[quote name='Ryuukishi']That is hilarious. "How dare this game be fun for anyone outside of ME and my special tiny group!?"[/QUOTE]
Most people think that he just made that up to cover for the fact that 3E was comically

ing unbalanced, but the general sentiment is surprisingly common.
[quote name='j-cart']All stats are useless in Dark Souls, which makes it awesome
Can we get a list of all the pointless perks in Fallout 3 and NV Crotch?[/QUOTE]
Maybe if I'd played either of them recently. Off the top of my head, anything that boosts SPECIAL stats can easily become irrelevant, either because of the very low hard-cap of 10 or because of the "almost perfect" perk. Damage resistance boosters are also tricky because, again, there's a hard cap on that. Cannibalism was useless in Fallout 3, the one that got you a free level was absolutely

ing terrible, rad resistance never mattered, and the explode-when-at-low-health perk was pretty shit. Some perks were the exact opposite: seemingly shit but actually awesome. Most notably, Fallout 3's "pyromaniac" gave +50% damage from fire weapons, which turned the shiskebob into a

ing monster of a melee weapon.
Also, the lead designer of New Vegas is the guy talking in that video, the lead designer of Project Eternity. I thought New Vegas was a lot better balanced than Fallout 3 (which was better balanced than the original games where any character with low agility was basically just a gimmick/challenge run), and I thought the use of perks to make lower-grade equipment useful in the late game was really neat instead of forcing you to either hobble yourself or wear power armour. We'll see how he does with his first original IP.