of times I had it stomp on my balls for fun that *weren't* my own fault I can probably count on 1 hand.
It's sort of like a cousin to games like Ninja Gaiden and DMC4, where it's heavily combat focused, but instead of focusing on flashiness, the game steps down the complexity of the combat a bit in terms of variation and style in favor of variety. There's a plethora of different ways to play it: become a tank with heavy melee, sneak around as a thief and backstab from the shadows, become a powerful sorcerer/mage/cleric where you use forms of magic to defeat enemies. And this doesn't even start touching some of the new things they added to the online, like covenants. Fight your way through a forbidden forest to talk to a chesire cat who asks you to swear an oath to protect the forest and it will stop all the human-type entities who dwell there from assaulting you when you venture in. Furthermore, put on the ring she gives you and you will be called at her will to "protect" the forest. That is, if someone steps into the forest in their game under the right conditions, you are teleported there to kill them for her. And if you manage to kill enough intruders you're rewarded with a ring that makes you practically invisible, which is useful for taking on other players and avoiding enemies or sneak attacking enemies in the main game.
God, I could probably babble about the awesomeness of it forever, but it's not for everyone. Some people don't want to put the time into it, some people won't ever get over the death mechanic, and that's okay, it's not their type of game.
The game is really good, just like demon's souls. It's just... more throwback in terms of challenge/difficulty than a lot of gamers who might like that sort of game can handle. I've spent most of my game time playing it since it came out and I think I'm only 40% through it, max, and I'm already thinking about how I want to play NG+.
There are two factors in play: lack of hand-holding: they expect you to learn by trial and error and exploration; and rewarding skill -- occasionally something cheap will happen, but 90% or more of the time I've played both souls games, the number of times I had it stomp on my balls for fun that *weren't* my own fault I can probably count on 1 hand.
It's sort of like a cousin to games like Ninja Gaiden and DMC4, where it's heavily combat focused, but instead of focusing on flashiness, the game steps down the complexity of the combat a bit in terms of variation and style in favor of variety. There's a plethora of different ways to play it: become a tank with heavy melee, sneak around as a thief and backstab from the shadows, become a powerful sorcerer/mage/cleric where you use forms of magic to defeat enemies. And this doesn't even start touching some of the new things they added to the online, like covenants. Fight your way through a forbidden forest to talk to a chesire cat who asks you to swear an oath to protect the forest and it will stop all the human-type entities who dwell there from assaulting you when you venture in. Furthermore, put on the ring she gives you and you will be called at her will to "protect" the forest. That is, if someone steps into the forest in their game under the right conditions, you are teleported there to kill them for her. And if you manage to kill enough intruders you're rewarded with a ring that makes you practically invisible, which is useful for taking on other players and avoiding enemies or sneak attacking enemies in the main game.
God, I could probably babble about the awesomeness of it forever, but it's not for everyone. Some people don't want to put the time into it, some people won't ever get over the death mechanic, and that's okay, it's not their type of game.